David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
...
Fix collides
2021-06-24 15:19:10 +02:00
kharhamel
a094e16c1f
FIX: solved a menu crash
2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686
Fix collides
2021-06-24 12:10:44 +02:00
GRL
c79603d7fa
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469
peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files)
2021-06-24 11:54:09 +02:00
GRL
4903911d62
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:33:29 +02:00
GRL
a666bf310b
Change Tiles
2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
...
# Conflicts:
# front/package.json
# front/src/Components/App.svelte
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Menu/MenuScene.ts
# front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
jonny
5472d220ba
added trigger message code
2021-06-23 17:32:32 +02:00
jonny
64847cd465
adjusted null if no hash
2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e
allow start hashes in tiles
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9
Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03
Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties
2021-06-23 10:40:59 +02:00
GRL
b50df10a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 09:25:13 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
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Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
...
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
GRL
cec7087fc2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 16:28:45 +02:00
GRL
0728d462a5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 16:08:06 +02:00
David Négrier
eb526f5b67
Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state
2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 14:00:19 +02:00
GRL
0cc7ed1647
Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
2021-06-22 10:36:16 +02:00
jonny
ba1bcf226a
menu command api
2021-06-21 18:22:31 +02:00
David Négrier
e4dab5fd0d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
...
# Conflicts:
# front/package.json
# front/tsconfig.json
# front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8
Migrating ConsoleGlobalMessageManager in svelte
2021-06-21 17:19:27 +02:00
David Négrier
77a4d23301
Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code.
2021-06-21 14:07:03 +02:00
jonny
5bf943ce77
converted cache to constant lookup time
2021-06-20 19:14:04 +02:00
jonny
92485a02cf
tileIndex setting got merged out
2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed
coverted property map to object
2021-06-19 15:41:58 +02:00
jonny
27ccdf165c
fixed merge imports
2021-06-19 15:24:27 +02:00
jonny
74dda8ab69
allow properties on tiles
...
# Conflicts:
# front/src/Phaser/Game/GameMap.ts
# front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
227575043b
Removing dead code
2021-06-17 18:56:30 +02:00
David Négrier
d6ec0d22d3
Code cleanup
2021-06-17 10:35:08 +02:00
David Négrier
d533894a74
Fixing warnings and moving biggest area compute in store
2021-06-17 10:13:23 +02:00
David Négrier
3b278d0498
Removing dead code
2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b
Changing the way we focus a video element.
...
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5
Migrating the video overlay in Svelte (WIP)
2021-06-17 10:07:27 +02:00
jonny
7712bd685b
fixed merge errors
2021-06-15 15:19:45 +02:00
jonny
238f333b81
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
kharhamel
dd45996f9c
FIX: improved the visit card, cleanup the code
2021-06-08 16:39:22 +02:00
kharhamel
c5f3cfe87c
FEATURE: clicking on another player show a contact card when possible
2021-06-03 17:58:21 +02:00
David Négrier
50e994c674
Attempt to switch bubble sound playing into Phaser
...
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!
This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
grégoire parant
2b13b764b4
Public texture ( #1093 )
...
* Public texture
- Front => Get texture when user connected on public method
- Front => Anonymous login will be make every connexion to get map details
- Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene
* Improve texture local user
- Permit to keep previous texture get with 'register' link
* Texture public loading
- Texture will be load with Room class
- Fix issue on lazzy loading atttempt
* Remove async await useless
2021-06-03 13:07:52 +02:00
kharhamel
b8ffe5038c
FIX: on a touch screen, the menu emote will not open if more than one pointer is used
2021-06-03 10:22:06 +02:00
David Négrier
267d0a2cd1
Moving audio message to Svelte
2021-06-02 16:46:28 +02:00
GRL
9a5300dd2d
helpCameraSettingPopup in svelte with nes-css
2021-06-01 11:07:52 +02:00
David Négrier
9d6b597552
Starting working towards migrating the help camera popup
2021-06-01 09:08:02 +02:00
GRL
b8873d1277
selectCompanionScene work with svelte
2021-05-31 12:06:11 +02:00
GRL
471ff2bb01
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
kharhamel
12da6ddd6c
FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines
2021-05-28 15:33:10 +02:00
GRL
276b404dd9
Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
2021-05-28 12:13:25 +02:00
GRL
858a513569
correction of adding custom menu
...
