Hanusiak Piotr
68c4a5f5ce
different approach
2022-01-27 14:05:30 +01:00
Hanusiak Piotr
2781b72799
wip with handling outlines for activitable objects
2022-01-26 17:14:22 +01:00
Hanusiak Piotr
b88ebbdf08
update distance values on remotePlayer movement
2022-01-26 15:38:08 +01:00
Hanusiak Piotr
dbd06bda4e
changing the way Outline is handled
2022-01-26 14:59:23 +01:00
Hanusiak Piotr
f42c7564b9
call activate() method on space key up
2022-01-26 13:16:52 +01:00
Hanusiak Piotr
3af6461c01
Activatable objects handling WIP
2022-01-26 12:57:10 +01:00
Hanusiak Piotr
5ae039b987
little cleanup
2022-01-26 10:54:51 +01:00
Hanusiak Piotr
06d403ebe3
simplify actionsMenu
2022-01-26 10:40:13 +01:00
Hanusiak Piotr
58227a39f8
destroy actionsMenu on RemotePlayer destroy()
2022-01-25 17:13:52 +01:00
Hanusiak Piotr
88f3032298
do not move player if clicked on Player or RemotePlayer. Close actionsMenu on second click
2022-01-25 15:47:21 +01:00
David Négrier
ef2f8b141f
Merge pull request #1743 from thecodingmachine/move-to-from-hash-parameter
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Move to from hash parameter
2022-01-25 14:12:26 +01:00
Hanusiak Piotr
67627637aa
added store with actions for actionsMenu
2022-01-25 13:42:41 +01:00
Hanusiak Piotr
69a2379e53
Merge branch 'develop' into feature-options-menu
2022-01-25 10:33:30 +01:00
Alexis Faizeau
2312d2e129
Merge pull request #1629 from thecodingmachine/translator
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Translator: i18n
2022-01-25 09:48:48 +01:00
Alexis Faizeau
446b4639c7
Implement typesafe-i18n
2022-01-24 18:59:28 +01:00
Hanusiak Piotr
b5887bceb4
PR fixes
2022-01-24 17:03:14 +01:00
Alexis Faizeau
4829964127
Display correctly the username on Brave browser
2022-01-24 16:55:58 +01:00
Hanusiak Piotr
3cc38e6bbe
Merge branch 'develop' into move-to-from-hash-parameter
2022-01-24 16:31:03 +01:00
Hanusiak Piotr
fd012d6c69
ActionsMenu WIP
2022-01-24 16:27:57 +01:00
David Négrier
d8327d1b72
Apply suggestions from code review
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Fixing missing return attribute in doc
2022-01-22 22:20:41 +01:00
David Négrier
51c3f1d972
Refactoring translator to use "_" instead of "translator._".
...
This is shorter and pollutes less the code.
2022-01-21 17:09:29 +01:00
Nolway
bd01a35cc6
Add en-US translations
2022-01-21 17:09:29 +01:00
Nolway
41ef9fd49f
Replace cookie by local storage to store language
2022-01-21 17:09:29 +01:00
Nolway
8286cdd41d
Add WA.player.language in the API
2022-01-21 17:09:29 +01:00
Nolway
8a2767ef40
Implement Translator: i18n system
2022-01-21 17:09:29 +01:00
Hanusiak Piotr
e87c0a07a4
moveTo parameter working if layer is found
2022-01-20 15:10:54 +01:00
Hanusiak Piotr
bf6b9a7c83
do not call joystick logic if not on mobile
2022-01-20 09:39:41 +01:00
Hanusiak Piotr
62b00f852d
throw an exception if no path found when using player.moveTo command. Cancelling path following no longer rejects the promise
2022-01-19 17:22:28 +01:00
Hanusiak Piotr
8f40e7a33c
reject path following path promise if interrupted
2022-01-19 14:16:05 +01:00
Hanusiak Piotr
c023c4f8fd
optional following path movement speed
2022-01-19 13:53:06 +01:00
Hanusiak Piotr
9b94705177
manually resolve promise on certain events for player path following
2022-01-19 13:09:17 +01:00
Hanusiak Piotr
f78392ceab
Pathfinding manager will now return path steps in pixel units by default
2022-01-19 12:30:08 +01:00
Hanusiak Piotr
f96eac4737
Merge branch 'walking-shortest-path' into feature-move-character-api
