858a513569
correction of setProperty updating CHANGELOG updating api-reference
352 lines
9.6 KiB
Markdown
352 lines
9.6 KiB
Markdown
{.section-title.accent.text-primary}
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# API Reference
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### Sending a message in the chat
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```
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sendChatMessage(message: string, author: string): void
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```
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Sends a message in the chat. The message is only visible in the browser of the current user.
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* **message**: the message to be displayed in the chat
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* **author**: the name displayed for the author of the message. It does not have to be a real user.
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Example:
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```javascript
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WA.sendChatMessage('Hello world', 'Mr Robot');
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```
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### Listening to messages from the chat
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```javascript
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onChatMessage(callback: (message: string) => void): void
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```
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Listens to messages typed by the current user and calls the callback. Messages from other users in the chat cannot be listened to.
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* **callback**: the function that will be called when a message is received. It contains the message typed by the user.
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Example:
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```javascript
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WA.onChatMessage((message => {
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console.log('The user typed a message', message);
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}));
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```
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### Detecting when the user enters/leaves a zone
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```
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onEnterZone(name: string, callback: () => void): void
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onLeaveZone(name: string, callback: () => void): void
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```
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Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
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<div>
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<figure class="figure">
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<img src="https://workadventu.re/img/docs/trigger_event.png" class="figure-img img-fluid rounded" alt="" />
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<figcaption class="figure-caption">The `zone` property, applied on a layer</figcaption>
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</figure>
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</div>
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* **name**: the name of the zone, as defined in the `zone` property.
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* **callback**: the function that will be called when a user enters or leaves the zone.
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Example:
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```javascript
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WA.onEnterZone('myZone', () => {
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WA.sendChatMessage("Hello!", 'Mr Robot');
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})
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WA.onLeaveZone('myZone', () => {
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WA.sendChatMessage("Goodbye!", 'Mr Robot');
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})
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```
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### Opening a popup
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In order to open a popup window, you must first define the position of the popup on your map.
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You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer.
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<div class="row">
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<div class="col">
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<img src="https://workadventu.re/img/docs/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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<div class="col">
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<img src="https://workadventu.re/img/docs/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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```
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openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup
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```
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* **targetObject**: the name of the rectangle object defined in Tiled.
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* **message**: the message to display in the popup.
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* **buttons**: an array of action buttons defined underneath the popup.
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Action buttons are `ButtonDescriptor` objects containing these properties.
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* **label (_string_)**: The label of the button.
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* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled".
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* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed.
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Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object.
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The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called.
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```javascript
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class Popup {
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/**
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* Closes the popup
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*/
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close() {};
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}
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```
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Example:
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```javascript
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let helloWorldPopup;
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// Open the popup when we enter a given zone
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helloWorldPopup = WA.onEnterZone('myZone', () => {
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WA.openPopup("popupRectangle", 'Hello world!', [{
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label: "Close",
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className: "primary",
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callback: (popup) => {
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// Close the popup when the "Close" button is pressed.
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popup.close();
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}
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});
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}]);
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// Close the popup when we leave the zone.
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WA.onLeaveZone('myZone', () => {
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helloWorldPopup.close();
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});
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```
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### Disabling / restoring controls
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```
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disablePlayerControls(): void
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restorePlayerControls(): void
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```
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These 2 methods can be used to completely disable player controls and to enable them again.
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When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again.
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Example:
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```javascript
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WA.onEnterZone('myZone', () => {
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WA.disablePlayerControls();
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WA.openPopup("popupRectangle", 'This is an imporant message!', [{
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label: "Got it!",
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className: "primary",
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callback: (popup) => {
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WA.restorePlayerControls();
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popup.close();
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}
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}]);
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});
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```
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### Opening a web page in a new tab
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```
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openTab(url: string): void
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```
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Opens the webpage at "url" in your browser, in a new tab.
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Example:
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```javascript
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WA.openTab('https://www.wikipedia.org/');
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```
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### Opening a web page in the current tab
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```
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goToPage(url: string): void
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```
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Opens the webpage at "url" in your browser in place of WorkAdventure. WorkAdventure will be completely unloaded.
