Refactoring connection to pass room info on connect

This commit is contained in:
David Négrier 2020-10-06 18:09:23 +02:00
parent 0b78eb6277
commit f542b117a8
8 changed files with 239 additions and 217 deletions

View File

@ -24,7 +24,6 @@ import {
ItemEventMessage, ItemEventMessage,
ViewportMessage, ViewportMessage,
ClientToServerMessage, ClientToServerMessage,
JoinRoomMessage,
ErrorMessage, ErrorMessage,
RoomJoinedMessage, RoomJoinedMessage,
ItemStateMessage, ItemStateMessage,
@ -33,17 +32,17 @@ import {
SilentMessage, SilentMessage,
WebRtcSignalToClientMessage, WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage, WebRtcSignalToServerMessage,
WebRtcStartMessage, WebRtcStartMessage,
WebRtcDisconnectMessage, WebRtcDisconnectMessage,
PlayGlobalMessage, PlayGlobalMessage,
} from "../Messages/generated/messages_pb"; } from "../Messages/generated/messages_pb";
import {UserMovesMessage} from "../Messages/generated/messages_pb"; import {UserMovesMessage} from "../Messages/generated/messages_pb";
import Direction = PositionMessage.Direction; import Direction = PositionMessage.Direction;
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils"; import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {HttpRequest, TemplatedApp} from "uWebSockets.js" import {TemplatedApp} from "uWebSockets.js"
import {parse} from "query-string"; import {parse} from "query-string";
import {cpuTracker} from "../Services/CpuTracker"; import {cpuTracker} from "../Services/CpuTracker";
import {adminApi} from "../Services/AdminApi"; import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void { function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
socket.batchedMessages.addPayload(payload); socket.batchedMessages.addPayload(payload);
@ -95,7 +94,7 @@ export class IoSocketController {
} }
private async getUserUuidFromToken(token: unknown): Promise<string> { private async getUserUuidFromToken(token: unknown): Promise<string> {
if (!token) { if (!token) {
throw new Error('An authentication error happened, a user tried to connect without a token.'); throw new Error('An authentication error happened, a user tried to connect without a token.');
} }
@ -137,8 +136,7 @@ export class IoSocketController {
} }
ioConnection() { ioConnection() {
this.app.ws('/room', { this.app.ws('/room/*', {
/* Options */ /* Options */
//compression: uWS.SHARED_COMPRESSOR, //compression: uWS.SHARED_COMPRESSOR,
maxPayloadLength: 16 * 1024 * 1024, maxPayloadLength: 16 * 1024 * 1024,
@ -147,7 +145,6 @@ export class IoSocketController {
upgrade: (res, req, context) => { upgrade: (res, req, context) => {
//console.log('An Http connection wants to become WebSocket, URL: ' + req.getUrl() + '!'); //console.log('An Http connection wants to become WebSocket, URL: ' + req.getUrl() + '!');
(async () => { (async () => {
/* Keep track of abortions */ /* Keep track of abortions */
const upgradeAborted = {aborted: false}; const upgradeAborted = {aborted: false};
@ -159,19 +156,32 @@ export class IoSocketController {
try { try {
const query = parse(req.getQuery()); const query = parse(req.getQuery());
const moderated = query.moderated || false; const roomId = req.getUrl().substr(6);
const roomId = query.roomId || null;
const token = query.token; const token = query.token;
const x = Number(query.x);
const y = Number(query.y);
const top = Number(query.top);
const bottom = Number(query.bottom);
const left = Number(query.left);
const right = Number(query.right);
const name = query.name;
if (typeof name !== 'string') {
throw new Error('Expecting name');
}
if (name === '') {
throw new Error('No empty name');
}
let characterLayers = query.characterLayers;
if (characterLayers === null) {
throw new Error('Expecting skin');
}
if (typeof characterLayers === 'string') {
characterLayers = [ characterLayers ];
}
const userUuid = await this.getUserUuidFromToken(token); const userUuid = await this.getUserUuidFromToken(token);
this.handleJoinRoom(client, message.getJoinroommessage() as JoinRoomMessage);
const isGranted = await adminApi.memberIsGrantedAccessToRoom(client.userUuid, roomId);
if (!isGranted) {
throw Error('Client cannot acces this ressource.');
}
if (upgradeAborted.aborted) { if (upgradeAborted.aborted) {
console.log("Ouch! Client disconnected before we could upgrade it!"); console.log("Ouch! Client disconnected before we could upgrade it!");
