Commit Graph

1225 Commits

Author SHA1 Message Date
David Négrier
620bd1ab2c Splitting classes in separated files 2021-06-21 12:26:12 +02:00
David Négrier
9129ceede1 Improving refactoring of API following @jonnytest1 feedback 2021-06-21 11:48:39 +02:00
jonny
5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny
92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny
27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny
74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
34dc5a0bc6 Refactoring WorkAdventureAPI.
Simplifying a lot what was done (even if the new code is a bit less automated, it allows to list exactly the methods we want to see deprecated and to add a notification message)
2021-06-18 17:22:56 +02:00
David Négrier
227575043b Removing dead code 2021-06-17 18:56:30 +02:00
David Négrier
4ec92ddf58 Adding new icons for the change layout button 2021-06-17 18:30:08 +02:00
jonny
702f4fe4c0 converted goToRoom to typed call 2021-06-17 11:32:59 +02:00
jonny
318749e5a8 develop merge 2021-06-17 11:30:16 +02:00
David Négrier
f6554a1082 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor
# Conflicts:
#	front/src/iframe_api.ts
2021-06-17 11:23:56 +02:00
David Négrier
d6ec0d22d3 Code cleanup 2021-06-17 10:35:08 +02:00
David Négrier
d533894a74 Fixing warnings and moving biggest area compute in store 2021-06-17 10:13:23 +02:00
David Négrier
d888b694cc Adding button to change layout 2021-06-17 10:07:27 +02:00
David Négrier
3b278d0498 Removing dead code 2021-06-17 10:07:27 +02:00
David Négrier
76261de805 Enabling back the open report feature 2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b Changing the way we focus a video element.
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
ac7fa164b6 Adding importance handling 2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5 Migrating the video overlay in Svelte (WIP) 2021-06-17 10:07:27 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
jonny
c1e202b7b1 renamed to goToRoom 2021-06-16 17:16:00 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
jonny
7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
David Négrier
eb895ceb58
Merge pull request #1178 from thecodingmachine/touchIframeResize
FIX: cowebsite resize now works on touchscreens
2021-06-15 11:42:41 +02:00
GRL
09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00
kharhamel
a5779095f8 FIX: cowebsite resize now works on touchscreens 2021-06-15 10:55:18 +02:00
GRL
b04016f30f Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
David Négrier
6bca3469b6 Removing useless import 2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df Fixing size of camera on resize
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.

Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier
6af9b5d0fc Disable screensharing button if user refuses rights
If the user refuses the popup to screen-share, we should switch back the button to gray.

Closes #1179
2021-06-14 18:18:57 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f Making code more robust regarding scene being null in Character class
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
b239edb266 Clean code 2021-06-14 16:09:41 +02:00
GRL
281b8580cd Use window and not viewport in css for main-container 2021-06-14 15:54:22 +02:00
GRL
f103a919f2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-14 14:25:59 +02:00
kharhamel
4d467e9f86 FIX: Improved the visuals of the visit card 2021-06-10 16:57:33 +02:00
GRL
d26502a724 Use HtmlUtils to get DOM Element game 2021-06-10 09:23:25 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
GRL
6868128267 DOM Element game resize at the same time and the same size at the canvas of phaser
Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
David Négrier
bcc86d6041
Merge pull request #1144 from thecodingmachine/betterVisitCard
FIX: improved the visit card, cleanup the code
2021-06-08 16:47:13 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
David Négrier
5c9da4a725
Merge pull request #1139 from thecodingmachine/fix-webcam-name
Fixing the cleaning of webcam name
2021-06-08 14:35:13 +02:00
David Négrier
fab5c17dc2 Fixing the cleaning of webcam name
Closes #1130
2021-06-08 12:19:07 +02:00
David Négrier
1b89adc604
Merge pull request #1137 from thecodingmachine/fix_script_prod
Fixing scripting origin check
2021-06-08 10:29:55 +02:00
David Négrier
e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
David Négrier
0c38f3b55c
Merge pull request #1131 from thecodingmachine/safari-fix
Fix broken layout on EnableCameraScene on mobile
2021-06-08 10:28:38 +02:00
GRL
d615a7c6a5 suppression comments 2021-06-08 10:12:59 +02:00
GRL
7a3921947a dark mode on select 2021-06-08 10:10:33 +02:00
GRL
1cceed2fd6 dark mode on select 2021-06-08 09:52:52 +02:00
GRL
a7cf071971 max height on select on all device and screen 2021-06-08 09:10:06 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
GRL
aa9c3b9f4f max height on select 2021-06-07 17:18:39 +02:00
David Négrier
b03ee5bd53 Fixing scripting origin check
When working on making the openCoWebsite URL relative, we introduced a regression.
In production, the iframe generated by "script" properties have no "src" and therefore, were treated as invalid messages.