2022-01-19 10:54:19 +01:00
Hanusiak Piotr
9e5d8f5d9c
cr fixes
2022-01-19 10:37:56 +01:00
Hanusiak Piotr
29e44d3023
Player move API wip
2022-01-19 09:34:06 +01:00
Hanusiak Piotr
1c4e803dd7
move to the nearest tile if possible
2022-01-18 12:33:46 +01:00
Hanusiak Piotr
67cd0dfb29
disable context menu. Move player only on left-click
2022-01-18 11:18:52 +01:00
Hanusiak Piotr
391fe7eed3
for pathfinding we are now taking into consideration all tiles, looking for 'collides' property
2022-01-18 10:26:40 +01:00
Hanusiak Piotr
7576cea7e0
removed obsolete comments. Pass path as reference
2022-01-17 16:11:08 +01:00
Hanusiak Piotr
3e81278e72
proper player movement on click
2022-01-17 16:04:59 +01:00
Hanusiak Piotr
e557e8ea72
player following the path wip
2022-01-17 14:36:00 +01:00
Hanusiak Piotr
77ee39110f
handle pointerup event
2022-01-17 11:52:02 +01:00
Hanusiak Piotr
28543be121
Player class is no longer dependent on UserInputManager
2022-01-17 11:37:28 +01:00
Hanusiak Piotr
173d10738d
created interface to implement for UserInputManager
2022-01-17 11:16:42 +01:00
Hanusiak Piotr
000b2cfe73
created PathfindingManager. WIP
2022-01-14 12:49:18 +01:00
David Négrier
82c2d21423
Merge pull request #1654 from thecodingmachine/feature-camera-management
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Feature camera management
2022-01-14 11:57:05 +01:00
Hanusiak Piotr
7ee41bad30
change setViewport action to set for CameraAPI
2022-01-14 11:41:37 +01:00
Hanusiak Piotr
17e9c3c586
handle instant camera view change
2022-01-14 11:31:49 +01:00
Hanusiak Piotr
c2b2385e96
Camera now centers on focusable zone properly
2022-01-13 18:54:38 +01:00
Hanusiak Piotr
a164cedf3f
Camera FocusTarget width and height are now optional
2022-01-13 16:43:58 +01:00
Hanusiak Piotr
d99930a67e
save last zoom value if setting the camera viewport without locking it
2022-01-13 16:17:49 +01:00
Hanusiak Piotr
d62b116e5d
merge setPosition and focusOn into setViewport
2022-01-13 16:08:16 +01:00
David Négrier
57d2dec756
Merge pull request #1724 from thecodingmachine/master
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Backport fix 2022-01-13
2022-01-13 15:59:54 +01:00
Hanusiak Piotr
a1c96b0524
merged develop
2022-01-13 10:44:06 +01:00
David Négrier
9425fd70c0
Adding a new property to prevent script from being loaded in "modules" mode
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Scripts in module mode need to be abide by the Same Origin Policy (CORS headers are used to load them)
This can cause issues on some setups.
This commit adds a new "scriptDisableModuleSupport" that can be used to disable the "modules" mode.
Closes #1721
2022-01-12 17:36:31 +01:00
Hanusiak Piotr
905bd079ec
camera is now properly focusing on target when zooming, if any
2022-01-12 12:58:27 +01:00
Hanusiak Piotr
58af1f05f7
unlocking zooming with a delay when entering / leaving focusable zone
2022-01-12 12:08:11 +01:00
David Négrier
787cc508b8
Merge pull request #1708 from thecodingmachine/fix_firefox_private_browsing
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Fixing WA crashing in Firefox private mode
2022-01-06 11:57:12 +01:00
David Négrier
d713c82568
Fixing WA crashing in Firefox private mode
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Due to the way we now handle the browser cache, previously ignored errors in the Cache API were now explicitly thrown, preventing the loading of Firefox in private mode.
This commit fixes the issue and improves the stacktrace display of errors at the same time.