@ -184,7 +194,22 @@ export class IoSocketController {
// Data passed here is accessible on the "websocket" socket object. // Data passed here is accessible on the "websocket" socket object.
url: req.getUrl(), url: req.getUrl(),
token, token,
userUuid userUuid,
roomId,
name,
characterLayers,
position: {
x: x,
y: y,
direction: 'down',
moving: false
} as PointInterface,
viewport: {
top,
right,
bottom,
left
}
}, },
/* Spell these correctly */ /* Spell these correctly */
req.getHeader('sec-websocket-key'), req.getHeader('sec-websocket-key'),
@ -217,12 +242,34 @@ export class IoSocketController {
emitInBatch(client, payload); emitInBatch(client, payload);
} }
client.disconnecting = false; client.disconnecting = false;
client.name = ws.name;
client.characterLayers = ws.characterLayers;
client.roomId = ws.roomId;
this.sockets.set(client.userId, client); this.sockets.set(client.userId, client);
// Let's log server load when a user joins // Let's log server load when a user joins
this.nbClientsGauge.inc(); this.nbClientsGauge.inc();
console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)'); console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
// Let's join the room
this.handleJoinRoom(client, client.roomId, client.position, client.viewport, client.name, client.characterLayers);
/*const isGranted = await adminApi.memberIsGrantedAccessToRoom(client.userUuid, roomId);
if (!isGranted) {
throw Error('Client cannot acces this ressource.');
}*/
const setUserIdMessage = new SetUserIdMessage();
setUserIdMessage.setUserid(client.userId);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSetuseridmessage(setUserIdMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
}, },
message: (ws, arrayBuffer, isBinary): void => { message: (ws, arrayBuffer, isBinary): void => {
const client = ws as ExSocketInterface; const client = ws as ExSocketInterface;
@ -305,22 +352,12 @@ export class IoSocketController {
console.warn(message); console.warn(message);
} }
private async handleJoinRoom(client: ExSocketInterface, message: JoinRoomMessage): Promise<void> { private async handleJoinRoom(client: ExSocketInterface, roomId: string, position: PointInterface, viewport: ViewportInterface, name: string, characterLayers: string[]): Promise<void> {
try { try {
const roomId = message.getRoomid();
if (client.roomId === roomId) {
return;
}
//leave previous room
//this.leaveRoom(Client); // Useless now, there is only one room per connection
//join new previous room //join new previous room
const gameRoom = await this.joinRoom(client, roomId, ProtobufUtils.toPointInterface(message.getPosition() as PositionMessage)); const gameRoom = await this.joinRoom(client, roomId, position);
const things = gameRoom.setViewport(client, (message.getViewport() as ViewportMessage).toObject()); const things = gameRoom.setViewport(client, viewport);
const roomJoinedMessage = new RoomJoinedMessage(); const roomJoinedMessage = new RoomJoinedMessage();
@ -448,6 +485,7 @@ export class IoSocketController {
} }
} }
// Useless now, will be useful again if we allow editing details in game
private handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) { private handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = { const playerDetails = {
name: playerDetailsMessage.getName(), name: playerDetailsMessage.getName(),
@ -461,16 +499,6 @@ export class IoSocketController {
client.name = playerDetails.name; client.name = playerDetails.name;
client.characterLayers = playerDetails.characterLayers; client.characterLayers = playerDetails.characterLayers;
const setUserIdMessage = new SetUserIdMessage();
setUserIdMessage.setUserid(client.userId);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSetuseridmessage(setUserIdMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
} }
private handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) { private handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
@ -585,7 +613,7 @@ export class IoSocketController {
} }
private joinRoom(client : ExSocketInterface, roomId: string, position: PointInterface): GameRoom { private joinRoom(client : ExSocketInterface, roomId: string, position: PointInterface): GameRoom {
//join user in room //join user in room
this.nbClientsPerRoomGauge.inc({ room: roomId }); this.nbClientsPerRoomGauge.inc({ room: roomId });
client.roomId = roomId; client.roomId = roomId;