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
David Négrier
5d8d729bd7
Uncommenting action
2021-05-27 18:25:27 +02:00
GRL
6dcb0d3750
first step to change tile
2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31
Merge branch 'correct-merge' into metadataScriptAPIV2
2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6
Merge branch 'update-game-tiles' into correct-merge
2021-05-27 09:45:25 +02:00
GRL
5565ddd3f4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 17:22:37 +02:00
David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
...
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
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Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
...
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL
17261dfab6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 10:58:25 +02:00
GRL
b4fa38bf8c
Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
2021-05-25 17:21:12 +02:00
GRL
a5cb93541a
correction from code review
2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
...
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL
d4bc999c54
pause loading tileset on fly
2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23
Revert "pause for loading tileset on the fly"
...
This reverts commit a3165a0540
.
2021-05-25 10:11:27 +02:00
GRL
a3165a0540
pause for loading tileset on the fly
2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f
Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
...
This reverts commit 796a9418d3
, reversing
changes made to 3506063e65
.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3
Merge branch 'update-game-tiles' into metadataScriptingApi
2021-05-21 15:56:35 +02:00
GRL
3506063e65
first step on loading a tileset from a script
2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7
Implementation of getTag of the current user
...
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce
Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef
implementation of DataLayerEvent
...
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa
Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-18 15:18:35 +02:00
GRL
2ee62c9e9e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-18 11:50:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
GRL
3edfd5b285
GameState is now save in cache
...
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
127a4759ac
Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
...
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
...
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
kharhamel
a23e72454d
FEATURE: added the env variable DISABLE_DIRTY_CHECKS
2021-05-17 14:47:34 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
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Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
GRL
43aad4ab14
phaserLayers managed by Gamemap
...
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
...
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
...
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
...
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
...
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
...
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
jonny
8cef4f6e90
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
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# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
8e136cebe8
added callback on playermove - gets quite delayed after walking for a few seconds
2021-05-10 21:27:17 +02:00
GRL
cd2d090a8b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-10 11:46:16 +02:00
GRL
841bf29764
auto update show/hide layer
2021-05-10 11:20:07 +02:00
jonny
ce0c7ea3eb
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
2021-05-10 10:01:53 +02:00
jonny
a5260c0831
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-05-10 09:58:59 +02:00
jonny
46996f7049
moved event trigger out of index array
2021-05-10 01:34:33 +02:00
jonny
8db72d2dfd
refactored to Array of tile
2021-05-10 01:34:32 +02:00
jonny
bed45a8310
cherry pick conflicts
2021-05-10 00:31:54 +02:00
jonny
ffe03d40f5
option to update tile
...
# Conflicts:
# front/src/Api/Events/ApiUpdateTileEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
jonnytest1
2922ae4603
Merge branch 'develop' into menu-command-api
2021-05-07 19:59:58 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd
export class Popup and Soud of Iframe Api
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let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
6b4d064f19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21
Fixing memory leak when switching scenes
2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf
Setting the dirty state automatically when there is an animation frame
2021-05-06 15:38:22 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
...
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
7ae66a63a4
Refactoring centering of DOM elements
2021-05-05 17:10:39 +02:00
David Négrier
cd2873e9d3
Fixing CI
2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8
Removing mousewheel to up down plugin
2021-05-05 12:15:13 +02:00
David Négrier
82073098e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution
2021-05-05 11:01:11 +02:00
David Négrier
f66e69cb75
Improving pinch (virtual joystick stops when pinch begins)
2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion ( #977 )
...
* Improvment circle discussion
- Change to lissen start event of WebRTC connection
* Update help allow navigator and waring message
- Show warning message.
- Use help camera allow setting to show modal and help user.
- Change feature to show the modal only when user have need the information on allow navigator access
* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f
Revert logo loading and fix it
2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce
Revert "Fix loader logo WA ( #991 )"
...
This reverts commit fa3ffe4d7a
.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA ( #991 )
2021-05-04 14:28:30 +02:00
David Négrier
04d3cf8593
Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
...
