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API state related functions Reference
Saving / loading state
The WA.state
functions allow you to easily share a common state between all the players in a given room.
Moreover, WA.state
functions can be used to persist this state across reloads.
WA.state.saveVariable(key : string, data : unknown): void
WA.state.loadVariable(key : string) : unknown
WA.state.hasVariable(key : string) : boolean
WA.state.onVariableChange(key : string).subscribe((data: unknown) => {}) : Subscription
WA.state.[any property]: unknown
These methods and properties can be used to save, load and track changes in variables related to the current room.
Variables stored in WA.state
can be any value that is serializable in JSON.
Please refrain from storing large amounts of data in a room. Those functions are typically useful for saving or restoring configuration / metadata.
{.alert.alert-warning} We are in the process of fine-tuning variables, and we will eventually put limits on the maximum size a variable can hold. We will also put limits on the number of calls you can make to saving variables, so don't change the value of a variable every 10ms, this will fail in the future.
Example :
WA.state.saveVariable('config', {
'bottomExitUrl': '/@/org/world/castle',
'topExitUrl': '/@/org/world/tower',
'enableBirdSound': true
}).catch(e => console.error('Something went wrong while saving variable', e));
//...
let config = WA.state.loadVariable('config');
You can use the shortcut properties to load and save variables. The code above is similar to:
WA.state.config = {
'bottomExitUrl': '/@/org/world/castle',
'topExitUrl': '/@/org/world/tower',
'enableBirdSound': true
};
//...
let config = WA.state.config;
Note: saveVariable
returns a promise that will fail in case the variable cannot be saved. This
can happen if your user does not have the required rights (more on that in the next chapter).
In contrast, if you use the WA.state properties, you cannot access the promise and therefore cannot
know for sure if your variable was properly saved.
If you are using Typescript, please note that the type of variables is unknown
. This is
for security purpose, as we don't know the type of the variable. In order to use the returned value,
you will need to cast it to the correct type (or better, use a Type guard to actually check at runtime
that you get the expected type).
{.alert.alert-warning} For security reasons, the list of variables you are allowed to access and modify is restricted (otherwise, anyone on your map could set any data). Variables storage is subject to an authorization process. Read below to learn more.
Defining a variable
Out of the box, you cannot edit any variable. Variables MUST be declared in the map.
Check the dedicated variables page to learn how to declare a variable in a map.
Tracking variables changes
The properties of the WA.state
object are shared in real-time between users of a same room. You can listen to modifications
of any property of WA.state
by using the WA.state.onVariableChange()
method.
WA.state.onVariableChange(name: string): Observable<unknown>
Usage:
WA.state.onVariableChange('config').subscribe((value) => {
console.log('Variable "config" changed. New value: ', value);
});
The WA.state.onVariableChange
method returns an RxJS Observable
object. This is
an object on which you can add subscriptions using the subscribe
method.
Stopping tracking variables
If you want to stop tracking a variable change, the subscribe
method returns a subscription object with an unsubscribe
method.
Example with unsubscription:
const subscription = WA.state.onVariableChange('config').subscribe((value) => {
console.log('Variable "config" changed. New value: ', value);
});
// Later:
subscription.unsubscribe();