Commit Graph

1046 Commits

Author SHA1 Message Date
David Négrier
bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
kharhamel
20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier
00dd5a8c84 Fixing Yarn 2021-05-17 16:45:52 +02:00
David Négrier
7cc1e5b2c6 Moving styles out of the "dist/" directory 2021-05-17 16:41:40 +02:00
David Négrier
79935593e2 Adding fork-ts-checker-webpack-plugin
This allows offloading type checking to another process and saves ~1-2 seconds for each build.
Also, we can integrate ESLint into the build pipeline and this is dope!
2021-05-17 16:41:38 +02:00
David Négrier
6e7f8507b1 Removing custom stats 2021-05-17 16:41:10 +02:00
David Négrier
849e68ece2 Optimizing build time + inline small files into CSS 2021-05-17 16:41:10 +02:00
David Négrier
db40681be7 Code cleanup 2021-05-17 16:41:10 +02:00
David Négrier
9c4c6f2d53 Fixing Jasmine tests 2021-05-17 16:41:10 +02:00
David Négrier
5cb58d98a0 Adding correct SCSS file integration with Svelte 2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca Tryig to fix webpack for Svelte 2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3 Adding Svelte to the project 2021-05-17 16:39:55 +02:00
kharhamel
f2dca82642 FIX: webpack config NodePolyfillPlugin 2021-05-17 16:30:19 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
kharhamel
1466d7481c FIX: fixed an error in webpack config 2021-05-17 12:20:07 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
David Négrier
4fcbc146ca Switching the Webpack configuration file to Typescript
This switches the Webpack config file from JS to Typescript.
2021-05-12 13:38:32 +02:00
David Négrier
06058cfc24 Upgrading Typescript target from ES2015 to ES2017. 2021-05-12 11:45:01 +02:00
David Négrier
664a5b6b91 Upgrading ESLint (and ignoring a bunch of interesting rules) 2021-05-12 11:44:41 +02:00
David Négrier
f57c01dee8 Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable. 2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
TabascoEye
627db30410
turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier
0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant
e50aad0ea0 Add WA logo 2021-05-11 10:13:50 +02:00
Gregoire Parant
52b1c6733b Notification & Camera
- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab

# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
grégoire parant
0fd743bcac
HotFix sound meter (#1029) 2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier
c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
jonny
91148035ec polyfill generic message event 2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8 fixed cherry pick conflicts 2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e typed iframe api events
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00