Change strategy of cache management. Today we don't have version of map building so we cannot use cache correctly. The idea is to have a less cache and keep HTPP cache management with GET method.
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* New version of cache management (#1365)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Exit scene acess denied detected (#1369)
* Add auth token user to get right in admin and check if user have right
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update error show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Update token generation (#1372)
- Permit only decode token to get map details,
- If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished.
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
* Improve service worker
- Add new env variable in WebPack "NODE_ENV"
- Add new service worker for mode dev that permit to by pass response in cache storage
- Add new WorkAdventure icon
* Remove console.log
* Add service worker file prod and dev
* PWA services worker
- [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
- [x] Create webpage specifique for PWA
- [ ] Add register service to save and redirect on a card
- [ ] Add possibilities to install PWA for one World (with register token if existing)
* Finish PWA strategy to load last map visited
* Fix feedback @Kharhamel
* Fix feedback @Kharhamel
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!
This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.