gparant
8b9c36e3be
Refactor leave and join room
2020-05-10 19:54:41 +02:00
gparant
8a91190d8c
Change to update world by scene and room id
2020-05-10 19:45:17 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
6dc309db34
Fix manage webrtc room id
2020-05-08 21:17:52 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
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Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
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Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
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The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
802d710006
Fix lint tsc
2020-05-08 11:58:09 +02:00
gparant
41f5b5a1f6
Fix shares information to enter into Webrtc room.
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- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant
16cf33755c
Fix webrtc back
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- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
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This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
gparant
b65e37c468
Name of map users
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- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
9c32c930a0
Merge
2020-05-03 17:47:54 +02:00
David Négrier
3b27f8b000
Making the group radius distinct from the minimum distance to connect 2 players
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Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
c48073b908
Fix update callback
2020-05-03 16:30:22 +02:00
gparant
372f938bbb
Connect and Disconnect event.
2020-05-03 16:28:18 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
gparant
c7f8f92e85
Fix webrtc
2020-05-02 00:31:44 +02:00
gparant
e06b20fe96
Update video style and start peer connexion
2020-05-01 21:15:00 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
gparant
881bb04eb0
Implement Distance Merge Request
2020-04-27 00:44:25 +02:00
gparant
c907048c12
Merge branch 'feature/back-players-proximity' into webrtc
2020-04-26 23:34:35 +02:00
gparant
9730df2295
Merge branch 'master' into feature/back-players-proximity
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# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
2020-04-26 23:31:40 +02:00
gparant
d396ad2f41
Fix CI CD
2020-04-26 22:35:16 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
gparant
89db8558f6
Add multi SimplePear connection
2020-04-25 17:14:05 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
gparant
a5b5072de1
Fix webrtc
2020-04-20 01:10:47 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
gparant
d257b2b944
Multi players on the map
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- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
David MAECHLER
fbfc208129
BIG WIP of refactoring my work in TS
2020-04-07 10:08:04 +02:00
gparant
b4f77ba51a
Refactor to create interface rooms.
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The ExtRooms permit to refresh position of all users in the map and create data to share.
2020-04-05 15:51:47 +02:00
gparant
5bfedb04fd
Merge branch 'master' into Share-players-position-using-Socket.IO
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# Conflicts:
# back/src/Controller/IoSocketController.ts
2020-04-04 22:46:42 +02:00
David Négrier
d064aca525
Fixing typo in comment
2020-04-04 22:35:20 +02:00
gparant
fbcb48f9ad
Share players position using Socket.IO
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- I stocked information user (id, room and position) in socket client.
- I created function to send all information every few 10 milliseconds.
Note : when the front will be available, we must check the performance of back server.
2020-04-04 19:25:08 +02:00
gparant
f04d1342b5
Refactor error message
2020-04-04 17:56:43 +02:00
gparant
53e1600e67
Add authenticate
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- Create new controller authenticate with login root..
- Update and manage error message socket io.
- Create enum for environment variables
2020-04-04 17:22:02 +02:00
gparant
e8da727cae
Refactor and fix error hydration message socket io
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- Position message send will be on format :
message :
userId : user identification
roomId: room identification
position: position of user in map
x: user x position on map
y: user y position on map
- Create Point object and interface to have position x and y of user in map.
2020-04-04 16:25:03 +02:00
gparant
ba47d8b1d4
Setup web-socket connection
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- Add authentification socket.io with jwt token
2020-04-04 14:05:18 +02:00
gparant
4e1115725b
Add io socket message to share user position.
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- Add message 'user-position' to share position in a room.
- Change JoinRoomMessage to MessageUserPosition to have all data to share position and user information
- Fix error alias to build
2020-04-04 12:42:02 +02:00
gparant
ba335aa33d
Create backend
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- NodeJs
- Express
- Socket.io
- Eslint
- TypeScript
2020-04-04 04:08:12 +02:00