821e224aac
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137 lines
5.3 KiB
Markdown
137 lines
5.3 KiB
Markdown
{.section-title.accent.text-primary}
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# API state related functions Reference
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## Saving / loading state
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The `WA.state` functions allow you to easily share a common state between all the players in a given room.
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Moreover, `WA.state` functions can be used to persist this state across reloads.
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```
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WA.state.saveVariable(key : string, data : unknown): void
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WA.state.loadVariable(key : string) : unknown
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WA.state.onVariableChange(key : string).subscribe((data: unknown) => {}) : Subscription
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WA.state.[any property]: unknown
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```
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These methods and properties can be used to save, load and track changes in variables related to the current room.
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Variables stored in `WA.state` can be any value that is serializable in JSON.
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Please refrain from storing large amounts of data in a room. Those functions are typically useful for saving or restoring
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configuration / metadata.
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{.alert.alert-warning}
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We are in the process of fine-tuning variables, and we will eventually put limits on the maximum size a variable can hold. We will also put limits on the number of calls you can make to saving variables, so don't change the value of a variable every 10ms, this will fail in the future.
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Example :
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```javascript
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WA.state.saveVariable('config', {
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'bottomExitUrl': '/@/org/world/castle',
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'topExitUrl': '/@/org/world/tower',
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'enableBirdSound': true
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}).catch(e => console.error('Something went wrong while saving variable', e));
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//...
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let config = WA.state.loadVariable('config');
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```
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You can use the shortcut properties to load and save variables. The code above is similar to:
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```javascript
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WA.state.config = {
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'bottomExitUrl': '/@/org/world/castle',
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'topExitUrl': '/@/org/world/tower',
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'enableBirdSound': true
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};
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//...
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let config = WA.state.config;
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```
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Note: `saveVariable` returns a promise that will fail in case the variable cannot be saved. This
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can happen if your user does not have the required rights (more on that in the next chapter).
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In contrast, if you use the WA.state properties, you cannot access the promise and therefore cannot
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know for sure if your variable was properly saved.
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If you are using Typescript, please note that the type of variables is `unknown`. This is
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for security purpose, as we don't know the type of the variable. In order to use the returned value,
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you will need to cast it to the correct type (or better, use a [Type guard](https://www.typescriptlang.org/docs/handbook/2/narrowing.html) to actually check at runtime
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that you get the expected type).
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{.alert.alert-warning}
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For security reasons, the list of variables you are allowed to access and modify is **restricted** (otherwise, anyone on your map could set any data).
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Variables storage is subject to an authorization process. Read below to learn more.
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### Declaring allowed keys
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In order to declare allowed keys related to a room, you need to add **objects** in an "object layer" of the map.
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Each object will represent a variable.
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<div class="row">
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<div class="col">
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<img src="images/object_variable.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the variable is the name of the object.
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The object **type** MUST be **variable**.
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You can set a default value for the object in the `default` property.
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### Persisting variables state
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Use the `persist` property to save the state of the variable in database. If `persist` is false, the variable will stay
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in the memory of the WorkAdventure servers but will be wiped out of the memory as soon as the room is empty (or if the
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server restarts).
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{.alert.alert-info}
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Do not use `persist` for highly dynamic values that have a short life spawn.
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### Managing access rights to variables
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With `readableBy` and `writableBy`, you control who can read of write in this variable. The property accepts a string
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representing a "tag". Anyone having this "tag" can read/write in the variable.
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{.alert.alert-warning}
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`readableBy` and `writableBy` are specific to the "online" version of WorkAdventure because the notion of tags
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is not available unless you have an "admin" server (that is not part of the self-hosted version of WorkAdventure).
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Finally, the `jsonSchema` property can contain [a complete JSON schema](https://json-schema.org/) to validate the content of the variable.
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Trying to set a variable to a value that is not compatible with the schema will fail.
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## Tracking variables changes
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The properties of the `WA.state` object are shared in real-time between users of a same room. You can listen to modifications
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of any property of `WA.state` by using the `WA.state.onVariableChange()` method.
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```
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WA.state.onVariableChange(name: string): Observable<unknown>
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```
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Usage:
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```javascript
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WA.state.onVariableChange('config').subscribe((value) => {
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console.log('Variable "config" changed. New value: ', value);
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});
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```
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The `WA.state.onVariableChange` method returns an [RxJS `Observable` object](https://rxjs.dev/guide/observable). This is
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an object on which you can add subscriptions using the `subscribe` method.
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### Stopping tracking variables
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If you want to stop tracking a variable change, the `subscribe` method returns a subscription object with an `unsubscribe` method.
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**Example with unsubscription:**
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```javascript
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const subscription = WA.state.onVariableChange('config').subscribe((value) => {
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console.log('Variable "config" changed. New value: ', value);
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});
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// Later:
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subscription.unsubscribe();
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```
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