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@ -27,7 +27,7 @@
"google-protobuf": "^3.13.0", "google-protobuf": "^3.13.0",
"phaser": "^3.22.0", "phaser": "^3.22.0",
"queue-typescript": "^1.0.1", "queue-typescript": "^1.0.1",
"quill": "1.3.6", "quill": "^1.3.7",
"simple-peer": "^9.6.2", "simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0", "socket.io-client": "^2.3.0",
"webpack-require-http": "^0.4.3" "webpack-require-http": "^0.4.3"

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@ -1,6 +1,7 @@
import Axios from "axios"; import Axios from "axios";
import {API_URL} from "../Enum/EnvironmentVariable"; import {API_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection"; import {RoomConnection} from "./RoomConnection";
import {PositionInterface, ViewportInterface} from "./ConnexionModels";
interface LoginApiData { interface LoginApiData {
authToken: string authToken: string
@ -35,9 +36,9 @@ class ConnectionManager {
this.authToken = 'test'; this.authToken = 'test';
} }
public connectToRoomSocket(): Promise<RoomConnection> { public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
return new Promise<RoomConnection>((resolve, reject) => { return new Promise<RoomConnection>((resolve, reject) => {
const connection = new RoomConnection(this.authToken as string); const connection = new RoomConnection(this.authToken as string, roomId, name, characterLayers, position, viewport);
connection.onConnectError((error: object) => { connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying'); console.log('An error occurred while connecting to socket server. Retrying');
reject(error); reject(error);
@ -50,7 +51,7 @@ class ConnectionManager {
return new Promise<RoomConnection>((resolve, reject) => { return new Promise<RoomConnection>((resolve, reject) => {
setTimeout(() => { setTimeout(() => {
//todo: allow a way to break recurrsion? //todo: allow a way to break recurrsion?
this.connectToRoomSocket().then((connection) => resolve(connection)); this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
}, 4000 + Math.floor(Math.random() * 2000) ); }, 4000 + Math.floor(Math.random() * 2000) );
}); });
}); });

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@ -6,6 +6,7 @@ export enum EventMessage{
WEBRTC_SIGNAL = "webrtc-signal", WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal", WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
WEBRTC_START = "webrtc-start", WEBRTC_START = "webrtc-start",
START_ROOM = "start-room", // From server to client: list of all room users/groups/items
JOIN_ROOM = "join-room", // bi-directional JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // From client to server USER_POSITION = "user-position", // From client to server
USER_MOVED = "user-moved", // From server to client USER_MOVED = "user-moved", // From server to client

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@ -6,7 +6,7 @@ import {
GroupDeleteMessage, GroupDeleteMessage,
GroupUpdateMessage, GroupUpdateMessage,
ItemEventMessage, ItemEventMessage,
JoinRoomMessage, PlayGlobalMessage, PlayGlobalMessage,
PositionMessage, PositionMessage,
RoomJoinedMessage, RoomJoinedMessage,
ServerToClientMessage, ServerToClientMessage,
@ -30,7 +30,7 @@ import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
import { import {
EventMessage, EventMessage,
GroupCreatedUpdatedMessageInterface, ItemEventMessageInterface, GroupCreatedUpdatedMessageInterface, ItemEventMessageInterface,
MessageUserJoined, PlayGlobalMessageInterface, MessageUserJoined, PlayGlobalMessageInterface, PositionInterface,
RoomJoinedMessageInterface, RoomJoinedMessageInterface,
ViewportInterface, WebRtcDisconnectMessageInterface, ViewportInterface, WebRtcDisconnectMessageInterface,
WebRtcSignalReceivedMessageInterface, WebRtcSignalReceivedMessageInterface,
@ -48,9 +48,25 @@ export class RoomConnection implements RoomConnection {
RoomConnection.websocketFactory = websocketFactory; RoomConnection.websocketFactory = websocketFactory;
} }
public constructor(token: string) { /**
*
* @param token A JWT token containing the UUID of the user
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
*/
public constructor(token: string, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://'); let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://');
url += '?token='+token; url += '/room/'+roomId
url += '?token='+encodeURIComponent(token);
url += '&name='+encodeURIComponent(name);
for (let layer of characterLayers) {
url += '&characterLayers='+encodeURIComponent(layer);
}
url += '&x='+Math.floor(position.x);
url += '&y='+Math.floor(position.y);
url += '&top='+Math.floor(viewport.top);
url += '&bottom='+Math.floor(viewport.bottom);
url += '&left='+Math.floor(viewport.left);
url += '&right='+Math.floor(viewport.right);
if (RoomConnection.websocketFactory) { if (RoomConnection.websocketFactory) {
this.socket = RoomConnection.websocketFactory(url); this.socket = RoomConnection.websocketFactory(url);
@ -106,11 +122,11 @@ export class RoomConnection implements RoomConnection {
items[item.getItemid()] = JSON.parse(item.getStatejson()); items[item.getItemid()] = JSON.parse(item.getStatejson());
} }
this.resolveJoinRoom({ this.dispatch(EventMessage.START_ROOM, {
users, users,
groups, groups,
items items
}) });
} else if (message.hasSetuseridmessage()) { } else if (message.hasSetuseridmessage()) {
this.userId = (message.getSetuseridmessage() as SetUserIdMessage).getUserid(); this.userId = (message.getSetuseridmessage() as SetUserIdMessage).getUserid();
} else if (message.hasErrormessage()) { } else if (message.hasErrormessage()) {
@ -159,29 +175,6 @@ export class RoomConnection implements RoomConnection {
this.socket?.close(); this.socket?.close();
} }
private resolveJoinRoom!: (value?: (RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface> | undefined)) => void;
public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean, viewport: ViewportInterface): Promise<RoomJoinedMessageInterface> {
const promise = new Promise<RoomJoinedMessageInterface>((resolve, reject) => {
this.resolveJoinRoom = resolve;
const positionMessage = this.toPositionMessage(startX, startY, direction, moving);
const viewportMessage = this.toViewportMessage(viewport);
const joinRoomMessage = new JoinRoomMessage();
joinRoomMessage.setRoomid(roomId);
joinRoomMessage.setPosition(positionMessage);
joinRoomMessage.setViewport(viewportMessage);
//console.log('Sending position ', positionMessage.getX(), positionMessage.getY());
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setJoinroommessage(joinRoomMessage);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
})
return promise;
}
private toPositionMessage(x : number, y : number, direction : string, moving: boolean): PositionMessage { private toPositionMessage(x : number, y : number, direction : string, moving: boolean): PositionMessage {
const positionMessage = new PositionMessage(); const positionMessage = new PositionMessage();
positionMessage.setX(Math.floor(x)); positionMessage.setX(Math.floor(x));
@ -337,6 +330,13 @@ export class RoomConnection implements RoomConnection {
this.socket.addEventListener('open', callback) this.socket.addEventListener('open', callback)
} }
/**
* Triggered when we receive all the details of a room (users, groups, ...)
*/
public onStartRoom(callback: (event: RoomJoinedMessageInterface) => void): void {
this.onMessage(EventMessage.START_ROOM, callback);
}
public sendWebrtcSignal(signal: unknown, receiverId: number) { public sendWebrtcSignal(signal: unknown, receiverId: number) {
const webRtcSignal = new WebRtcSignalToServerMessage(); const webRtcSignal = new WebRtcSignalToServerMessage();
webRtcSignal.setReceiverid(receiverId); webRtcSignal.setReceiverid(receiverId);

