510 lines
12 KiB
Protocol Buffer
510 lines
12 KiB
Protocol Buffer
syntax = "proto3";
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/*********** PARTIAL MESSAGES **************/
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message PositionMessage {
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int32 x = 1;
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int32 y = 2;
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enum Direction {
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UP = 0;
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RIGHT = 1;
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DOWN = 2;
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LEFT = 3;
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}
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Direction direction = 3;
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bool moving = 4;
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}
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message PointMessage {
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int32 x = 1;
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int32 y = 2;
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}
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message ViewportMessage {
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int32 left = 1;
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int32 top = 2;
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int32 right = 3;
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int32 bottom = 4;
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}
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message SilentMessage {
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bool silent = 1;
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}
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message CharacterLayerMessage {
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string url = 1;
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string name = 2;
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}
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message CompanionMessage {
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string name = 1;
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}
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/*********** CLIENT TO SERVER MESSAGES *************/
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message PingMessage {
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}
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message SetPlayerDetailsMessage {
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string name = 1;
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repeated string characterLayers = 2;
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}
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message UserMovesMessage {
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PositionMessage position = 1;
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ViewportMessage viewport = 2;
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}
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message WebRtcSignalToServerMessage {
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int32 receiverId = 1;
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string signal = 2;
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}
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message ReportPlayerMessage {
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string reportedUserUuid = 1;
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string reportComment = 2;
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}
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message EmotePromptMessage {
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string emote = 2;
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}
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message EmoteEventMessage {
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int32 actorUserId = 1;
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string emote = 2;
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}
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message QueryJitsiJwtMessage {
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string jitsiRoom = 1;
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string tag = 2; // FIXME: rather than reading the tag from the query, we should read it from the current map!
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}
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message FollowRequestMessage {
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int32 leader = 1;
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}
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message FollowConfirmationMessage {
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int32 leader = 1;
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int32 follower = 2;
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}
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message FollowAbortMessage {
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int32 leader = 1;
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int32 follower = 2;
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}
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message ClientToServerMessage {
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oneof message {
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UserMovesMessage userMovesMessage = 2;
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SilentMessage silentMessage = 3;
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ViewportMessage viewportMessage = 4;
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ItemEventMessage itemEventMessage = 5;
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SetPlayerDetailsMessage setPlayerDetailsMessage = 6;
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WebRtcSignalToServerMessage webRtcSignalToServerMessage = 7;
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WebRtcSignalToServerMessage webRtcScreenSharingSignalToServerMessage = 8;
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PlayGlobalMessage playGlobalMessage = 9;
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StopGlobalMessage stopGlobalMessage = 10;
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ReportPlayerMessage reportPlayerMessage = 11;
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QueryJitsiJwtMessage queryJitsiJwtMessage = 12;
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EmotePromptMessage emotePromptMessage = 13;
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VariableMessage variableMessage = 14;
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FollowRequestMessage followRequestMessage = 15;
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FollowConfirmationMessage followConfirmationMessage = 16;
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FollowAbortMessage followAbortMessage = 17;
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}
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}
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/************ BI-DIRECTIONAL MESSAGES **************/
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message ItemEventMessage {
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int32 itemId = 1;
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string event = 2;
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string stateJson = 3;
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string parametersJson = 4;
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}
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message VariableMessage {
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string name = 1;
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string value = 2;
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}
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/**
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* A variable, along the tag describing who it is targeted at
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*/
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message VariableWithTagMessage {
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string name = 1;
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string value = 2;
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string readableBy = 3;
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}
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message PlayGlobalMessage {
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string type = 1;
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string content = 2;
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bool broadcastToWorld = 3;
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}
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message StopGlobalMessage {
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string id = 1;
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}
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/*********** SERVER TO CLIENT MESSAGES *************/
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message UserMovedMessage {
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int32 userId = 1;
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PositionMessage position = 2;
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}
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message SubMessage {
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oneof message {
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UserMovedMessage userMovedMessage = 1;
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GroupUpdateMessage groupUpdateMessage = 2;
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GroupDeleteMessage groupDeleteMessage = 3;
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UserJoinedMessage userJoinedMessage = 4;
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UserLeftMessage userLeftMessage = 5;
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ItemEventMessage itemEventMessage = 6;
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EmoteEventMessage emoteEventMessage = 7;
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VariableMessage variableMessage = 8;
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ErrorMessage errorMessage = 9;
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}
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}
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message BatchMessage {
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string event = 1;
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repeated SubMessage payload = 2;
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}
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message GroupUpdateMessage {
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int32 groupId = 1;
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PointMessage position = 2;
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int32 groupSize = 3;
