partey_workadventure/docs/maps/api-player.md

3.6 KiB

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API Player functions Reference

Get the player name

WA.player.name: string;

The player name is available from the WA.player.name property.

{.alert.alert-info} You need to wait for the end of the initialization before accessing WA.player.name

WA.onInit().then(() => {
    console.log('Player name: ', WA.player.name);
})

Get the player ID

WA.player.id: string|undefined;

The player ID is available from the WA.player.id property. This is a unique identifier for a given player. Anonymous player might not have an id.

{.alert.alert-info} You need to wait for the end of the initialization before accessing WA.player.id

WA.onInit().then(() => {
    console.log('Player ID: ', WA.player.id);
})

Get the tags of the player

WA.player.tags: string[];

The player tags are available from the WA.player.tags property. They represent a set of rights the player acquires after login in.

{.alert.alert-warn} Tags attributed to a user depend on the authentication system you are using. For the hosted version of WorkAdventure, you can define tags related to the user in the administration panel.

{.alert.alert-info} You need to wait for the end of the initialization before accessing WA.player.tags

WA.onInit().then(() => {
    console.log('Tags: ', WA.player.tags);
})

Get the position of the player

WA.player.getPosition(): Promise<Position>

The player's current position is available using the WA.player.getPosition() function.

{.alert.alert-info} You need to wait for the end of the initialization before calling WA.player.getPosition()

WA.onInit().then(() => {
    console.log('Position: ', WA.player.getPosition());
})

Listen to player movement

WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;

Listens to the movement of the current user and calls the callback. Sends an event when the user stops moving, changes direction and every 200ms when moving in the same direction.

The event has the following attributes :

  • moving (boolean): true when the current player is moving, false otherwise.
  • direction (string): "right" | "left" | "down" | "top" the direction where the current player is moving.
  • x (number): coordinate X of the current player.
  • y (number): coordinate Y of the current player.
  • oldX (number): old coordinate X of the current player.
  • oldY (number): old coordinate Y of the current player.

callback: the function that will be called when the current player is moving. It contains the event.

Example :

WA.player.onPlayerMove(console.log);

Player specific variables

Similarly to maps (see API state related functions), it is possible to store data related to a specific player in a "state". Such data will be stored using the local storage from the user's browser. Any value that is serializable in JSON can be stored.

{.alert.alert-info} In the future, player-related variables will be stored on the WorkAdventure server if the current player is logged.

Any value that is serializable in JSON can be stored.

Setting a property

A player property can be set simply by assigning a value.

Example:

WA.player.state.toto = "value" //will set the "toto" key to "value"

Reading a variable

A player variable can be read by calling its key from the player's state.

Example:

WA.player.state.toto //will retrieve the variable