Adding a new SelectCharacterScene
Taking what was done in the LoginScene regarding character selection and putting it in its own scene. Also, making character selection possible via the keyboard.
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@@ -3,25 +3,25 @@ import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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export const PLAYER_RESOURCES: Array<any> = [
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png"/*, x: 128, y: 32*/},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png"/*, x: 32, y: 64*/},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png"/*, x: 64, y: 64*/},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png"/*, x: 96, y: 64*/},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png"/*, x: 128, y: 64*/},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png"/*, x: 32, y: 96*/},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png"/*, x: 64, y: 96*/},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png"/*, x: 96, y: 96*/},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png"/*, x: 128, y: 96*/},
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png"/*, x: 32, y: 128*/},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png"/*, x: 64, y: 128*/},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png"/*, x: 96, y: 128*/},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"/*, x: 128, y: 128*/}
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];
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export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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