This commit is contained in:
Piotr 'pwh' Hanusiak 2022-03-22 16:53:23 +01:00
parent f446918e42
commit fcf8659829
3 changed files with 0 additions and 30 deletions

View File

@ -1,27 +0,0 @@
import Container = Phaser.GameObjects.Container;
import type { Scene } from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
/**
* A sprite of a customized character (used in the Customize Scene only)
*/
export class CustomizedCharacter extends Container {
private sprites: Phaser.GameObjects.Sprite[];
public constructor(scene: Scene, x: number, y: number, layers: string[]) {
super(scene, x, y);
this.sprites = [];
this.updateSprites(layers);
}
public updateSprites(layers: string[]): void {
this.sprites = [];
this.removeAll(true);
for (const texture of layers) {
const newSprite = new Sprite(this.scene, 0, 0, texture);
this.sprites.push(newSprite);
}
this.add(this.sprites);
}
}

View File

@ -8,7 +8,6 @@ import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { waScaleManager } from "../Services/WaScaleManager";
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { analyticsClient } from "../../Administration/AnalyticsClient";
import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
@ -40,7 +39,6 @@ export class CustomizeScene extends AbstractCharacterScene {
private finishButton!: Button;
private selectedLayers: number[] = [0, 0, 0, 0, 0, 0];
private containersRow: CustomizedCharacter[][] = [];
private layers: BodyResourceDescriptionInterface[][] = [];
private selectedBodyPartType?: CustomWokaBodyPart;

View File

@ -149,7 +149,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
createCurrentPlayer(): void {
console.log("CREATE CURRENT PLAYER");
for (let i = 0; i < this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
//check already exist texture