PizZaKatZe
0a410d289d
Implement follow request / confirmation UI
2021-12-15 18:42:22 +01:00
PizZaKatZe
d6ef60a3d8
Send request to group members only
2021-12-15 18:41:37 +01:00
PizZaKatZe
1fca99c0d1
Send follow me request to all players
2021-12-15 18:41:36 +01:00
PizZaKatZe
b30d0989c8
Fix indentation in messages.proto
2021-12-15 18:36:12 +01:00
PizZaKatZe
e7f1395809
Stop before running into followed Avatar; stop sprite animation
2021-12-15 18:36:12 +01:00
danb
372dda792f
Fix issue of interrupted conversation in follow-mode
2021-12-15 18:36:12 +01:00
danb
7c7144527c
Add minimum distance to enable following
2021-12-15 18:36:12 +01:00
danb
f340e8114d
Implement automatic following of other players.
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* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
PizZaKatZe
f65491e709
Remove unused import
2021-12-15 18:36:11 +01:00
David Négrier
e3cb6d73ca
Merge pull request #1649 from ValdoTR/fix/test-skins
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Added some skins to test the woka related code
2021-12-15 17:43:35 +01:00
David Négrier
e2afb6ec02
Merge pull request #1626 from workadventure-xce/fix/mapProperties
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Display link to map in map credits if provided in map properties
2021-12-15 17:12:34 +01:00
_Bastler
97e64b2296
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-15 13:23:01 +01:00
Valdo Romao
be0c70f9ac
Added some skins to test the woka related code
2021-12-15 11:11:37 +00:00
David Négrier
4385d5aff9
Adding warning messages regarding files copying
2021-12-14 19:05:14 +01:00
David Négrier
10b7fee502
Even better typing of messages in /map
2021-12-14 19:03:02 +01:00
David Négrier
2fff6ae41e
Improving code security by adding stricter typings
2021-12-14 18:55:58 +01:00
David Négrier
94dcf54675
Merge pull request #1648 from thecodingmachine/feature-picture-of-user-merge
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User's WOKA used in UI (3)
2021-12-14 16:36:06 +01:00
David Négrier
7ec8cd2a5b
Fixing CI
2021-12-14 16:16:42 +01:00
David Négrier
ea7fc62c00
Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge
2021-12-14 16:06:35 +01:00
David Négrier
08eab8dedb
Merge pull request #1647 from thecodingmachine/feature-picture-of-user-merge
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User's WOKA used in UI (2)
2021-12-14 16:05:01 +01:00
David Négrier
8efeab97c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
2021-12-14 15:50:24 +01:00
David Négrier
0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
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Focusable zones
2021-12-14 15:43:45 +01:00
Piotr Hanusiak
e4b1055e36
Merge pull request #1 from thecodingmachine/feature-picture-of-user-refactor
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Refactoring with a MapStore
2021-12-14 15:18:51 +01:00
David Négrier
0e68490e75
Refactoring with a MapStore
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A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
960c247b20
added documentation for Focusable Zones
2021-12-14 12:03:05 +01:00
Hanusiak Piotr
0f1378c069
PR fixes
2021-12-14 10:28:41 +01:00
_Bastler
301d756a3d
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-13 19:10:50 +01:00
David Négrier
8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
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Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao
d523eee5bd
Fixed pusher lint error
2021-12-13 16:22:59 +00:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
Valdo Romao
dbbfdfb66b
Updated API doc
2021-12-13 16:08:44 +00:00
David Négrier
bbef3b3eaf
Upgrade Typescript to 4.5
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This commit contains the new Typescript version but NOT the fixes needed to have the project compiling.
2021-12-13 16:45:16 +01:00
_Bastler
066ffe8bfd
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-13 14:07:19 +01:00
PizZaKatZe
80794975aa
Add new layer property audioCopyright
2021-12-11 22:24:28 +01:00
PizZaKatZe
aad582df70
Display map link in map credits if provided
2021-12-11 22:23:54 +01:00
Hanusiak Piotr
bbe539b785
moved gettingSnapshot logic into TexturesHelper
2021-12-10 12:02:14 +01:00
David Négrier
27aa3c51d3
Merge pull request #1642 from thecodingmachine/add_link_awesome
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Adding links to awesome-workadventure
2021-12-09 18:11:29 +01:00
David Négrier
ac2a7e3672
Adding a reference to awesome-workadventure in README
2021-12-09 18:10:30 +01:00
David Négrier
525ca16968
Adding a reference to awesome-workadventure in CONTRIBUTING
2021-12-09 18:08:04 +01:00
_Bastler
124ffdca30
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-09 12:27:14 +01:00
David Négrier
1b982588e4
Merge pull request #1641 from thecodingmachine/doc_contrib_scripting
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Developer documentation regarding scripting API
2021-12-09 12:17:18 +01:00
David Négrier
bef81edb84
Merge pull request #1639 from tabascoeye/develop
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adding map properties to documentation
2021-12-09 12:17:02 +01:00
David Négrier
d7d77dd7d6
Developer documentation regarding scripting API
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This PR adds a first developer documentation regarding how to extend the scripting API.
2021-12-09 12:13:16 +01:00
_Bastler
4695098632
Merge branch 'develop' of github.com:thecodingmachine/workadventure
2021-12-09 08:14:10 +01:00
TabascoEye
0cb17c7fd1
adding map properties to documentation
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* screenshot of the result of the map properties
* first try at documenting map properties
2021-12-08 16:41:22 +01:00
David Négrier
15bdb0eb56
Merge pull request #1636 from thecodingmachine/no_retry_on_token_decrypted_error
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Don't retry Axios if a token decryption failed
2021-12-08 15:32:43 +01:00
David Négrier
598c7412a2
When sending an invalid token, the HTTP API from the Pusher now returns a 401 instead of an HTTP 500.
2021-12-08 14:46:23 +01:00
David Négrier
abe76fa325
Merge pull request #1638 from thecodingmachine/fix_map_caching
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Fixing map caching
2021-12-08 14:30:04 +01:00
David Négrier
7a6e250a58
Fixing map caching
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Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.
We are now deep-copying the map on load to avoid these nasty effects.
Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr
b12fb228af
fixed typos
2021-12-08 13:25:54 +01:00