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}
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message GroupDeleteMessage {
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int32 groupId = 1;
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}
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message UserJoinedMessage {
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int32 userId = 1;
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string name = 2;
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repeated CharacterLayerMessage characterLayers = 3;
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PositionMessage position = 4;
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CompanionMessage companion = 5;
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string visitCardUrl = 6;
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string userUuid = 7;
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}
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message UserLeftMessage {
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int32 userId = 1;
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}
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message ErrorMessage {
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string message = 1;
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}
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message ItemStateMessage {
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int32 itemId = 1;
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string stateJson = 2;
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}
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message RoomJoinedMessage {
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//repeated UserJoinedMessage user = 1;
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//repeated GroupUpdateMessage group = 2;
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repeated ItemStateMessage item = 3;
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int32 currentUserId = 4;
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repeated string tag = 5;
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repeated VariableMessage variable = 6;
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string userRoomToken = 7;
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}
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message WebRtcStartMessage {
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int32 userId = 1;
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bool initiator = 3;
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string webrtcUserName = 4;
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string webrtcPassword = 5;
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}
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message WebRtcDisconnectMessage {
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int32 userId = 1;
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}
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message WebRtcSignalToClientMessage {
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int32 userId = 1;
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string signal = 2;
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string webrtcUserName = 4;
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string webrtcPassword = 5;
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}
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message TeleportMessageMessage{
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string map = 1;
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}
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message SendJitsiJwtMessage {
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string jitsiRoom = 1;
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string jwt = 2;
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}
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message SendUserMessage{
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string type = 1;
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string message = 2;
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}
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message WorldFullWarningMessage{
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}
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message WorldFullWarningToRoomMessage{
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string roomId = 1;
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}
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message RefreshRoomPromptMessage{
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string roomId = 1;
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}
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message RefreshRoomMessage{
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string roomId = 1;
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int32 versionNumber = 2;
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}
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message WorldFullMessage{
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}
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message TokenExpiredMessage{
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}
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message WorldConnexionMessage{
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string message = 2;
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}
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message BanUserMessage{
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string type = 1;
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string message = 2;
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}
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/**
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* Messages going from back and pusher to the front
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*/
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message ServerToClientMessage {
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oneof message {
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BatchMessage batchMessage = 1;
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ErrorMessage errorMessage = 2;
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RoomJoinedMessage roomJoinedMessage = 3;
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WebRtcStartMessage webRtcStartMessage = 4;
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WebRtcSignalToClientMessage webRtcSignalToClientMessage = 5;
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WebRtcSignalToClientMessage webRtcScreenSharingSignalToClientMessage = 6;
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WebRtcDisconnectMessage webRtcDisconnectMessage = 7;
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PlayGlobalMessage playGlobalMessage = 8;
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StopGlobalMessage stopGlobalMessage = 9;
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TeleportMessageMessage teleportMessageMessage = 10;
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SendJitsiJwtMessage sendJitsiJwtMessage = 11;
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SendUserMessage sendUserMessage = 12;
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BanUserMessage banUserMessage = 13;
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//AdminRoomMessage adminRoomMessage = 14;
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WorldFullWarningMessage worldFullWarningMessage = 15;
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WorldFullMessage worldFullMessage = 16;
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RefreshRoomMessage refreshRoomMessage = 17;
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WorldConnexionMessage worldConnexionMessage = 18;
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//EmoteEventMessage emoteEventMessage = 19;
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TokenExpiredMessage tokenExpiredMessage = 20;
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FollowRequestMessage followRequestMessage = 21;
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FollowConfirmationMessage followConfirmationMessage = 22;
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FollowAbortMessage followAbortMessage = 23;
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}
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}
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/************************** SERVICES **************************/
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message JoinRoomMessage {
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PositionMessage positionMessage = 1;
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string name = 2;
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repeated CharacterLayerMessage characterLayer = 3;
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string userUuid = 4;
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string roomId = 5;
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repeated string tag = 6;
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string IPAddress = 7;
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CompanionMessage companion = 8;
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string visitCardUrl = 9;
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string userRoomToken = 10;
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}
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message UserJoinedZoneMessage {
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int32 userId = 1;
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string name = 2;
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repeated CharacterLayerMessage characterLayers = 3;
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PositionMessage position = 4;
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Zone fromZone = 5;
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CompanionMessage companion = 6;
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string visitCardUrl = 7;
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string userUuid = 8;
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}
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message UserLeftZoneMessage {
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int32 userId = 1;
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Zone toZone = 2;
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}
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message GroupUpdateZoneMessage {
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int32 groupId = 1;
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PointMessage position = 2;
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int32 groupSize = 3;
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Zone fromZone = 4;
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}
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message GroupLeftZoneMessage {