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Example:
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```javascript
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WA.goToPage('https://www.wikipedia.org/');
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```
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### Opening/closing a web page in an iFrame
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```
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openCoWebSite(url: string): void
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closeCoWebSite(): void
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```
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Opens the webpage at "url" in an iFrame (on the right side of the screen) or close that iFrame.
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Example:
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```javascript
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WA.openCoWebSite('https://www.wikipedia.org/');
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// ...
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WA.closeCoWebSite();
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```
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### Load a sound from an url
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```
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loadSound(url: string): Sound
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```
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Load a sound from an url
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Please note that `loadSound` returns an object of the `Sound` class
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The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()`
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The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration.
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Example:
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```javascript
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var mySound = WA.loadSound("Sound.ogg");
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var config = {
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volume : 0.5,
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loop : false,
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rate : 1,
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detune : 1,
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delay : 0,
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seek : 0,
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mute : false
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}
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mySound.play(config);
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// ...
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mySound.stop();
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```
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### Show / Hide a layer
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```
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WA.showLayer(layerName : string): void
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WA.hideLayer(layerName : string) : void
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```
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These 2 methods can be used to show and hide a layer.
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Example :
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```javascript
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WA.showLayer('bottom');
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//...
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WA.hideLayer('bottom');
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```
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### Set/Create properties in a layer
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```
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WA.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
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```
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Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`.
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Example :
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```javascript
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WA.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
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```
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### Listen to player movement
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```
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onPlayerMove(callback: HasPlayerMovedEventCallback): void;
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```
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Listens to the movement of the current user and calls the callback. Sends an event when the user stops moving, changes direction and every 200ms when moving in the same direction.
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The event has the following attributes :
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* **moving (boolean):** **true** when the current player is moving, **false** otherwise.
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* **direction (string):** **"right"** | **"left"** | **"down"** | **"top"** the direction where the current player is moving.
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* **x (number):** coordinate X of the current player.
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* **y (number):** coordinate Y of the current player.
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**callback:** the function that will be called when the current player is moving. It contains the event.
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Example :
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```javascript
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WA.onPlayerMove(console.log);
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```
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### Getting informations on the current user
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```
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getCurrentUser(): Promise<User>
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```
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Return a promise that resolves to a `User` object with the following attributes :
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* **id (string) :** ID of the current user
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* **nickName (string) :** name displayed above the current user
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* **tags (string[]) :** list of all the tags of the current user
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Example :
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```javascript
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WA.getCurrentUser().then((user) => {
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if (user.nickName === 'ABC') {
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console.log(user.tags);
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}
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})
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```
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### Getting informations on the current room
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```
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getCurrentRoom(): Promise<Room>
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```
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Return a promise that resolves to a `Room` object with the following attributes :
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* **id (string) :** ID of the current room
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* **map (ITiledMap) :** contains the JSON map file with the properties that were setted by the script if `setProperty` was called.
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* **mapUrl (string) :** Url of the JSON map file
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* **startLayer (string | null) :** Name of the layer where the current user started, only if different from `start` layer
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Example :
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```javascript
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WA.getCurrentRoom((room) => {
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if (room.id === '42') {
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console.log(room.map);
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window.open(room.mapUrl, '_blank');
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}
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})
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```
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### Add a custom menu
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```
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registerMenuCommand(commandDescriptor: string, callback: (commandDescriptor: string) => void): void
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```
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Add a custom menu item containing the text `commandDescriptor`. A click on the menu will trigger the `callback`.
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Example :
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```javascript
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WA.registerMenuCommand('About', () => {
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console.log("The About menu was clicked");
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});
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```
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### Working with group layers
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If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together.
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Example :
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<div class="row">
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<div class="col">
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<img src="https://workadventu.re/img/docs/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the layers of this map are :
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* `entries/start`
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* `bottom/ground/under`
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* `bottom/build/carpet`
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* `wall` |