Merge pull request #1218 from thecodingmachine/rex_outline

Enabling Outline back on actionable objects
This commit is contained in:
David Négrier 2021-06-22 16:39:34 +02:00 committed by GitHub
commit f3086fe49a
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 29 additions and 72 deletions

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@ -3,8 +3,8 @@
* It has coordinates and an "activation radius"
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
import type {GameScene} from "../Game/GameScene";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
type EventCallback = (state: unknown, parameters: unknown) => void;
@ -42,11 +42,11 @@ export class ActionableItem {
return;
}
this.isSelectable = true;
if (this.sprite.pipeline) {
// Commented out to try to fix MacOS issue
/*this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
}
this.getOutlinePlugin()?.add(this.sprite, {
thickness: 2,
outlineColor: 0xffff00
});
}
/**
@ -57,8 +57,11 @@ export class ActionableItem {
return;
}
this.isSelectable = false;
// Commented out to try to fix MacOS issue
//this.sprite.resetPipeline();
this.getOutlinePlugin()?.remove(this.sprite);
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.sprite.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
}
/**

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@ -1,59 +0,0 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';
/**
* @param {Phaser.Game} game - the controller of the game instance
*/
constructor(game: Phaser.Game)
{
super({
game: game,
fragShader: `
precision mediump float;
uniform sampler2D uMainSampler;
uniform vec2 uTextureSize;
varying vec2 outTexCoord;
varying float outTintEffect;
varying vec4 outTint;
void main(void)
{
vec4 texture = texture2D(uMainSampler, outTexCoord);
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
vec4 color = texture;
if (outTintEffect == 0.0)
{
color = texture * texel;
}
else if (outTintEffect == 1.0)
{
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
color.a = texture.a * texel.a;
}
else if (outTintEffect == 2.0)
{
color = texel;
}
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
{
color = vec4(1.0, 1.0, 0.0, 1.0);
}
gl_FragColor = color;
}
`
});
}
}

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@ -10,6 +10,7 @@ import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import WebFontLoaderPlugin from 'phaser3-rex-plugins/plugins/webfontloader-plugin.js';
import OutlinePipelinePlugin from 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js';
import {EntryScene} from "./Phaser/Login/EntryScene";
import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {MenuScene} from "./Phaser/Menu/MenuScene";
@ -22,6 +23,8 @@ import {waScaleManager} from "./Phaser/Services/WaScaleManager";
import {Game} from "./Phaser/Game/Game";
import App from './Components/App.svelte';
import {HtmlUtils} from "./WebRtc/HtmlUtils";
import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
const {width, height} = coWebsiteManager.getGameSize();
@ -123,11 +126,11 @@ const config: GameConfig = {
powerPreference: "low-power",
callbacks: {
postBoot: game => {
// Commented out to try to fix MacOS bug
/*const renderer = game.renderer;
// Install rexOutlinePipeline only if the renderer is WebGL.
const renderer = game.renderer;
if (renderer instanceof WebGLRenderer) {
renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
}*/
game.plugins.install('rexOutlinePipeline', OutlinePipelinePlugin, true);
}
}
}
};

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@ -1,4 +1,3 @@
declare module 'phaser3-rex-plugins/plugins/virtualjoystick.js' {
const content: any; // eslint-disable-line
export default content;
@ -11,6 +10,17 @@ declare module 'phaser3-rex-plugins/plugins/webfontloader-plugin.js' {
const content: any; // eslint-disable-line
export default content;
}
declare module 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js' {
import GameObject = Phaser.GameObjects.GameObject;
class OutlinePipelinePlugin {
add(gameObject: GameObject, config: object);
remove(gameObject: GameObject, name?: string);
}
export default OutlinePipelinePlugin;
}
declare module 'phaser3-rex-plugins/plugins/gestures.js' {
export const Pinch: any; // eslint-disable-line
}