diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 28c8423a..3d76dd72 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -1170,21 +1170,19 @@ ${escapedMessage} createCollisionWithPlayer() { //add collision layer for (const phaserLayer of this.gameMap.phaserLayers) { - if (phaserLayer.type == "tilelayer") { - this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => { - //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) + this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => { + //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) + }); + phaserLayer.setCollisionByProperty({collides: true}); + if (DEBUG_MODE) { + //debug code to see the collision hitbox of the object in the top layer + phaserLayer.renderDebug(this.add.graphics(), { + tileColor: null, //non-colliding tiles + collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, + faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges }); - phaserLayer.setCollisionByProperty({collides: true}); - if (DEBUG_MODE) { - //debug code to see the collision hitbox of the object in the top layer - phaserLayer.renderDebug(this.add.graphics(), { - tileColor: null, //non-colliding tiles - collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, - faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges - }); - } - //}); } + //}); } }