Commit Graph

82 Commits

Author SHA1 Message Date
CEC 5a0eec1eb9 Fix cast bigInt -> number / Prettier issue 2022-04-19 17:02:08 +02:00
CEC e45fcb371c Refactor catching of error from API : check the type of errors 2022-04-19 16:50:21 +02:00
CEC 322f9ca707 Fix prettier issue (pusher) 2022-04-19 10:57:11 +02:00
CEC 5d360c8770 Add custom image from errors thrown by the API 2022-04-19 10:50:01 +02:00
CEC 26dc8dbbaf Review of changes asked to make code cleaner 2022-04-13 16:58:03 +02:00
CEC d4f856eb88 Fix prettier 2022-04-13 14:51:15 +02:00
CEC ecabdbe0c0 Refactoring Error Screen 2022-04-13 14:51:15 +02:00
Alexis Faizeau d1e8243c47 Zod EVERYWHERE (#2027)
* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
2022-04-12 14:21:19 +02:00
Piotr 'pwh' Hanusiak b95d5f1d10 merged develop 2022-03-28 13:16:29 +02:00
David Négrier 6540f15c5b Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00
Hanusiak Piotr 5a8cba24fa much cleaner approach to group lock update 2022-03-10 12:20:53 +01:00
Hanusiak Piotr 5706e5c416 remove console logs 2022-03-03 12:31:17 +01:00
Hanusiak Piotr a0535ed4a8 Updating GroupDescriptors on LockGroupMessage 2022-03-03 12:22:16 +01:00
Hanusiak Piotr ef22d4ba20 listening to lockGroupMessage on front 2022-03-02 10:44:26 +01:00
Hanusiak Piotr d43c8d181a sending info about group lock state. wip 2022-03-01 11:36:45 +01:00
David Négrier ab0f5e9837 Stopping sending literal errors
Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier 368a115b4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka 2021-12-23 16:04:59 +01:00
David Négrier 482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
David Négrier d792d35d09 Correctly cleaning room in pusher even if an exception occurs
Closes #1646 (again)
2021-12-20 15:33:47 +01:00
David Négrier e0aab9c0ce Properly delete rooms in Pusher in case of connection error and empty room
Closes #1646
2021-12-20 14:16:52 +01:00
David Négrier b2bcfde5b1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5 2021-12-16 16:07:17 +01:00
PizZaKatZe 0a410d289d Implement follow request / confirmation UI 2021-12-15 18:42:22 +01:00
PizZaKatZe 1fca99c0d1 Send follow me request to all players 2021-12-15 18:41:36 +01:00
David Négrier 2fff6ae41e Improving code security by adding stricter typings 2021-12-14 18:55:58 +01:00
David Négrier 8a96ff8ee4 Merge pull request #1614 from ValdoTR/user-room-token
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
David Négrier 4cff230256 Creating only one WS connection to pusher from admin
Also: migration to Typescript 4.5 and µWebsockets 1.20.4
2021-12-01 20:14:53 +01:00
Valdo Romao dd79f7d0f4 Added the user-room token created from admin when we access a room 2021-12-01 15:50:14 +00:00
David Négrier 6e6cdc7bde Revert "Improving log messages" 2021-11-24 16:20:07 +01:00
Alexis Faizeau dd89f12c2e Implement logger on pusher 2021-11-08 19:05:25 +01:00
David Négrier 6c6a7e6fe4 Improving log messages
Signed-off-by: David Négrier <d.negrier@thecodingmachine.com>
2021-11-08 14:30:54 +01:00
Alexis Faizeau 934e24f837 Implement on enter/leave layer events 2021-10-29 19:44:58 +02:00
grégoire parant fbcb9d898d Update report message (#1343) 2021-08-06 18:28:18 +02:00
Gregoire Parant 14b4229019 Merge branch 'develop' into GlobalMessageToWorld
# Conflicts:
#	CHANGELOG.md
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Components/App.svelte
#	pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
kharhamel 9c803a69ff FEATURE: users can now login via an openID client 2021-07-30 15:43:46 +02:00
GRL bd96a32d5b Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-30 09:38:28 +02:00
Stefan Weil 64065b2798 Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
GRL 9fa7c7aac0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-22 17:29:00 +02:00
GRL 68ff1b9e17 Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-22 16:26:01 +02:00
GRL 9e16bfc366 playGlobalMessage are receive as adminRoomMessage
Suppression of GlobalMessageManager and TypeMessage
Migrating message to svelte
2021-07-22 16:14:27 +02:00
GRL 6e65952d75 SendGlobalMessage by sendAminMessage 2021-07-20 15:16:51 +02:00
David Négrier d955ddfe82 Adding support to persist variables in Redis 2021-07-19 16:23:16 +02:00
David Négrier dbd5b80636 Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
David Négrier 3d76f76d3e Fixing merge 2021-07-16 11:37:44 +02:00
David Négrier 5c7ea7b258 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-16 11:22:36 +02:00
David Négrier a4a123c331 Admin /api/map endpoint return type is now generated with generic type guards 2021-07-16 10:46:45 +02:00
David Négrier c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
David Négrier 5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier 34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier a1f1927b6d Starting adding variables server-side 2021-07-06 15:30:49 +02:00
David Négrier 10c3d6dee2 Applying Prettier on pusher and back 2021-06-24 10:09:10 +02:00