_Bastler
f5d0c27193
fix cowebsite
2021-05-16 10:42:05 +02:00
_Bastler
b4fc8c6d27
Added discussion scripting
2021-05-16 10:22:05 +02:00
Lurkars
498f23b5fc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-15 19:02:02 +02:00
_Bastler
9c392856eb
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-15 18:57:25 +02:00
_Bastler
e7727e122e
storage + nes.css
2021-05-14 16:41:41 +02:00
_Bastler
d6e99d5f4d
fix overlay + typing focus
2021-05-14 11:59:38 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
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Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
_Bastler
19a56f9d3b
fix joystick
2021-05-13 19:07:04 +02:00
Lurkars
cc44bfac77
port
2021-05-13 16:13:07 +02:00
_Bastler
e329c39741
fix perfomance
2021-05-13 15:56:51 +02:00
_Bastler
1f5af5199d
animated tiles
2021-05-13 15:24:35 +02:00
_Bastler
6e9b2e8d31
merge develop, add animated tiles
2021-05-13 15:09:02 +02:00
GRL
43aad4ab14
phaserLayers managed by Gamemap
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Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
8aeaf292b3
Merge pull request #1043 from thecodingmachine/webpack_typescript_config
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Switching the Webpack configuration file to Typescript
2021-05-12 13:42:37 +02:00
David Négrier
4fcbc146ca
Switching the Webpack configuration file to Typescript
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This switches the Webpack config file from JS to Typescript.
2021-05-12 13:38:32 +02:00
David Négrier
9bf34a5117
Merge pull request #1040 from thecodingmachine/webpack5
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Upgrading all dependencies in front
2021-05-12 11:55:10 +02:00
David Négrier
06058cfc24
Upgrading Typescript target from ES2015 to ES2017.
2021-05-12 11:45:01 +02:00
David Négrier
664a5b6b91
Upgrading ESLint (and ignoring a bunch of interesting rules)
2021-05-12 11:44:41 +02:00
David Négrier
f57c01dee8
Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable.
2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
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Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
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Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
dependabot[bot]
aff912da55
Bump lodash from 4.17.20 to 4.17.21 in /pusher
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-11 23:45:14 +00:00
_Bastler
e9baef5963
merge
2021-05-11 20:18:12 +02:00
TabascoEye
2d8997c6d7
turning noise suppresion back on
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turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
David Négrier
b56e4b5674
Merge pull request #1036 from tabascoeye/patch-1
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turning noise suppresion back on
2021-05-11 18:14:17 +02:00
TabascoEye
627db30410
turning noise suppresion back on
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turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
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FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
5674b99734
Merge pull request #1034 from thecodingmachine/close_game_webcam_in_jitsi
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Close game webcam when in Jitsi
2021-05-11 15:56:22 +02:00
_Bastler
8c3216dd3d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-11 14:53:24 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
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When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
David Négrier
03a0402b3e
Merge pull request #1033 from thecodingmachine/use_visibility_change_api
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Refactoring code to use the "visibilitychange" event
2021-05-11 14:50:22 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
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FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
_Bastler
e42e1f36b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-11 12:01:25 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
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Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
David Négrier
0229f09ec6
Merge pull request #1032 from thecodingmachine/CheryPickDicussionCircle
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Improve focus/blur discussion circle
2021-05-11 10:17:15 +02:00
Gregoire Parant
e50aad0ea0
Add WA logo
2021-05-11 10:13:50 +02:00
Gregoire Parant
52b1c6733b
Notification & Camera
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- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
David Négrier
5f6d9e060c
Merge pull request #1027 from thecodingmachine/fix_resize_helpcamera
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Fixing "camera popup" always display on resize
2021-05-11 10:05:52 +02:00
GRL
ab7b06f71e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-11 09:44:53 +02:00
jonny
8cef4f6e90
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
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# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
2c4c98b0e5
limited event trigger to max 10 per second
2021-05-10 21:44:15 +02:00
jonny
8e136cebe8
added callback on playermove - gets quite delayed after walking for a few seconds
2021-05-10 21:27:17 +02:00
_Bastler
5bd56d00f3
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-10 20:52:57 +02:00
grégoire parant
0fd743bcac
HotFix sound meter ( #1029 )
2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter ( #1009 )
2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493
Fixing "camera popup" always display on resize
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This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier
58482f8ae6
Improving Changelog
2021-05-10 19:01:29 +02:00