Commit Graph

1489 Commits

Author SHA1 Message Date
kharhamel
3cfbcc6b02 FEATURE: migrated the chat window to svelte 2021-07-07 18:07:58 +02:00
David Négrier
e65e8b2097 First version with variables that actually work 2021-07-07 17:17:28 +02:00
David Négrier
ae9af56661
Merge pull request #1264 from thecodingmachine/UpdateShowHideLayer
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 17:15:41 +02:00
GRL
64c569c42f Add documentation and CHANGELOG
Modify error message
2021-07-07 17:06:23 +02:00
GRL
41c60579a6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateSetTiles 2021-07-07 17:00:10 +02:00
GRL
e50292a2ba Add documentation
No second parameter
2021-07-07 16:58:54 +02:00
David Négrier
0a1c01fb26
Merge pull request #1266 from thecodingmachine/UpdateSetPropertyLayer
SetProperty delete a property where tha value is undefined and load the map of exitUrl property
2021-07-07 16:44:32 +02:00
grégoire parant
17525e1e15
Return at the new line into the Pop-up (#1267)
Add regex to replace "\r\n" or "\r" or "\n" by <br/>
2021-07-07 16:42:26 +02:00
GRL
6f6ad949ca Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateShowHideLayer 2021-07-07 16:34:36 +02:00
GRL
24811e0a31 SetProperty delete a property where tha value is undefined and load the map of exitUrl property 2021-07-07 14:59:40 +02:00
GRL
bef5e139c0 SetTiles can now set a tile to null so that there is no more tile. 2021-07-07 14:42:17 +02:00
GRL
d51ac45079 Show/Hide Layer now unset collision and can show/hide all the layer in a group layer 2021-07-07 14:26:53 +02:00
David Négrier
5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6 Adding a playersStore
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
David Négrier
86fa869b20 Actually using Type Guards in queries received by WA. 2021-07-06 10:26:44 +02:00
David Négrier
0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
David Négrier
abd53b6251 Adding WA.onInit method to wait for API startup. 2021-07-05 14:41:10 +02:00
David Négrier
62a4814961 Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap 2021-07-05 11:53:33 +02:00
David Négrier
ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5 Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise. 2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f Add new "query/answer" utility functions for the scripting API
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.

We dealt with this by using 2 unrelated events (in a mostly painful way).

This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.

On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e remove unnecessary conversion type 2021-07-02 14:45:27 +02:00
GRL
c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL
e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
GRL
01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier
bfcdd31ed2 Fixing NPM package generation
The generation was broken due to the refactoring in several classes (some of them where not properly exported).
Also, trying to generate the NPM package on every build now (to detect issues).
2021-06-30 10:15:55 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL
95bd639124 More statement 2021-06-29 16:50:33 +02:00
GRL
6462773e7f Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-29 14:16:19 +02:00
GRL
b457ce493b Suppress console.log 2021-06-29 09:44:57 +02:00
GRL
dad8cdef8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into OpenWebSiteScriptAllowAPI 2021-06-29 09:42:20 +02:00
Valdo Romao
723001e1e7 Added better favicon 2021-06-29 00:12:00 +01:00
GRL
389ca25b6a Cowebsite opened by script can use Iframe Api 2021-06-28 18:00:48 +02:00
Valdo Romao
4cf5a6f7a0 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into new-favicon 2021-06-28 15:56:28 +01:00
David Négrier
3fd4f9d384 Adding a warning message if an unauthorized iFrame tries to communicate with WA
Closes #1241
2021-06-28 15:20:27 +02:00
David Négrier
1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
David Négrier
319db95bc8 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
# Conflicts:
#	front/src/Api/iframe/room.ts
2021-06-28 14:50:26 +02:00
David Négrier
0c5774a48f
Merge pull request #1229 from jonnytest1/cache-fix
immutableData was never assigned
2021-06-28 14:18:45 +02:00
GRL
ed84dacb9c Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 12:01:08 +02:00
GRL
b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
jonny
b0eb241fc3 oO something kept movin the comment to the next line 2021-06-25 18:45:15 +02:00
jonny
bbdf0a1289 fixed merge conflict 2021-06-25 18:20:16 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
769e0fcc29 refactor to position object 2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b cleanup 2021-06-25 17:57:09 +02:00
jonny
f536d538ea added backwards compatible check and maps 2021-06-25 17:35:42 +02:00
David Négrier
ac97cf5772 Fixing a lock when the player is moving from one room to the other
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
Fix collides
2021-06-24 15:19:10 +02:00
kharhamel
a094e16c1f FIX: solved a menu crash 2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686 Fix collides 2021-06-24 12:10:44 +02:00
GRL
c79603d7fa Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
GRL
4903911d62 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:33:29 +02:00
GRL
a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5 Removing useless code 2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0 Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed" 2021-06-24 10:34:36 +02:00
jonny
d1178b1a01 immutableData was never assigned 2021-06-23 20:19:38 +02:00
David Négrier
0828dd8af3 Making max line length to 120 2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a Fixing prettier run command 2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c Removing git add from lint-staged since it is not necessary since v10 2021-06-23 16:50:00 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb Fixing .gitignore files 2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81 Adding prettier on back and pusher (not running them right now) 2021-06-23 16:23:16 +02:00
David Négrier
c0bfec7b11 Adding Prettier configuration 2021-06-23 15:51:31 +02:00
jonny
54d392be82 fixed not returnin null if parsed from url 2021-06-23 15:06:38 +02:00
GRL
95d8cf9257 Change requested 2021-06-23 14:54:06 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e allow start hashes in tiles
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17 Setting up prettier
In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
GRL
be23db5bcf Resolve import and LoadPageEvent issue 2021-06-22 16:07:31 +02:00
David Négrier
bdbd19c3da
Merge pull request #1216 from thecodingmachine/feature/animated-tiles
Add animated Tiles plugin
2021-06-22 15:32:55 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
55d99b24f4 Correction form review and checks 2021-06-22 10:43:20 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
GRL
4fedc30301 Correction form review and checks 2021-06-22 10:27:54 +02:00
GRL
da5ae02a06 Correction form review and checks 2021-06-22 10:22:49 +02:00
David Négrier
1283e86ce8 Adding test map for animated tiles 2021-06-22 10:22:48 +02:00
GRL
8a1c57c434 Correction form review and checks 2021-06-22 10:10:03 +02:00
GRL
267a0bbe4d Correction form review and checks 2021-06-22 09:49:04 +02:00