kharhamel
|
fe8c75610d
|
FIX: player anims correctly stop on the idle frame
|
2021-03-11 16:21:02 +01:00 |
|
Gregoire Parant
|
2fcb8a76b1
|
Merge branch 'master' into develop
# Conflicts:
# front/src/Connexion/RoomConnection.ts
# front/src/Phaser/Menu/ReportMenu.ts
|
2021-03-11 02:22:05 +01:00 |
|
Gregoire Parant
|
46cb9333e6
|
HotFix message in back
|
2021-03-11 01:25:36 +01:00 |
|
kharhamel
|
8abc34c631
|
FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call
|
2021-03-09 16:34:19 +01:00 |
|
kharhamel
|
ad7e16c33b
|
FEATURE: better implementation of the admin global message
|
2021-03-04 16:18:06 +01:00 |
|
David Négrier
|
6b00355ea8
|
Fixing WebRtc user name / password when using TURN REST API
|
2021-02-16 18:13:30 +01:00 |
|
David Négrier
|
cdb3cfdc81
|
[Feature] Connect to a Coturn server using REST API
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
|
2021-02-16 11:06:05 +01:00 |
|
kharhamel
|
0c892e0243
|
FEATURE: implemented a client side blacklist
|
2021-02-12 19:15:24 +01:00 |
|
David Négrier
|
bbf9325396
|
Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths
|
2021-01-21 09:40:11 +01:00 |
|
Thomas Basler
|
14b328c733
|
Removed hard coded default map
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
|
2021-01-20 22:56:21 +01:00 |
|
Gregoire Parant
|
c95419f0e7
|
Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
|
2021-01-18 22:52:25 +01:00 |
|
David Négrier
|
adca51f6de
|
Replacing FourOFourScene with more generic ErrorScene
|
2021-01-17 20:42:45 +01:00 |
|
kharhamel
|
472fbb1de0
|
All player textures are now lazy-loaded
|
2021-01-08 11:44:41 +01:00 |
|
kharhamel
|
6caa0e5b62
|
HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url
|
2021-01-05 18:23:17 +01:00 |
|
kharhamel
|
069f2f1cec
|
FEAT: prototype game menu using html elements, better icon for text chat
|
2020-12-15 16:37:57 +01:00 |
|
David Négrier
|
6f2c319785
|
Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
# back/src/Services/SocketManager.ts
# deeployer.libsonnet
# docker-compose.yaml
# front/src/Connexion/RoomConnection.ts
# front/src/Enum/EnvironmentVariable.ts
# front/src/Phaser/Game/GameScene.ts
# front/webpack.config.js
# pusher/src/Controller/IoSocketController.ts
|
2020-12-11 13:00:11 +01:00 |
|
David Négrier
|
bf797085e6
|
Extracting FileController into a Uploader container
|
2020-12-09 21:29:29 +01:00 |
|
David Négrier
|
a19edd4dc1
|
Fixing reconnection to server on back failure
|
2020-12-03 16:39:44 +01:00 |
|
kharhamel
|
1971d26dc0
|
FIX: couldn't access to an anonymous private map
|
2020-12-01 19:34:36 +01:00 |
|
David Négrier
|
4c1e566a6c
|
Adding a Pusher container as a middleware/dispatcher between front and back
|
2020-11-26 17:53:30 +01:00 |
|
kharhamel
|
8d8b879ed6
|
FIX: the game now uses the url hash to choose the start layer
|
2020-11-24 14:43:21 +01:00 |
|
kharhamel
|
09d6d22a5d
|
FIX: rewrote the way scene exits are triggered
|
2020-11-24 14:43:21 +01:00 |
|
Gregoire Parant
|
fd3b8dda2c
|
Fix report button on anonymous connection
|
2020-11-22 12:40:03 +01:00 |
|
kharhamel
|
9b64a970b5
|
FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
|
2020-11-10 18:26:46 +01:00 |
|
