Properly delete rooms in Pusher in case of connection error and empty room
Closes #1646
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@ -1,5 +1,5 @@
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import { CharacterLayer, ExSocketInterface } from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import { GameRoomPolicyTypes } from "../Model/PusherRoom";
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import { GameRoomPolicyTypes, PusherRoom } from "../Model/PusherRoom";
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import { PointInterface } from "../Model/Websocket/PointInterface";
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import {
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SetPlayerDetailsMessage,
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@ -273,6 +273,7 @@ export class IoSocketController {
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rejected: true,
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message: err?.response?.data.message,
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status: err?.response?.status,
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room,
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},
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websocketKey,
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websocketProtocol,
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@ -392,6 +393,12 @@ export class IoSocketController {
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/* Handlers */
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open: (ws) => {
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if (ws.rejected === true) {
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// If there is a room in the error, let's check if we need to clean it.
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if (ws.room) {
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const room = ws.room as PusherRoom;
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socketManager.deleteRoomIfEmpty(room);
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}
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//FIX ME to use status code
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if (ws.reason === tokenInvalidException) {
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socketManager.emitTokenExpiredMessage(ws);
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@ -351,11 +351,7 @@ export class SocketManager implements ZoneEventListener {
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debug("Leaving room %s.", socket.roomId);
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room.leave(socket);
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if (room.isEmpty()) {
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room.close();
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this.rooms.delete(socket.roomId);
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debug("Room %s is empty. Deleting.", socket.roomId);
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}
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this.deleteRoomIfEmpty(room);
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} else {
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console.error("Could not find the GameRoom the user is leaving!");
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}
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@ -374,6 +370,14 @@ export class SocketManager implements ZoneEventListener {
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}
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}
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public deleteRoomIfEmpty(room: PusherRoom): void {
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if (room.isEmpty()) {
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room.close();
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this.rooms.delete(room.roomUrl);
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debug("Room %s is empty. Deleting.", room.roomUrl);
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}
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}
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async getOrCreateRoom(roomUrl: string): Promise<PusherRoom> {
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//check and create new world for a room
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let room = this.rooms.get(roomUrl);
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