* Active authentication Oauth
- Google authentication
- GitHub authentication
- Linkedin authentication
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish connexion et get user info connexion
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix lint error
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Change the expires token for 30 days
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update connexion stratgey
- Set last room when it will be created and not when connexion is openned
- Add '/login' end point permit to logout and open iframe to log user
- Add logout feature permit to logout in front
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Implement logout and revoke token with hydra
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Fix pull develop conflict
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile url (#1399)
* Create function that permit to get profile URL
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Continue profil user
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Add menu and logout button
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update last room use
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Profile callback permit to get url profile setting from admin
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish profile show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete profileUrl will be not use today
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Correct lint
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update size of iframe
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Delete console log
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update feedback ARP
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Set new local camera setup variable
* Finish by pass video settings
- TODO add button to update camera settings
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Merge branch 'develop' into jumpVideoCamera
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
# Conflicts:
# front/src/Connexion/LocalUserStore.ts
# front/src/Phaser/Components/Loader.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Login/EnableCameraScene.ts
* Add menu to open enable camera scene
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Finish jump camera setup
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.
Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
When using WA.state, using `"myVariable" in WA.state` would always return false.
This is now fixed by adding a "has" method on the Proxy class.
Also, added a `WA.state.hasVariable` method.