d1e8243c47
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
49 lines
1.3 KiB
TypeScript
49 lines
1.3 KiB
TypeScript
import { z } from "zod";
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/*
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* WARNING! The original file is in /messages/JsonMessages.
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* All other files are automatically copied from this file on container startup / build
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*/
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//The list of all the player textures, both the default models and the partial textures used for customization
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const wokaTexture = z.object({
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id: z.string(),
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name: z.string(),
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url: z.string(),
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tags: z.array(z.string()).optional(),
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tintable: z.boolean().optional(),
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});
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export type WokaTexture = z.infer<typeof wokaTexture>;
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const wokaTextureCollection = z.object({
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name: z.string(),
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textures: z.array(wokaTexture),
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});
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export type WokaTextureCollection = z.infer<typeof wokaTextureCollection>;
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const wokaPartType = z.object({
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collections: z.array(wokaTextureCollection),
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required: z.boolean().optional(),
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});
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export type WokaPartType = z.infer<typeof wokaPartType>;
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export const wokaList = z.record(wokaPartType);
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export type WokaList = z.infer<typeof wokaList>;
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export const wokaPartNames = ["woka", "body", "eyes", "hair", "clothes", "hat", "accessory"];
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export const isWokaDetail = z.object({
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id: z.string(),
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url: z.optional(z.string()),
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layer: z.optional(z.string()),
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});
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export type WokaDetail = z.infer<typeof isWokaDetail>;
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export type WokaDetailsResult = WokaDetail[];
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