Commit Graph

225 Commits

Author SHA1 Message Date
Gregoire Parant
aeced0c648 create message to report 2020-10-12 11:22:41 +02:00
arp
032facb75f lint fixes 2020-10-09 17:21:46 +02:00
arp
f550c5a775 merge from develop 2020-10-09 17:10:24 +02:00
arp
c5f8b43fec more fixes 2020-10-09 17:01:34 +02:00
arp
5e54fc2c26 some fixes 2020-10-09 14:53:18 +02:00
arp
4af46b1b3f simplified mapUrl parsing 2020-10-08 18:51:24 +02:00
David Négrier
f542b117a8 Refactoring connection to pass room info on connect 2020-10-06 18:11:42 +02:00
arp
0b78eb6277 temp 2020-10-06 15:37:00 +02:00
David Négrier
f06abfae4c Migrating to uuid v4 2020-10-01 16:51:51 +02:00
David Négrier
e4872c6f9d Fix CI 2020-10-01 15:55:23 +02:00
David Négrier
d3fa901691 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
+ migrating to protobuf messages

# Conflicts:
#	back/src/App.ts
#	back/src/Controller/IoSocketController.ts
#	back/yarn.lock
#	front/src/Connection.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier
a8bbe04cae Adding logs to track overheating 2020-09-30 14:42:35 +02:00
David Négrier
a87cdc543b Adding CPU tracking: if CPU > 80%, ignore position of moving players 2020-09-30 12:50:34 +02:00
David Négrier
d9c910cfca Removing useless code 2020-09-30 12:16:39 +02:00
David Négrier
c7f5770968 Fix CI 2020-09-30 10:17:01 +02:00
David Négrier
5de2f61231 Adding back authentication to uws websocket 2020-09-30 10:12:40 +02:00
David Négrier
e9b538e43c Fixing import 2020-09-29 17:30:38 +02:00
David Négrier
53c6c2bc30 Fixing benchmark 2020-09-29 17:24:16 +02:00
David Négrier
9f3577286d Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
# Conflicts:
#	back/src/Controller/AdminController.ts
#	back/src/Controller/AuthenticateController.ts
#	back/src/Controller/IoSocketController.ts
#	back/src/Controller/MapController.ts
#	benchmark/index.ts
#	front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier
432b4a0e85 Linting app 2020-09-29 16:12:17 +02:00
David Négrier
b485c9bf46 Switching WebRTC to protobuf + uws 2020-09-29 16:01:22 +02:00
David Négrier
a9b1313d39 Cleanup 2020-09-29 10:57:14 +02:00
David Négrier
2cea0e490b Fixing disconnect call 2020-09-29 09:45:47 +02:00
David Négrier
6a4c0c8678 Migrating to uWS 2020-09-28 18:52:54 +02:00
arp
3f9659ef3c improvments 2020-09-28 15:40:34 +02:00
arp
af4611ed29 rewrote the login workflow 2020-09-25 19:23:33 +02:00
David Négrier
dd4d5db54f Fixing build 2020-09-25 15:42:55 +02:00
David Négrier
48469e3de3 Fixing linting 2020-09-25 15:42:05 +02:00
David Négrier
892d1555b8 Adding "dump" controller and fixing issue with groups in PositionNotifier by delegating the PositionNotifier.updatePosition call to groups themselves 2020-09-25 13:48:02 +02:00
David Négrier
953912b892 Fix style 2020-09-24 17:52:12 +02:00
David Négrier
ac80850335 Switching SetViewport to protobuf 2020-09-24 17:36:10 +02:00
David Négrier
24a6cd7f8e Switched ITEM_EVENT to protobuf 2020-09-24 17:24:37 +02:00
David Négrier
cd083a2090 Merge branch 'develop' of github.com:thecodingmachine/workadventure into protobuf
# Conflicts:
#	back/package.json
2020-09-24 16:22:16 +02:00
David Négrier
0c4c43f88c Adding USER_LEFT message to protobuf 2020-09-24 16:11:47 +02:00
David Négrier
2dad601311 Adding JOIN_ROOM message in protobuf 2020-09-24 14:50:28 +02:00
David Négrier
72806b3ca0 Fixing messages copy 2020-09-24 11:54:00 +02:00
David Négrier
d7209d8864 Migrating messages locally into back and front 2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501 Switched group position to protobuf 2020-09-24 10:05:16 +02:00
Gregoire Parant
4beeb62c6f Fix CI 2020-09-23 18:28:12 +02:00
Gregoire Parant
bcb126a146 Merge branch 'develop' into feature/global-message
# Conflicts:
#	back/src/App.ts
2020-09-23 17:26:00 +02:00
Gregoire Parant
0d2893ec75 Send at every player connected 2020-09-21 15:11:46 +02:00
David Négrier
76d3779438 Moved GroupUpdateMessage to protobuf 2020-09-21 11:24:03 +02:00
arp
a19f09bef2 improve the register workflow 2020-09-21 10:51:48 +02:00
Gregoire Parant
844bffa988 Create file controller to upload audio document 2020-09-20 19:01:21 +02:00
Gregoire Parant
45ad4bbb36 Send and play audio message 2020-09-20 17:12:27 +02:00
Gregoire Parant
4c7e458e52 create event and brodcast event in backend 2020-09-19 01:08:56 +02:00