Gregoire Parant
|
1df4cb3e17
|
Red circle when have 4 users during webrtc meet
|
2020-10-21 16:07:42 +02:00 |
|
David Négrier
|
9ec5dc093c
|
Improving benchmark
|
2020-10-21 14:55:18 +02:00 |
|
David Négrier
|
78a4bf3189
|
Adding custom character textures
|
2020-10-20 17:42:36 +02:00 |
|
David Négrier
|
a3816cd725
|
Merge pull request #346 from thecodingmachine/customUserStore
improved the local storage of the the selectcharacterScene
|
2020-10-20 17:38:54 +02:00 |
|
arp
|
dff189b223
|
local storage of the custom layers
|
2020-10-20 17:25:08 +02:00 |
|
arp
|
f5aa70ddc2
|
improved the local storage of the the selectcharacterScene
|
2020-10-20 13:44:57 +02:00 |
|
Gregoire Parant
|
bf9dfcc835
|
Ban mesage
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
|
2020-10-19 19:32:47 +02:00 |
|
David Négrier
|
260b0ea408
|
Adding JWT authentication to Jitsi
|
2020-10-16 19:23:28 +02:00 |
|
David Négrier
|
c75f1edc40
|
Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts:
# back/src/Controller/AuthenticateController.ts
|
2020-10-15 18:01:44 +02:00 |
|
David Négrier
|
e7890907c1
|
Merge pull request #331 from thecodingmachine/verifyjwtserverside
Adding a new endpoint to verify the JWT token server-side before connecting
|
2020-10-15 17:02:41 +02:00 |
|
David Négrier
|
a348001036
|
Adding a new endpoint to verify the JWT token server-side before connecting
|
2020-10-15 16:48:42 +02:00 |
|
David Négrier
|
702084b00a
|
Merge pull request #330 from thecodingmachine/exiturl
Adding exitUrl property
|
2020-10-15 16:00:50 +02:00 |
|
David Négrier
|
36d73333f5
|
Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
|
2020-10-15 15:50:51 +02:00 |
|
arp
|
67a9bd2520
|
improved textField component and allowed 8 caracter names
|
2020-10-15 14:23:39 +02:00 |
|
Gregoire Parant
|
4799460064
|
Merge branch 'develop' into player-report
# Conflicts:
# front/src/Connexion/RoomConnection.ts
|
2020-10-14 15:06:10 +02:00 |
|
David Négrier
|
731ccd8796
|
Fix CI
|
2020-10-14 11:48:34 +02:00 |
|
David Négrier
|
98bda49d7e
|
Get tags from the admin
And uses tag "admin" to choose whether to display the console or not
|
2020-10-14 11:07:34 +02:00 |
|
David Négrier
|
ce93e5bbaa
|
Fixing the way rights are sent to the admin (now sending organization/world/room)
|
2020-10-14 10:37:00 +02:00 |
|
Gregoire Parant
|
05a1ea8469
|
Merge branch 'develop' into player-report
# Conflicts:
# back/src/Controller/IoSocketController.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
# messages/messages.proto
|
2020-10-13 20:39:29 +02:00 |
|
David Négrier
|
cb159350e9
|
Fixed room switching
|
2020-10-13 18:44:50 +02:00 |
|
David Négrier
|
a2c750dea2
|
Fix linter
|
2020-10-13 17:30:53 +02:00 |
|
David Négrier
|
45a2721c5c
|
Fixing code post rebase
|
2020-10-13 17:20:20 +02:00 |
|
David Négrier
|
ec93891c6b
|
Using Room class to load GameScene
|
2020-10-13 17:10:07 +02:00 |
|
David Négrier
|
aee06da7f9
|
Refactoring Room.ts to fetch map url automatically from ID
|
2020-10-13 17:10:07 +02:00 |
|
arp
|
ccf80c1dd0
|
added an edge case for the default map url
|
2020-10-13 16:47:15 +02:00 |
|
arp
|
d98efc0433
|
lint fixes
|
2020-10-13 16:23:49 +02:00 |
|