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int32 groupId = 1;
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Zone toZone = 2;
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}
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message Zone {
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int32 x = 1;
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int32 y = 2;
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}
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message ZoneMessage {
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string roomId = 1;
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int32 x = 2;
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int32 y = 3;
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}
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message RoomMessage {
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string roomId = 1;
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}
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message PusherToBackMessage {
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oneof message {
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JoinRoomMessage joinRoomMessage = 1;
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UserMovesMessage userMovesMessage = 2;
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SilentMessage silentMessage = 3;
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ItemEventMessage itemEventMessage = 4;
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SetPlayerDetailsMessage setPlayerDetailsMessage = 5;
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WebRtcSignalToServerMessage webRtcSignalToServerMessage = 6;
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WebRtcSignalToServerMessage webRtcScreenSharingSignalToServerMessage = 7;
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PlayGlobalMessage playGlobalMessage = 8;
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StopGlobalMessage stopGlobalMessage = 9;
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ReportPlayerMessage reportPlayerMessage = 10;
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QueryJitsiJwtMessage queryJitsiJwtMessage = 11;
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SendUserMessage sendUserMessage = 12;
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BanUserMessage banUserMessage = 13;
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EmotePromptMessage emotePromptMessage = 14;
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VariableMessage variableMessage = 15;
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FollowRequestMessage followRequestMessage = 16;
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FollowConfirmationMessage followConfirmationMessage = 17;
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FollowAbortMessage followAbortMessage = 18;
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}
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}
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message BatchToPusherMessage {
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repeated SubToPusherMessage payload = 2;
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}
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message SubToPusherMessage {
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oneof message {
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UserJoinedZoneMessage userJoinedZoneMessage = 1;
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GroupUpdateZoneMessage groupUpdateZoneMessage = 2;
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UserMovedMessage userMovedMessage = 3;
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GroupLeftZoneMessage groupLeftZoneMessage = 4;
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UserLeftZoneMessage userLeftZoneMessage = 5;
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ItemEventMessage itemEventMessage = 6;
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SendUserMessage sendUserMessage = 7;
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BanUserMessage banUserMessage = 8;
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EmoteEventMessage emoteEventMessage = 9;
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ErrorMessage errorMessage = 10;
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}
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}
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message BatchToPusherRoomMessage {
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repeated SubToPusherRoomMessage payload = 2;
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}
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message SubToPusherRoomMessage {
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oneof message {
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VariableWithTagMessage variableMessage = 1;
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ErrorMessage errorMessage = 2;
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}
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}
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/*message BatchToAdminPusherMessage {
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repeated SubToAdminPusherMessage payload = 2;
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}*/
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/*message SubToAdminPusherMessage {
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oneof message {
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string userUuidJoinedRoom = 1;
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string userUuidLeftRoom = 2;
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}
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}
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message ServerToAdminClientMessage {
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repeated SubToAdminPusherMessage payload = 2;
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}*/
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message UserJoinedRoomMessage {
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string uuid = 1;
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string ipAddress = 2;
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string name = 3;
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}
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message UserLeftRoomMessage {
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string uuid = 1;
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}
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message ServerToAdminClientMessage {
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oneof message {
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UserJoinedRoomMessage userJoinedRoom = 1;
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UserLeftRoomMessage userLeftRoom = 2;
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}
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}
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message AdminPusherToBackMessage {
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oneof message {
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string subscribeToRoom = 1;
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// TODO ban, unban
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}
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}
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// A message sent by an administrator to a recipient
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message AdminMessage {
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string message = 1;
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string recipientUuid = 2;
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string roomId = 3;
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string type = 4;
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}
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// A message sent by an administrator to everyone in a specific room
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message AdminRoomMessage {
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string message = 1;
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string roomId = 2;
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string type = 3;
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}
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// A message sent by an administrator to absolutely everybody
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message AdminGlobalMessage {
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string message = 1;
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}
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message BanMessage {
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string recipientUuid = 1;
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string roomId = 2;
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string type = 3;
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string message = 4;
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}
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message EmptyMessage {
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}
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/**
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* Service handled by the "back". Pusher servers connect to this service.
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*/
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service RoomManager {
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rpc joinRoom(stream PusherToBackMessage) returns (stream ServerToClientMessage); // Holds a connection between one given client and the back
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rpc listenZone(ZoneMessage) returns (stream BatchToPusherMessage); // Connection used to send to a pusher messages related to a given zone of a given room
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rpc listenRoom(RoomMessage) returns (stream BatchToPusherRoomMessage); // Connection used to send to a pusher messages related to a given room
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rpc adminRoom(stream AdminPusherToBackMessage) returns (stream ServerToAdminClientMessage);
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rpc sendAdminMessage(AdminMessage) returns (EmptyMessage);
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rpc sendGlobalAdminMessage(AdminGlobalMessage) returns (EmptyMessage);
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rpc ban(BanMessage) returns (EmptyMessage);
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rpc sendAdminMessageToRoom(AdminRoomMessage) returns (EmptyMessage);
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rpc sendWorldFullWarningToRoom(WorldFullWarningToRoomMessage) returns (EmptyMessage);
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rpc sendRefreshRoomPrompt(RefreshRoomPromptMessage) returns (EmptyMessage);
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}
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