Adding Outline capabilities and a ActionableItem notion.
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@@ -33,10 +33,6 @@ export class Player extends Character implements CurrentGamerInterface {
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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this.setPipeline(OutlinePipeline.KEY);
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this.pipeline.setFloat2('uTextureSize',
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this.texture.getSourceImage().width, this.texture.getSourceImage().height);
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}
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moveUser(delta: number): void {
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