From fcf865982994aae8cbf3354df3c4050d60a5e3be Mon Sep 17 00:00:00 2001
From: Piotr 'pwh' Hanusiak
Date: Tue, 22 Mar 2022 16:53:23 +0100
Subject: [PATCH] cleanup
---
.../src/Phaser/Entity/CustomizedCharacter.ts | 27 -------------------
front/src/Phaser/Login/CustomizeScene.ts | 2 --
.../src/Phaser/Login/SelectCharacterScene.ts | 1 -
3 files changed, 30 deletions(-)
delete mode 100644 front/src/Phaser/Entity/CustomizedCharacter.ts
diff --git a/front/src/Phaser/Entity/CustomizedCharacter.ts b/front/src/Phaser/Entity/CustomizedCharacter.ts
deleted file mode 100644
index 8c25450f..00000000
--- a/front/src/Phaser/Entity/CustomizedCharacter.ts
+++ /dev/null
@@ -1,27 +0,0 @@
-import Container = Phaser.GameObjects.Container;
-import type { Scene } from "phaser";
-import Sprite = Phaser.GameObjects.Sprite;
-import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
-
-/**
- * A sprite of a customized character (used in the Customize Scene only)
- */
-export class CustomizedCharacter extends Container {
- private sprites: Phaser.GameObjects.Sprite[];
-
- public constructor(scene: Scene, x: number, y: number, layers: string[]) {
- super(scene, x, y);
- this.sprites = [];
- this.updateSprites(layers);
- }
-
- public updateSprites(layers: string[]): void {
- this.sprites = [];
- this.removeAll(true);
- for (const texture of layers) {
- const newSprite = new Sprite(this.scene, 0, 0, texture);
- this.sprites.push(newSprite);
- }
- this.add(this.sprites);
- }
-}
diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts
index 011f2ba5..eeb81933 100644
--- a/front/src/Phaser/Login/CustomizeScene.ts
+++ b/front/src/Phaser/Login/CustomizeScene.ts
@@ -8,7 +8,6 @@ import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { waScaleManager } from "../Services/WaScaleManager";
-import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { analyticsClient } from "../../Administration/AnalyticsClient";
import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
@@ -40,7 +39,6 @@ export class CustomizeScene extends AbstractCharacterScene {
private finishButton!: Button;
private selectedLayers: number[] = [0, 0, 0, 0, 0, 0];
- private containersRow: CustomizedCharacter[][] = [];
private layers: BodyResourceDescriptionInterface[][] = [];
private selectedBodyPartType?: CustomWokaBodyPart;
diff --git a/front/src/Phaser/Login/SelectCharacterScene.ts b/front/src/Phaser/Login/SelectCharacterScene.ts
index d2f1e8f4..aac34f77 100644
--- a/front/src/Phaser/Login/SelectCharacterScene.ts
+++ b/front/src/Phaser/Login/SelectCharacterScene.ts
@@ -149,7 +149,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
createCurrentPlayer(): void {
- console.log("CREATE CURRENT PLAYER");
for (let i = 0; i < this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
//check already exist texture