Add documentation and CHANGELOG
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API Room functions Reference
Working with group layers
If you use group layers in your map, to reference a layer in a group you will need to use a /
to join layer names together.
Example :
The name of the layers of this map are :
entries/start
bottom/ground/under
bottom/build/carpet
wall
Detecting when the user enters/leaves a zone
WA.room.onEnterZone(name: string, callback: () => void): void
WA.room.onLeaveZone(name: string, callback: () => void): void
Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the zone
property.
- name: the name of the zone, as defined in the
zone
property. - callback: the function that will be called when a user enters or leaves the zone.
Example:
WA.room.onEnterZone('myZone', () => {
WA.chat.sendChatMessage("Hello!", 'Mr Robot');
})
WA.room.onLeaveZone('myZone', () => {
WA.chat.sendChatMessage("Goodbye!", 'Mr Robot');
})
Show / Hide a layer
WA.room.showLayer(layerName : string): void
WA.room.hideLayer(layerName : string) : void
These 2 methods can be used to show and hide a layer.
if layerName
is the name of a group layer, show/hide all the layer in that group layer.
Example :
WA.room.showLayer('bottom');
//...
WA.room.hideLayer('bottom');
Set/Create properties in a layer
WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
Set the value of the propertyName
property of the layer layerName
at propertyValue
. If the property doesn't exist, create the property propertyName
and set the value of the property at propertyValue
.
Note :
To unset a property from a layer, use setProperty
with propertyValue
set to undefined
.
Example :
WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
Get the room id
WA.room.id: string;
The ID of the current room is available from the WA.room.id
property.
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You need to wait for the end of the initialization before accessing WA.room.id
WA.onInit().then(() => {
console.log('Room id: ', WA.room.id);
// Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json"
})
Get the map URL
WA.room.mapURL: string;
The URL of the map is available from the WA.room.mapURL
property.
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You need to wait for the end of the initialization before accessing WA.room.mapURL
WA.onInit().then(() => {
console.log('Map URL: ', WA.room.mapURL);
// Will output something like: 'https://mymap.org/map.json"
})
Getting map data
WA.room.getTiledMap(): Promise<ITiledMap>
Returns a promise that resolves to the JSON map file.
const map = await WA.room.getTiledMap();
console.log("Map generated with Tiled version ", map.tiledversion);
Check the Tiled documentation to learn more about the format of the JSON map.
Changing tiles
WA.room.setTiles(tiles: TileDescriptor[]): void
Replace the tile at the x
and y
coordinates in the layer named layer
by the tile with the id tile
.
If tile
is a string, it's not the id of the tile but the value of the property name
.
TileDescriptor
has the following attributes :
- x (number) : The coordinate x of the tile that you want to replace.
- y (number) : The coordinate y of the tile that you want to replace.
- tile (number | string) : The id of the tile that will be placed in the map.
- layer (string) : The name of the layer where the tile will be placed.
Important ! : If you use tile
as a number, be sure to add the firstgid
of the tileset of the tile that you want to the id of the tile in Tiled Editor.
Note: If you want to unset a tile, use setTiles
with tile
set to null
.
Example :
WA.room.setTiles([
{x: 6, y: 4, tile: 'blue', layer: 'setTiles'},
{x: 7, y: 4, tile: 109, layer: 'setTiles'},
{x: 8, y: 4, tile: 109, layer: 'setTiles'},
{x: 9, y: 4, tile: 'blue', layer: 'setTiles'}
]);
Loading a tileset
WA.room.loadTileset(url: string): Promise<number>
Load a tileset in JSON format from an url and return the id of the first tile of the loaded tileset.
You can create a tileset file in Tile Editor.
WA.room.loadTileset("Assets/Tileset.json").then((firstId) => {
WA.room.setTiles([{x: 4, y: 4, tile: firstId, layer: 'bottom'}]);
})