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@@ -19,6 +19,7 @@ export class GameManager {
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private characterLayers: string[] | null;
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private companion: string | null;
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private startRoom!: Room;
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private cameraSetup?: { video: unknown; audio: unknown };
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currentGameSceneName: string | null = null;
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// Note: this scenePlugin is the scenePlugin of the EntryScene. We should always provide a key in methods called on this scenePlugin.
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private scenePlugin!: Phaser.Scenes.ScenePlugin;
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@@ -27,6 +28,7 @@ export class GameManager {
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this.playerName = localUserStore.getName();
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this.characterLayers = localUserStore.getCharacterLayers();
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this.companion = localUserStore.getCompanion();
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this.cameraSetup = localUserStore.getCameraSetup();
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}
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public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
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@@ -39,12 +41,17 @@ export class GameManager {
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this.playerName = res.headers['bstlyusername'];
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}
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if (!this.playerName) {
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//If player name was not set show login scene with player name
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//If Room si not public and Auth was not set, show login scene to authenticate user (OpenID - SSO - Anonymous)
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if (!this.playerName || (this.startRoom.authenticationMandatory && !localUserStore.getAuthToken())) {
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return LoginSceneName;
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} else if (!this.characterLayers || !this.characterLayers.length) {
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return SelectCharacterSceneName;
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} else {
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} else if (this.cameraSetup == undefined) {
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return EnableCameraSceneName;
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} else {
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this.activeMenuSceneAndHelpCameraSettings();
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return this.startRoom.key;
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}
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}
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@@ -90,7 +97,14 @@ export class GameManager {
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public goToStartingMap(): void {
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console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
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this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
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this.activeMenuSceneAndHelpCameraSettings();
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}
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/**
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* @private
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* @return void
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*/
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private activeMenuSceneAndHelpCameraSettings(): void {
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if (
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!localUserStore.getHelpCameraSettingsShown() &&
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(!get(requestedMicrophoneState) || !get(requestedCameraState))
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@@ -137,6 +151,10 @@ export class GameManager {
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if (this.currentGameSceneName === null) throw "No current scene id set!";
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return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
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}
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public get currentStartedRoom() {
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return this.startRoom;
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}
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}
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export const gameManager = new GameManager();
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