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* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
# About Wokas
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Wokas are made of a set of layers (for custom wokas), or of only 1 layers (if selected from the first screen)
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Internally, each layer has:
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- a name
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- a URL
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## Connection to a map
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When a user connects to a map, it sends, as a web-socket parameter, the list of layer **names**.
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The pusher is in charge of converting those layer names into the URLs. This way, a client cannot send any random
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URL to the pusher.
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When the pusher receives the layer names, it validates these names and sends back the URLs + sends the names+urls to the back.
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If the layers cannot be validated, the websocket connections sends an error message and closes. The user is sent back to the "choose your Woka" screen.
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## Getting the list of available Wokas
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The pusher can send the list of available Wokas to the user.
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It can actually query the admin for this list, if needed (= if an admin is configured)
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## In the pusher
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The pusher contains a classes in charge of managing the Wokas:
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- `LocalWokaService`: used when no admin is connected. Returns a hard-coded list of Wokas (stored in `pusher/data/woka.json`).
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- `AdminWokaService`: used to delegate the list of Wokas to the admin.
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