David Négrier
57545a96a5 Removing binary call because missing typescript def 2020-09-18 18:18:39 +02:00
David Négrier
b148ca3708 Linting 2020-09-18 18:16:26 +02:00
David Négrier
df0636c513 Migrating user position messages to protobuf 2020-09-18 15:51:15 +02:00
arp
3a17795ad3 added basic token auth 2020-09-18 15:48:30 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
arp
ed9552b62b added a register route via token 2020-09-17 18:21:49 +02:00
David Négrier
4b55b54a07 Adding first protobuf message exchange 2020-09-17 17:14:47 +02:00
David Négrier
f6458a8335 Removing useless group callbacks at the World level 2020-09-16 16:13:47 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier
7e7b42ce19 Changing load test to run in circles 2020-09-16 09:31:44 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be Moved benchmark to its own directory and added multicore testing + a README 2020-09-11 09:56:05 +02:00
Gregoire Parant
d4fe59d154 Create config file artillery websocket 2020-09-09 12:32:01 +02:00
David Négrier
df7b5cc2e3 Adding a "silent" notion (triggered in Jitsi meets) 2020-08-31 14:03:40 +02:00
David Négrier
fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier
2ae19b9f30 Fixing build 2020-08-20 22:34:50 +02:00
David Négrier
27ffb6b13d Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
David Négrier
0119534283 First version of screen-sharing that works when a user is joining a group after screen sharing begun. 2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849 Fixing typipng in back 2020-08-18 15:31:42 +02:00
Gregoire Parant
4b72958193 Fix peer connexion for two player with screen sharing 2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084 Create event to start webrtc screen charing 2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7 Update screen sharing feature 2020-08-17 23:47:17 +02:00
David Négrier
6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285 Fix CS 2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier
82c57810a2 Removing host label from Prometheus because it is redundant 2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd Adding finally clause to make sure Prometheus indicators are ok 2020-06-29 22:56:41 +02:00
David Négrier
981fa84aa7 Mitigating problem when there is a synchronization issue between World and sockets list. 2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98 Deleting world when empty. 2020-06-29 19:14:54 +02:00
David Négrier
928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier
a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
David Négrier
68dfed5fba Fixing Prometheus indicator 2020-06-09 13:53:33 +02:00
David Négrier
af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
69cfac290d Improving logs (adding date) 2020-06-09 09:30:12 +02:00
David Négrier
96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
66ec11176b Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00
David Négrier
cd586a9e0c Renaming /maps to /start-map
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a Adding a notion of instances per mapAdding a notion of instances to room
The URL signature becomes:

https://workadventu.re/_/[instance]/[path_to_map.json]

This allows us to create many instances of the same map (and therefore to create several different worlds for different people)

An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
Gregoire Parant
0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
Gregoire Parant
ab32021fc0 Fix mediam stream manage and server back down 2020-05-23 14:00:36 +02:00
David Négrier
ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
fb8d7b5d59 Removing dead code 2020-05-19 19:53:26 +02:00
David Négrier
125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier
e934015d87 Refactoring searchClientById
searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
2020-05-18 18:33:04 +02:00
David Négrier
1bbd0866cb Code cleaning 2020-05-16 16:07:57 +02:00
David Négrier
b20357c1ee Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier
3b6ace03fa Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in) 2020-05-16 00:19:27 +02:00
David Négrier
4d1c3517ec When sharing user position, only position is sent now! 2020-05-15 23:47:00 +02:00