gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
...
- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00
gparant
e52183830d
Camera following player.
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- Add condition to follow the player.
- Add condition for the player never out map border.
2020-04-07 01:28:36 +02:00
gparant
ddc39d6e50
Fix to move the camera only in the map. The camera stops on the border map.
2020-04-06 22:55:09 +02:00
kharhamel
406b299f91
allow player movement with proper animation
2020-04-06 19:53:07 +02:00
David Négrier
cf7125301a
Merge branch 'master' of github.com:thecodingmachine/workadventure
2020-04-06 17:59:06 +02:00
kharhamel
d0c09ecd4f
added a way do speed up the camera movement
2020-04-06 16:59:14 +02:00
kharhamel
7146decb5b
added code to freely move the camera using the arrow keys or z,q,s,d
2020-04-06 16:52:18 +02:00
gparant
7e08e7f133
Front : create class to connect, send and receive message
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- Create environment class
- Create Connexion class to connect and save data
- Refactor back api
2020-04-05 20:57:14 +02:00
David Négrier
b10f8d9069
Loading first sprite
2020-04-05 16:20:53 +02:00
David Négrier
531899ea6b
Fixing missing closing parenthesis
2020-04-04 16:06:38 +02:00
David Négrier
9290dfd6c5
Automatically resizing game when window is resized
2020-04-03 18:41:06 +02:00
David Négrier
26b8412f3c
Initial commit
2020-04-03 14:56:21 +02:00