288 lines
8.0 KiB
Markdown
288 lines
8.0 KiB
Markdown
{.section-title.accent.text-primary}
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# API Room functions Reference
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### Working with group layers
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If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names
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together.
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Example :
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<div class="row">
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<div class="col">
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<img src="images/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the layers of this map are :
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- `entries/start`
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- `bottom/ground/under`
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- `bottom/build/carpet`
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- `wall`
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### Detecting when the user enters/leaves a layer
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```
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WA.room.onEnterLayer(name: string): Subscription
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WA.room.onLeaveLayer(name: string): Subscription
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```
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Listens to the position of the current user. The event is triggered when the user enters or leaves a given layer.
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- **name**: the name of the layer who as defined in Tiled.
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Example:
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```ts
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const myLayerSubscriber = WA.room.onEnterLayer("myLayer").subscribe(() => {
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WA.chat.sendChatMessage("Hello!", "Mr Robot");
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});
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WA.room.onLeaveLayer("myLayer").subscribe(() => {
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WA.chat.sendChatMessage("Goodbye!", "Mr Robot");
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myLayerSubscriber.unsubscribe();
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});
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```
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### Show / Hide a layer
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```
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WA.room.showLayer(layerName : string): void
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WA.room.hideLayer(layerName : string) : void
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```
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These 2 methods can be used to show and hide a layer. if `layerName` is the name of a group layer, show/hide all the
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layer in that group layer.
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Example :
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```ts
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WA.room.showLayer("bottom");
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//...
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WA.room.hideLayer("bottom");
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```
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### Set/Create properties in a layer
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```
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WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
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```
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Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist,
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create the property `propertyName` and set the value of the property at `propertyValue`.
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Note :
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To unset a property from a layer, use `setProperty` with `propertyValue` set to `undefined`.
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Example :
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```ts
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WA.room.setProperty("wikiLayer", "openWebsite", "https://www.wikipedia.org/");
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```
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### Get the room id
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```
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WA.room.id: string;
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```
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The ID of the current room is available from the `WA.room.id` property.
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{.alert.alert-info} You need to wait for the end of the initialization before accessing `WA.room.id`
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```typescript
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WA.onInit().then(() => {
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console.log("Room id: ", WA.room.id);
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// Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json"
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});
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```
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### Get the map URL
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```
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WA.room.mapURL: string;
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```
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The URL of the map is available from the `WA.room.mapURL` property.
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{.alert.alert-info} You need to wait for the end of the initialization before accessing `WA.room.mapURL`
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```typescript
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WA.onInit().then(() => {
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console.log("Map URL: ", WA.room.mapURL);
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// Will output something like: 'https://mymap.org/map.json"
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});
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```
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### Getting map data
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```
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WA.room.getTiledMap(): Promise<ITiledMap>
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```
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Returns a promise that resolves to the JSON map file.
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```ts
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const map = await WA.room.getTiledMap();
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console.log("Map generated with Tiled version ", map.tiledversion);
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```
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Check
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the [Tiled documentation to learn more about the format of the JSON map](https://doc.mapeditor.org/en/stable/reference/json-map-format/)
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.
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### Changing tiles
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```
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WA.room.setTiles(tiles: TileDescriptor[]): void
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```
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Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`.
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If `tile` is a string, it's not the id of the tile but the value of the property `name`.
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<div class="row">
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<div class="col">
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<img src="images/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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`TileDescriptor` has the following attributes :
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- **x (number) :** The coordinate x of the tile that you want to replace.
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- **y (number) :** The coordinate y of the tile that you want to replace.
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- **tile (number | string) :** The id of the tile that will be placed in the map.
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- **layer (string) :** The name of the layer where the tile will be placed.
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**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want
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to the id of the tile in Tiled Editor.
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Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.
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Example :
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```ts
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WA.room.setTiles([
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{ x: 6, y: 4, tile: "blue", layer: "setTiles" },
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{ x: 7, y: 4, tile: 109, layer: "setTiles" },
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{ x: 8, y: 4, tile: 109, layer: "setTiles" },
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{ x: 9, y: 4, tile: "blue", layer: "setTiles" },
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]);
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```
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### Loading a tileset
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```
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WA.room.loadTileset(url: string): Promise<number>
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```
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Load a tileset in JSON format from an url and return the id of the first tile of the loaded tileset.
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You can create a tileset file in Tile Editor.
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```ts
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WA.room.loadTileset("Assets/Tileset.json").then((firstId) => {
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WA.room.setTiles([{ x: 4, y: 4, tile: firstId, layer: "bottom" }]);
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});
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```
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## Embedding websites in a map
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You can use the scripting API to embed websites in a map, or to edit websites that are already embedded (using
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the ["website" objects](website-in-map.md)).
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### Getting an instance of a website already embedded in the map
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```
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WA.room.website.get(objectName: string): Promise<EmbeddedWebsite>
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```
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You can get an instance of an embedded website by using the `WA.room.website.get()` method. It returns a promise of
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an `EmbeddedWebsite` instance.
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```ts
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// Get an existing website object where 'my_website' is the name of the object (on any layer object of the map)
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const website = await WA.room.website.get("my_website");
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website.url = "https://example.com";
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website.visible = true;
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```
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### Adding a new website in a map
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```
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WA.room.website.create(website: CreateEmbeddedWebsiteEvent): EmbeddedWebsite
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interface CreateEmbeddedWebsiteEvent {
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name: string; // A unique name for this iframe
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url: string; // The URL the iframe points to.
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position: {
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x: number, // In "game" pixels, relative to the map or player coordinates, depending on origin
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y: number, // In "game" pixels, relative to the map or player coordinates, depending on origin
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width: number, // In "game" pixels
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height: number, // In "game" pixels
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},
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visible?: boolean, // Whether to display the iframe or not
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allowApi?: boolean, // Whether the scripting API should be available to the iframe
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allow?: string, // The list of feature policies allowed
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origin: "player" | "map" // The origin used to place the x and y coordinates of the iframe's top-left corner, defaults to "map"
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scale: number, // A ratio used to resize the iframe
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}
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```
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You can create an instance of an embedded website by using the `WA.room.website.create()` method. It returns
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an `EmbeddedWebsite` instance.
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```ts
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// Create a new website object
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const website = WA.room.website.create({
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name: "my_website",
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url: "https://example.com",
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position: {
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x: 64,
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y: 128,
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width: 320,
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height: 240,
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},
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visible: true,
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allowApi: true,
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allow: "fullscreen",
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origin: "map",
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scale: 1,
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});
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```
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### Deleting a website from a map
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```
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WA.room.website.delete(name: string): Promise<void>
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```
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Use `WA.room.website.delete` to completely remove an embedded website from your map.
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### The EmbeddedWebsite class
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Instances of the `EmbeddedWebsite` class represent the website displayed on the map.
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```typescript
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class EmbeddedWebsite {
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readonly name: string;
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url: string;
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visible: boolean;
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allow: string;
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allowApi: boolean;
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x: number; // In "game" pixels, relative to the map or player coordinates, depending on origin
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y: number; // In "game" pixels, relative to the map or player coordinates, depending on origin
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width: number; // In "game" pixels
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height: number; // In "game" pixels
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origin: "player" | "map";
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scale: number;
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}
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```
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When you modify a property of an `EmbeddedWebsite` instance, the iframe is automatically modified in the map.
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{.alert.alert-warning} The websites you add/edit/delete via the scripting API are only shown locally. If you want them
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to be displayed for every player, you can use [variables](api-start.md) to share a common state between all users.
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