d1e5d57459
Generally speaking, I like to call the message at the bottom an "action message". And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name. Also, removing package-lock files and improving code style
130 lines
3.7 KiB
Markdown
130 lines
3.7 KiB
Markdown
{.section-title.accent.text-primary}
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# API UI functions Reference
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### Opening a popup
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In order to open a popup window, you must first define the position of the popup on your map.
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You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer.
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<div class="row">
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<div class="col">
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<img src="https://workadventu.re/img/docs/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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<div class="col">
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<img src="https://workadventu.re/img/docs/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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```
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WA.ui.openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup
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```
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* **targetObject**: the name of the rectangle object defined in Tiled.
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* **message**: the message to display in the popup.
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* **buttons**: an array of action buttons defined underneath the popup.
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Action buttons are `ButtonDescriptor` objects containing these properties.
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* **label (_string_)**: The label of the button.
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* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled".
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* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed.
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Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object.
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The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called.
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```javascript
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class Popup {
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/**
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* Closes the popup
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*/
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close() {};
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}
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```
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Example:
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```javascript
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let helloWorldPopup;
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// Open the popup when we enter a given zone
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helloWorldPopup = WA.room.onEnterZone('myZone', () => {
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WA.ui.openPopup("popupRectangle", 'Hello world!', [{
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label: "Close",
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className: "primary",
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callback: (popup) => {
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// Close the popup when the "Close" button is pressed.
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popup.close();
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}
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});
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}]);
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// Close the popup when we leave the zone.
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WA.room.onLeaveZone('myZone', () => {
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helloWorldPopup.close();
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});
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```
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### Add custom menu
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```typescript
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WA.ui.registerMenuCommand(menuCommand: string, callback: (menuCommand: string) => void): void
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```
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Add a custom menu item containing the text `commandDescriptor` in the main menu. A click on the menu will trigger the `callback`.
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Custom menu exist only until the map is unloaded, or you leave the iframe zone of the script.
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Example:
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```javascript
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WA.ui.registerMenuCommand("test", () => {
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WA.chat.sendChatMessage("test clicked", "menu cmd")
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})
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```
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<div class="col">
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<img src="https://workadventu.re/img/docs/menu-command.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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### Awaiting User Confirmation (with space bar)
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```
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WA.ui.displayActionMessage(message: string, callback: () => void): ActionMessage
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```
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Displays a message at the bottom of the screen (that will disappear when space bar is pressed).
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<div class="col">
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<img src="https://workadventu.re/img/docs/trigger_message.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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Example:
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```javascript
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const triggerMessage = WA.ui.displayActionMessage("press 'space' to confirm", () => {
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WA.chat.sendChatMessage("confirmed", "trigger message logic")
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});
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setTimeout(() => {
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// later
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triggerMessage.remove();
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}, 1000)
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```
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Please note that `displayActionMessage` returns an object of the `ActionMessage` class.
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The `ActionMessage` class contains a single method: `remove(): Promise<void>`. This will obviously remove the message when called.
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```javascript
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class ActionMessage {
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/**
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* Hides the message
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*/
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remove() {};
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}
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```
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