2022-01-06 11:55:43 +01:00
David Négrier
ab0f5e9837
Stopping sending literal errors
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Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier
24baf5664c
All promises are now handled
2022-01-04 17:06:29 +01:00
David Négrier
bade2b41b6
Merge pull request #1693 from jonnytest1/patch-2
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added columns type definition
2022-01-04 08:57:46 +01:00
David Négrier
4eb2ebd034
Merge pull request #1680 from workadventure-xce/fix/follow-via-keyboard
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Fix follow requests via keyboard
2022-01-03 18:24:03 +01:00
David Négrier
fb69476b97
Merge pull request #1698 from thecodingmachine/ts-proto
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Migrating front protobuf encode/decode to ts-proto lib
2022-01-03 18:07:19 +01:00
David Négrier
b0ee4fc633
Merge pull request #1696 from ngc4622/iframe-division-by-zero
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ScaleManager: do not apply new size if width is zero
2022-01-03 16:01:01 +01:00
David Négrier
bf070c33b5
Migrating front protobuf encode/decode to ts-proto lib
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The ts-proto lib has the huge advantage of producing code the "Typescript" way and not the "Java" way.
In particular, for "oneof" types in protobuf, it is generating "ADT" that can be used to check if we forgot or not to deal with a type.
2022-01-03 15:52:46 +01:00
Benedicte Quimbert
ac27ab7e3e
Revert "WIP enable/disable tutorial according to the map 'tutorial' property"
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This reverts commit 47a6710b60e3856bf57c0700fe33bec95c6fc6dd.
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d9482d484b
WIP enable/disable tutorial according to the map 'tutorial' property
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3abc571e79
Corrects scale managing and camera event listening
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
2a7c8f3786
Reverts adding scale to the camera updated event and uses it directly from the website manager
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
1e073d8a0e
Refactoring and documentation update
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
4356767739
Adds the camera to available APIs with retrieving of the worldView
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d672a2dead
WIP API updates for tutorial and more
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
c53f0c6c8c
Fixes deleting SharedVariablesManager's close() function
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
516d756db1
Uses the current player position rather than the starting one to position iframe
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3490daed6b
Creates player state and uses it to get and set values from local storage
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
e025c1dc8e
Allows to read and write "Player properties" from LocalStorage
2022-01-03 11:45:47 +01:00
Tobias Tefke
0603d08572
ScaleManager: do not apply new size if width is zero
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If the game width reaches zero (e.g by resizing a cowebsite manually),
a division by zero happens when calculating the new zoom.
This results in NaN, which causes phaser to reach an invalid state when rezooming.
2022-01-03 09:09:21 +01:00
jonnytest1
8cdbf382ad
added columns type definition
2021-12-31 15:55:17 +01:00
PizZaKatZe
5460bd49be
Fix follow requests via keyboard
2021-12-31 15:35:21 +01:00
David Négrier
36ce4f8f29
Merge pull request #1664 from Chasethechicken/layers
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Add missing layer properties
2021-12-24 16:10:15 +01:00
David Négrier
d37165219c
Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
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This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00
David Négrier
524339a3a0
Adding hightlight to player names when they follow each others
2021-12-23 18:07:51 +01:00
David Négrier
368a115b4c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
2021-12-23 16:04:59 +01:00
David Négrier
9efa115982
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
2021-12-23 11:04:20 +01:00
David Négrier
35463930a0
Sending color outline on connect
2021-12-23 10:22:19 +01:00
David Négrier
482ba9690a
Sharing outline color changes in real time
2021-12-22 18:34:36 +01:00
Chasethechicken
6cae134c8f
Fix indentation
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To make prettier happy
2021-12-22 10:13:26 +01:00
Chasethechicken
1ea7b45c7e
Fix misplaced semicolon
2021-12-21 23:26:15 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
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(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Chasethechicken
6f4fe47808
Add missing layer properties
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Enables map makers to set the alpha, visibility, origin and size of layers.
