partey_workadventure/back/tests/GameRoomTest.ts

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import "jasmine";
import { ConnectCallback, DisconnectCallback, GameRoom } from "../src/Model/GameRoom";
import { Point } from "../src/Model/Websocket/MessageUserPosition";
import { Group } from "../src/Model/Group";
import { User, UserSocket } from "_Model/User";
import { JoinRoomMessage, PositionMessage } from "../src/Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
import { EmoteCallback } from "_Model/Zone";
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function createMockUser(userId: number): User {
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return {
userId,
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} as unknown as User;
}
function createMockUserSocket(): UserSocket {
return {} as unknown as UserSocket;
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}
function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage {
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const positionMessage = new PositionMessage();
positionMessage.setX(x);
positionMessage.setY(y);
positionMessage.setDirection(Direction.DOWN);
positionMessage.setMoving(false);
const joinRoomMessage = new JoinRoomMessage();
joinRoomMessage.setUseruuid("1");
joinRoomMessage.setIpaddress("10.0.0.2");
joinRoomMessage.setName("foo");
joinRoomMessage.setRoomid("_/global/test.json");
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joinRoomMessage.setPositionmessage(positionMessage);
return joinRoomMessage;
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}
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const emote: EmoteCallback = (emoteEventMessage, listener): void => {};
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describe("GameRoom", () => {
it("should connect user1 and user2", async () => {
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let connectCalledNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalledNumber++;
};
const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
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const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
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emote,
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() => {},
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() => {}
);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 500, 100));
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world.updatePosition(user2, new Point(261, 100));
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expect(connectCalledNumber).toBe(0);
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world.updatePosition(user2, new Point(101, 100));
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expect(connectCalledNumber).toBe(2);
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world.updatePosition(user2, new Point(102, 100));
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expect(connectCalledNumber).toBe(2);
});
it("should connect 3 users", async () => {
let connectCalled: boolean = false;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
};
const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
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emote,
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() => {},
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() => {}
);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 200, 100));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
const user3 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 311, 100));
expect(connectCalled).toBe(false);
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world.updatePosition(user3, new Point(309, 100));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", async () => {
let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
};
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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disconnectCallNumber++;
};
const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
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emote,
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() => {},
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() => {}
);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 259, 100));
expect(connectCalled).toBe(true);
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expect(disconnectCallNumber).toBe(0);
world.updatePosition(user2, new Point(100 + 160 + 160 + 1, 100));
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expect(disconnectCallNumber).toBe(2);
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world.updatePosition(user2, new Point(262, 100));
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expect(disconnectCallNumber).toBe(2);
});
});