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@ -107,7 +107,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
private simplePeer!: SimplePeer; private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager; private GlobalMessageManager!: GlobalMessageManager;
private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager; private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
private connectionPromise!: Promise<RoomConnection>
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>; private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void; private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
// A promise that will resolve when the "create" method is called (signaling loading is ended) // A promise that will resolve when the "create" method is called (signaling loading is ended)
@ -206,106 +205,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
loadAllLayers(this.load); loadAllLayers(this.load);
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
this.connection = connection;
this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: UserMovedMessage) => {
const position = message.getPosition();
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
position: ProtobufClientUtils.toPointInterface(position)
}
this.updatePlayerPosition(messageUserMoved);
});
connection.onUserLeft((userId: number) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: number) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
const key = 'somekey'+Math.round(Math.random()*10000);
const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
this.scene.add(key, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
window.removeEventListener('resize', this.onResizeCallback);
})
connection.onActionableEvent((message => {
const item = this.actionableItems.get(message.itemId);
if (item === undefined) {
console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
return;
}
item.fire(message.event, message.state, message.parameters);
}));
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeerInterface) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
return connection;
});
} }
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving. // FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -617,6 +516,133 @@ export class GameScene extends Phaser.Scene implements CenterListener {
this.connection.setSilent(true); this.connection.setSilent(true);
} }
}); });
const camera = this.cameras.main;
connectionManager.connectToRoomSocket(
this.RoomId,
gameManager.getPlayerName(),
gameManager.getCharacterSelected(),
{
x: this.startX,
y: this.startY
},
{
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((connection : RoomConnection) => {
this.connection = connection;
//this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(roomJoinedMessage);
});
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: UserMovedMessage) => {
const position = message.getPosition();
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
position: ProtobufClientUtils.toPointInterface(position)
}
this.updatePlayerPosition(messageUserMoved);
});
connection.onUserLeft((userId: number) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: number) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
const key = 'somekey'+Math.round(Math.random()*10000);
const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
this.scene.add(key, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
window.removeEventListener('resize', this.onResizeCallback);
})
connection.onActionableEvent((message => {
const item = this.actionableItems.get(message.itemId);
if (item === undefined) {
console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
return;
}
item.fire(message.event, message.state, message.parameters);
}));
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeerInterface) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
return connection;
});
} }
private switchLayoutMode(): void { private switchLayoutMode(): void {
@ -787,32 +813,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
//create collision //create collision
this.createCollisionWithPlayer(); this.createCollisionWithPlayer();
this.createCollisionObject(); this.createCollisionObject();
//join room
this.connectionPromise.then((connection: RoomConnection) => {
const camera = this.cameras.main;
connection.joinARoom(this.RoomId,
this.startX,
this.startY,
PlayerAnimationNames.WalkDown,
false, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(roomJoinedMessage);
});
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
});
} }
pushPlayerPosition(event: HasMovedEvent) { pushPlayerPosition(event: HasMovedEvent) {
@ -983,7 +983,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
type: "InitUserPositionEvent", type: "InitUserPositionEvent",
event: usersPosition event: usersPosition
}); });
} }
/** /**

