grégoire parant
2b13b764b4
Public texture ( #1093 )
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* Public texture
- Front => Get texture when user connected on public method
- Front => Anonymous login will be make every connexion to get map details
- Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene
* Improve texture local user
- Permit to keep previous texture get with 'register' link
* Texture public loading
- Texture will be load with Room class
- Fix issue on lazzy loading atttempt
* Remove async await useless
2021-06-03 13:07:52 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
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Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
Johannes Berthel
4aa082d83b
Merge branch 'develop' into feature/player-companion
2021-04-02 23:40:30 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
David Négrier
3ef1f0dc7b
[Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
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API_URL is still accepted for BC compatibility of the self-hosted deployments.
This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
cd7a332b4c
Improving error throwing and handling in pusher/admin/front
2021-03-31 15:49:01 +02:00
David Négrier
559e15ebb6
Adding an "alone" mode
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In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.
"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
kharhamel
886daebfea
improved the unloading process to not create a useless socket
2021-03-26 14:19:37 +01:00
kharhamel
8d6c1a50bf
FEATURE: warning message when world is near full capacity
2021-03-23 17:44:47 +01:00
kharhamel
8abc34c631
FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call
2021-03-09 16:34:19 +01:00
David Négrier
bbf9325396
Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths
2021-01-21 09:40:11 +01:00
Thomas Basler
14b328c733
Removed hard coded default map
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You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
Gregoire Parant
c95419f0e7
Prepar release 1.1.0
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Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
kharhamel
069f2f1cec
FEAT: prototype game menu using html elements, better icon for text chat
2020-12-15 16:37:57 +01:00
David Négrier
6f2c319785
Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
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# Conflicts:
# back/src/Services/SocketManager.ts
# deeployer.libsonnet
# docker-compose.yaml
# front/src/Connexion/RoomConnection.ts
# front/src/Enum/EnvironmentVariable.ts
# front/src/Phaser/Game/GameScene.ts
# front/webpack.config.js
# pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier
a19edd4dc1
Fixing reconnection to server on back failure
2020-12-03 16:39:44 +01:00
kharhamel
1971d26dc0
FIX: couldn't access to an anonymous private map
2020-12-01 19:34:36 +01:00
David Négrier
4c1e566a6c
Adding a Pusher container as a middleware/dispatcher between front and back
2020-11-26 17:53:30 +01:00
Gregoire Parant
fd3b8dda2c
Fix report button on anonymous connection
2020-11-22 12:40:03 +01:00
David Négrier
9ec5dc093c
Improving benchmark
2020-10-21 14:55:18 +02:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
David Négrier
a348001036
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 16:48:42 +02:00
David Négrier
36d73333f5
Adding exitUrl property
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The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
David Négrier
45a2721c5c
Fixing code post rebase
2020-10-13 17:20:20 +02:00
David Négrier
aee06da7f9
Refactoring Room.ts to fetch map url automatically from ID
2020-10-13 17:10:07 +02:00
arp
ccf80c1dd0
added an edge case for the default map url
2020-10-13 16:47:15 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
David Négrier
2852f204f5
Improving error handling upon unknown URL
2020-10-12 17:42:37 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
arp
f550c5a775
merge from develop
2020-10-09 17:10:24 +02:00
arp
c5f8b43fec
more fixes
2020-10-09 17:01:34 +02:00
arp
5e54fc2c26
some fixes
2020-10-09 14:53:18 +02:00
arp
4af46b1b3f
simplified mapUrl parsing
2020-10-08 18:51:24 +02:00
David Négrier
f542b117a8
Refactoring connection to pass room info on connect
2020-10-06 18:11:42 +02:00
David Négrier
8bc5832eac
Removing warning on startup
2020-10-01 17:15:33 +02:00
David Négrier
074398c4e0
Fixing benchmark initialization
2020-09-30 12:12:24 +02:00
David Négrier
9f3577286d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
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# Conflicts:
# back/src/Controller/AdminController.ts
# back/src/Controller/AuthenticateController.ts
# back/src/Controller/IoSocketController.ts
# back/src/Controller/MapController.ts
# benchmark/index.ts
# front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
arp
3f9659ef3c
improvments
2020-09-28 15:40:34 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00