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move ( #965 )
2021-05-03 20:26:42 +02:00
jonny
cd77af318d
added more properties
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-01 19:45:23 +02:00
grégoire parant
925545d74f
Add error message ( #970 )
...
- Error link not found
- Error user was banned
- Error access dinied on the world
2021-04-29 23:47:30 +02:00
jonny
8f1aea1c43
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-04-29 10:49:14 +02:00
kharhamel
fe27169745
solved conflict with develop
2021-04-29 10:31:16 +02:00
jonny
6295c8275e
reset menu items on map change
2021-04-27 16:40:56 +02:00
jonny
79e530f0e6
launch jsons + type fixes
2021-04-27 00:04:08 +02:00
jonny
6e847b5f58
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop
2021-04-27 00:02:05 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
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I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
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This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da
remove redundancy
2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91
removed redundancy, fix for startLayer
2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b
support for group layer of Tiled (excludes 'start' layer)
2021-04-26 11:20:28 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
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if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
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Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47
Making alone mode more robust
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This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
kharhamel
6a2326c4b3
WIP: testing new resolution config
2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb
Can play Sound from a map script
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add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
3836d5037c
game state can be read out by the client APIs
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny
006195e8cc
rewrote to run in event loop
2021-04-21 11:54:37 +02:00
jonny
6c6789411a
added loadPage Api call
2021-04-21 11:20:17 +02:00
David Négrier
84bd5eff50
Bump Phaser version
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This reverts commit f2c3d6f158
.
Also, updates all dependencies to their latest allowed version.
# Conflicts:
# front/package.json
# front/yarn.lock
2021-04-21 10:35:38 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
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FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c
improved the visuals of the joystick
2021-04-20 14:26:52 +02:00
kharhamel
415d8f9466
the joystick is now visible only when pointer is down
2021-04-20 10:52:06 +02:00
kharhamel
56287a2958
put the virtual joystick into the userInputManager and restricted it to touchscreens
2021-04-19 18:10:33 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
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Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 10:19:30 +02:00
David Négrier
16daf7332a
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
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FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d
FEATURE: add the ability to zoom in and out using touch screen
2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5
FEATURE: added the env variable MAX_PER_GROUP
2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64
Merge branch 'master' into develop
2021-04-14 20:11:41 +02:00
Gregoire Parant
4119f69879
HotFix
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- Key up m when user write message
- Size game share
2021-04-13 12:30:15 +02:00
PizZaKatZe
633bdfcaff
Always enable virtual joystick
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Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32
Make virtual joystick transparent
2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434
Reposition joystick (thx @TabascoEye)
2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3
Integrate virtual joystick
2021-04-13 02:00:03 +02:00
PizZaKatZe
edd4e9e95d
Add touch support for Jitsi and website triggers
2021-04-13 00:23:40 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
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Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
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FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0
Allowing loading HTTP local resources from a HTTPS endpoint.
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By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re ", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup
2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d
position of popups changed
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clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b
add pannels
2021-04-09 14:35:15 +02:00
Johannes Berthel
73e515c236
don't show companion scene after first refresh
2021-04-08 18:42:05 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
52303c0bd6
added select companion scene
2021-04-02 23:00:51 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
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Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
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Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
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Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6
Adding an "alone" mode
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In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.
"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e
Allow loading https maps from http protocol
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In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.
This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
8b90a14c39
Fix import
2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
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# Conflicts:
# front/dist/.gitignore
# front/dist/index.tmpl.html
# front/src/Phaser/Game/GameScene.ts
# front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12
Minor changes
2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c
use map tilewidth instead of hardcoded values
2021-03-27 13:57:50 +01:00
kharhamel
886daebfea
improved the unloading process to not create a useless socket
2021-03-26 14:19:37 +01:00
kharhamel
0b352fc5dc
FIX: help camera settings popup now only show up once
2021-03-24 15:59:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
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Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf
FEATURE: warning message when world is near full capacity
2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857
replace let for const for variables non reassigned
2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
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Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
599fdd6ceb
Fix group icons and audio attenuation
2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846
Fix (now legacy) 'playAudioLoop' property
2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a
Implement audio volume and loop properties
2021-03-22 20:09:11 +01:00