Fix collides

This commit is contained in:
GRL 2021-06-24 12:10:44 +02:00
parent 2f282e3469
commit dcc7f2a686

View File

@ -1170,21 +1170,19 @@ ${escapedMessage}
createCollisionWithPlayer() { createCollisionWithPlayer() {
//add collision layer //add collision layer
for (const phaserLayer of this.gameMap.phaserLayers) { for (const phaserLayer of this.gameMap.phaserLayers) {
if (phaserLayer.type == "tilelayer") { this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => { //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) });
phaserLayer.setCollisionByProperty({collides: true});
if (DEBUG_MODE) {
//debug code to see the collision hitbox of the object in the top layer
phaserLayer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
}); });
phaserLayer.setCollisionByProperty({collides: true});
if (DEBUG_MODE) {
//debug code to see the collision hitbox of the object in the top layer
phaserLayer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
});
}
//});
} }
//});
} }
} }