GRL
dcc7f2a686
Fix collides
2021-06-24 12:10:44 +02:00
GRL
c79603d7fa
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469
peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files)
2021-06-24 11:54:09 +02:00
GRL
4903911d62
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:33:29 +02:00
GRL
a666bf310b
Change Tiles
2021-06-24 11:31:29 +02:00
David Négrier
6ed8ce9af1
Merge pull request #1163 from thecodingmachine/svelte_video_overlay
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Migrating the video overlay in Svelte
2021-06-24 10:53:35 +02:00
David Négrier
e4708149e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
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# Conflicts:
# front/package.json
# front/src/Components/App.svelte
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Menu/MenuScene.ts
# front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5
Removing useless code
2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0
Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed"
2021-06-24 10:34:36 +02:00
David Négrier
52a90e52d4
Merge pull request #1226 from thecodingmachine/apply_prettier_on_push_and_back
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Applying prettier in CI for pusher and back containers
2021-06-24 10:29:21 +02:00
David Négrier
3e464580ea
Fixing eslint ignore broken by Prettier
2021-06-24 10:23:32 +02:00
David Négrier
10c3d6dee2
Applying Prettier on pusher and back
2021-06-24 10:09:10 +02:00
jonny
d1178b1a01
immutableData was never assigned
2021-06-23 20:19:38 +02:00
David Négrier
06b7f5ba2f
Applying prettier in CI for pusher and back containers
2021-06-23 17:13:16 +02:00
David Négrier
3cf0a9ee84
Merge pull request #1225 from thecodingmachine/apply_prettier_on_pusher_and_back
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Setting up prettier on pusher and back
2021-06-23 17:12:16 +02:00
David Négrier
0828dd8af3
Making max line length to 120
2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a
Fixing prettier run command
2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c
Removing git add from lint-staged since it is not necessary since v10
2021-06-23 16:50:00 +02:00
David Négrier
3eab074e2a
Setting up lint-staged on front and back
2021-06-23 16:45:38 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
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Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb
Fixing .gitignore files
2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81
Adding prettier on back and pusher (not running them right now)
2021-06-23 16:23:16 +02:00
David Négrier
f4209515a1
Merge pull request #1080 from thecodingmachine/metadataScriptingApi
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Customize metadata with scripting api
2021-06-23 15:57:14 +02:00
David Négrier
d2be9fa931
Adding contributing guide explaining how to setup the precommit hook
2021-06-23 15:54:13 +02:00
David Négrier
c0bfec7b11
Adding Prettier configuration
2021-06-23 15:51:31 +02:00
David Négrier
a5f0cadccd
Create codeql-analysis.yml
2021-06-23 15:29:02 +02:00
David Négrier
6237672855
Create SECURITY.md
2021-06-23 15:26:17 +02:00
jonny
54d392be82
fixed not returnin null if parsed from url
2021-06-23 15:06:38 +02:00
GRL
95d8cf9257
Change requested
2021-06-23 14:54:06 +02:00
GRL
12da5e64f8
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 14:43:23 +02:00
David Négrier
a3eb715414
Improving wa-maps doc layout
2021-06-23 14:41:35 +02:00
jonny
64847cd465
adjusted null if no hash
2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e
allow start hashes in tiles
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9
Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
David Négrier
633fa9f870
Merge pull request #1210 from jonnytest1/functional-tile-properties
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tile propeties can be used for effects
2021-06-23 11:18:02 +02:00
David Négrier
af67d9b513
Migrating WA-Maps page to this repo and documenting the fact that tiles properties can now be used.
2021-06-23 10:44:55 +02:00
David Négrier
b7934d9d03
Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties
2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17
Setting up prettier
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In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 09:25:13 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
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Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
321fff24e6
Filled the Changelog with past changes
2021-06-22 18:09:55 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
d7ff8e4be6
Merge pull request #1215 from thecodingmachine/correctionCustomizeWOKA
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Correction of button customize WOKA scene issue
2021-06-22 17:29:52 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
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Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
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In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
f3086fe49a
Merge pull request #1218 from thecodingmachine/rex_outline
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Enabling Outline back on actionable objects
2021-06-22 16:39:34 +02:00
David Négrier
e9dd7ebdd9
Enabling Outline back on actionable objects
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Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.
This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00