partey_workadventure/CHANGELOG.md
GRL 858a513569 correction of adding custom menu
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00

44 lines
1.8 KiB
Markdown

## Version 1.3.9 - in dev
### BREAKING CHANGES
- Scripting API:
- Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`.
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
### Updates
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
- Use `WA.showLayer(): void` to show a layer
- Use `WA.hideLayer(): void` to hide a layer
- Use `WA.setProperty() : void` to add or change existing property of a layer
- Use `WA.onPlayerMove(): void` to track the movement of the current player
- Use `WA.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
- Use `WA.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
- Use `WA.registerMenuCommand(): void` to add a custom menu
### Bug Fixes
- Pinch gesture does no longer move the character
## Version 1.3.0
### New Features
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
### Updates
### Bug Fixes