View File

@ -1893,7 +1893,7 @@ extend-shallow@^3.0.0, extend-shallow@^3.0.2:
assign-symbols "^1.0.0" assign-symbols "^1.0.0"
is-extendable "^1.0.1" is-extendable "^1.0.1"
extend@^3.0.1, extend@^3.0.2: extend@^3.0.2:
version "3.0.2" version "3.0.2"
resolved "https://registry.yarnpkg.com/extend/-/extend-3.0.2.tgz#f8b1136b4071fbd8eb140aff858b1019ec2915fa" resolved "https://registry.yarnpkg.com/extend/-/extend-3.0.2.tgz#f8b1136b4071fbd8eb140aff858b1019ec2915fa"
integrity sha512-fjquC59cD7CyW6urNXK0FBufkZcoiGG80wTuPujX590cB5Ttln20E2UB4S/WARVqhXffZl2LNgS+gQdPIIim/g== integrity sha512-fjquC59cD7CyW6urNXK0FBufkZcoiGG80wTuPujX590cB5Ttln20E2UB4S/WARVqhXffZl2LNgS+gQdPIIim/g==
@ -3871,15 +3871,15 @@ quill-delta@^3.6.2:
extend "^3.0.2" extend "^3.0.2"
fast-diff "1.1.2" fast-diff "1.1.2"
quill@1.3.6: quill@^1.3.7:
version "1.3.6" version "1.3.7"
resolved "https://registry.yarnpkg.com/quill/-/quill-1.3.6.tgz#99f4de1fee85925a0d7d4163b6d8328f23317a4d" resolved "https://registry.yarnpkg.com/quill/-/quill-1.3.7.tgz#da5b2f3a2c470e932340cdbf3668c9f21f9286e8"
integrity sha512-K0mvhimWZN6s+9OQ249CH2IEPZ9JmkFuCQeHAOQax3EZ2nDJ3wfGh59mnlQaZV2i7u8eFarx6wAtvQKgShojug== integrity sha512-hG/DVzh/TiknWtE6QmWAF/pxoZKYxfe3J/d/+ShUWkDvvkZQVTPeVmUJVu1uE6DDooC4fWTiCLh84ul89oNz5g==
dependencies: dependencies:
clone "^2.1.1" clone "^2.1.1"
deep-equal "^1.0.1" deep-equal "^1.0.1"
eventemitter3 "^2.0.3" eventemitter3 "^2.0.3"
extend "^3.0.1" extend "^3.0.2"
parchment "^1.1.4" parchment "^1.1.4"
quill-delta "^3.6.2" quill-delta "^3.6.2"

View File

@ -38,12 +38,6 @@ message SetPlayerDetailsMessage {
repeated string characterLayers = 2; repeated string characterLayers = 2;
} }
message JoinRoomMessage {
string roomId = 1;
PositionMessage position = 2;
ViewportMessage viewport = 3;
}
message UserMovesMessage { message UserMovesMessage {
PositionMessage position = 1; PositionMessage position = 1;
ViewportMessage viewport = 2; ViewportMessage viewport = 2;
@ -56,7 +50,6 @@ message WebRtcSignalToServerMessage {
message ClientToServerMessage { message ClientToServerMessage {
oneof message { oneof message {
JoinRoomMessage joinRoomMessage = 1;
UserMovesMessage userMovesMessage = 2; UserMovesMessage userMovesMessage = 2;
SilentMessage silentMessage = 3; SilentMessage silentMessage = 3;
ViewportMessage viewportMessage = 4; ViewportMessage viewportMessage = 4;