Co-authored-by: jonny <ga86lad@mytum.de>
2021-12-21 11:31:14 +01:00
PizZaKatZe
50147db895
Block running in follow mode
2021-12-20 13:36:29 +01:00
PizZaKatZe
21b1313a18
Get rid of buggy open state
2021-12-20 12:50:43 +01:00
Lurkars
3916d9c58e
Add follow button to ui, improved flow
2021-12-20 11:35:06 +01:00
Lurkars
2cd088c049
Change follow request to "F" button, use nes-css buttons
2021-12-18 11:58:30 +01:00
Hanusiak Piotr
f8353bd7b5
send camera update event from CameraManager
2021-12-17 11:05:11 +01:00
David Négrier
b2bcfde5b1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5
2021-12-16 16:07:17 +01:00
Hanusiak Piotr
4ebc55a429
subtle changes in CameraManager in order to distinguish between setPosition and focusOn
2021-12-16 14:31:26 +01:00
Hanusiak Piotr
5f26a39a5d
added basic WA.camera commands
2021-12-16 13:41:28 +01:00
David Négrier
98d3a58861
Improving typings of VirtualJoystick
2021-12-16 10:04:55 +01:00
PizZaKatZe
e3e7fba539
Rename InteractMenu/-Store => FollowMenu/-Store
2021-12-15 18:50:59 +01:00
PizZaKatZe
2bd71790b5
Use user IDs instead of names
2021-12-15 18:42:24 +01:00
PizZaKatZe
1ab8165951
Process input events in follow mode as well
2021-12-15 18:42:24 +01:00
PizZaKatZe
290e5131e9
Clean up follow implementation; stop following when leader leaves the scene
2021-12-15 18:42:24 +01:00
PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
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* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
Hanusiak Piotr
99ffb7b450
merged develop
2021-12-15 15:23:21 +01:00
David Négrier
ea7fc62c00
Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge
2021-12-14 16:06:35 +01:00
David Négrier
8efeab97c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
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Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
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A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20
added documentation for Focusable Zones
2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069
PR fixes
2021-12-14 10:28:41 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
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Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
David Négrier
7a6e250a58
Fixing map caching
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Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.
We are now deep-copying the map on load to avoid these nasty effects.
Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af
fixed typos
2021-12-08 13:25:54 +01:00
Hanusiak Piotr
4d473480cf
enter and leave zone events
2021-12-08 13:18:06 +01:00
Hanusiak Piotr
03cf5c05ff
added zoom_margin optional property for zone definition
2021-12-08 13:03:25 +01:00
Hanusiak Piotr
082b33cf02
more subtle zone leaving camera work
2021-12-08 11:31:49 +01:00
Hanusiak Piotr
957ba8f8c7
more subtle start follow player by camera. wip
2021-12-07 17:03:51 +01:00
Hanusiak Piotr
8eaacdf2e5
companion pictures store
2021-12-07 16:37:24 +01:00
Hanusiak Piotr
e62ad6b9c9
merged develop
2021-12-07 13:56:28 +01:00
Hanusiak Piotr
e97fd1d38c
Merge branch 'develop' into feature-camera-zone-focus
2021-12-07 13:20:15 +01:00
Hanusiak Piotr
29ccb52c93
cleanup
2021-12-07 13:18:36 +01:00
Hanusiak Piotr
b00d24dbf7
refocusing on target (if any) in case of an external resize
2021-12-07 12:48:08 +01:00
PizZaKatZe
d49d44d7ea
New setting: Always ask before opening cowebsites / Jitsi meetings
2021-12-06 23:25:25 +01:00
Benedicte Quimbert
4b4f5520db
Corrects scale managing and camera event listening
2021-12-06 18:44:37 +01:00
David Négrier
84f7a8c383
Pretty fix
2021-12-06 18:20:06 +01:00
David Négrier
44c4b4fc34
Fixing error handling of fonts when there is no connection to front
2021-12-06 15:14:38 +01:00
Hanusiak Piotr
4bc21a95c5
ran prettier
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
a1a83775d6
issues with zone triggering fixed
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
37949eda53
working with zoom modifier calculating per zone
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ddaa81a7ac
some more tweaks with smooth zooming control
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
092daa245f
locking zooming via player input
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
ef3a7513e2
camera zoom using scaleManager zooming. WIP
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
eb95e2e483
detecting zoe enter and leave events
2021-12-04 17:11:49 +01:00
Hanusiak Piotr
8016cf3c1a
fallback in case of CanvasRenderer
2021-12-04 16:29:28 +01:00
Hanusiak Piotr
ed8d6855b1
fixed bug with woka picture snapshot taking current frame and not front
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
642d3bb301
Changed the way WOKA's are stored
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
2ea54fd243
use Prettier to fix style issues
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
913a07350d
little cleanup, added reject for Character snapshot
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
f4ce82481e
avatar as a menu button
2021-12-04 15:36:11 +01:00
Hanusiak Piotr
b8eeb3c8ab
saving players avatar textures to the texturesManager
2021-12-04 15:36:11 +01:00
David Négrier
411ee251ff
Improving URL displaying of failed Axios request
2021-12-03 22:02:19 +01:00
David Négrier
487b8317e7
Adding stacktrace to error message in console
2021-12-03 21:58:08 +01:00