This should fix everything in prod.
2021-06-07 16:48:52 +02:00
GRL
c9da38c7ec reduce select field 2021-06-07 16:23:00 +02:00
GRL
000be7aa49 console 2021-06-07 16:12:31 +02:00
kharhamel
1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
GRL
88a72e0153 change width of select field 2021-06-07 15:00:01 +02:00
GRL
3e1f10491a font-size reduce by 20%
img width = 1vw
2021-06-07 14:40:38 +02:00
GRL
dd0391687f change font-size
Change width and margin of img on mobile
2021-06-07 14:19:50 +02:00
David Négrier
311c74584c Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-06-07 10:42:27 +02:00
David Négrier
ac911cff4b Properly escaping name in discussion manager 2021-06-07 10:42:08 +02:00
GRL
cbf786fd56 Remove img and margin 2021-06-07 10:29:38 +02:00
GRL
e45198e403 Remove marging bottom of SelectWebcamForm 2021-06-07 10:09:51 +02:00
GRL
23c74bd7aa Create a PR to fix broken layout on EnableCameraScene on mobile 2021-06-07 09:27:49 +02:00
GRL
edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
Kharhamel
d464f94e0f
Merge pull request #1127 from thecodingmachine/fixMobileVisitCard
FIX: temporary fix for visit card on mobile
2021-06-04 19:40:28 +02:00
kharhamel
8afa94aae3 FIX: temporary fix for visit card on mobile 2021-06-04 19:36:30 +02:00
GRL
3e19234edc Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog> 2021-06-04 16:32:21 +02:00
David Négrier
bacd260547 Prevents error message from being displayed twice in the same dialog 2021-06-04 16:22:15 +02:00
David Négrier
9f09dc9df2 Adding a special error message for non Safari browsers on iOS < 14.3 2021-06-04 16:19:41 +02:00
David Négrier
469cac9656 Making sure the "stopped screensharing" log is not displayed on startup 2021-06-04 16:08:02 +02:00
David Négrier
01ce94585a Displaying only message in the Dialog error (and not the exception name in front of the message) 2021-06-04 16:07:36 +02:00
GRL
a58d6353cd Merge branch 'develop' of github.com:thecodingmachine/workadventure into iphoneCompatibility 2021-06-04 16:02:46 +02:00
David Négrier
fd4f09588e Adding "playsinline" tag in remote <video> tags for iPhone compatibility (test) 2021-06-04 14:16:21 +02:00
David Négrier
2905a5570c Removing commented code 2021-06-04 10:33:24 +02:00
David Négrier
f4ed527fe8 Adding a global error message
This error message should be used for non fatal errors (otherwise, use the ErrorScene).
It is implemented using Svelte and the new "$errorStore".

Use `errorStore.addErrorMessage` to display the error popup with the message.

This PR uses this error message to display a popup explaining the browser is too old for WebRTC.
2021-06-04 10:33:22 +02:00
David Négrier
a8b91561dc Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-06-04 10:07:57 +02:00
David Négrier
b7ac3b8fad Generating HTML link using DOM manipulation rather that string manipulation 2021-06-04 10:07:12 +02:00
GRL
247d508d09 create PR to test iphone compatibility 2021-06-04 10:01:08 +02:00
GRL
0d2b190222 Replace setTimeout by timer manage in Update 2021-06-04 09:39:33 +02:00
jonny
dab3f1f844 removed zoned popups 2021-06-03 22:01:42 +02:00
Gregoire Parant
e190c3b8d6 Merge branch 'master' into develop
# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-06-03 20:15:50 +02:00
grégoire parant
eec15b38bb
Hot Fix open & close iframe (#1115) 2021-06-03 20:05:39 +02:00
kharhamel
c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
grégoire parant
fffd36267d
Hot Custom Characters Scene (#1113) 2021-06-03 17:22:31 +02:00
GRL
02ff6fb5bf Add timer so that pointerdown event can't be call two time in one click 2021-06-03 17:08:56 +02:00
GRL
c435b7451e Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
David Négrier
46666d17dc Making sure the report audio sound does not break the application on iOS 2021-06-03 15:56:06 +02:00
David Négrier
50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
David Négrier
80a698d891 Preventing crash on iOS
On iOS, audio elements must be triggered by a user gesture.
We are catching exceptions thrown in order not to crash.

In the future, we need to find another way to play sounds.
2021-06-03 14:53:58 +02:00
David Négrier
46cd387853
Merge pull request #1107 from thecodingmachine/enableCameraSceneSafari
Fixing camera on safari iphone
2021-06-03 14:42:18 +02:00
David Négrier
ebf217057d Switching to "playsinline" attribute in the video tag (both of them) 2021-06-03 14:31:21 +02:00
grégoire parant
2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
GRL
4fd453ec05 playsinline on video 2021-06-03 12:02:58 +02:00