Merge pull request #127 from thecodingmachine/remove_dead_code
Removing dead code from previous messaging system
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commit
a0ce57e582
@ -87,29 +87,6 @@ export interface ListMessageUserPositionInterface {
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listUsersPosition: Array<MessageUserPosition>;
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}
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class ListMessageUserPosition {
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roomId: string;
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listUsersPosition: Array<MessageUserPosition>;
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constructor(roomId: string, data: any) {
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this.roomId = roomId;
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this.listUsersPosition = new Array<MessageUserPosition>();
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data.forEach((userPosition: any) => {
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this.listUsersPosition.push(new MessageUserPosition(
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userPosition.userId,
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new Point(
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userPosition.position.x,
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userPosition.position.y,
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userPosition.position.direction,
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userPosition.position.moving
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),
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userPosition.name,
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userPosition.character
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));
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});
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}
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}
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export interface PositionInterface {
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x: number,
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y: number
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@ -134,8 +111,6 @@ export interface ConnectionInterface {
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sharePosition(x: number, y: number, direction: string, moving: boolean): void;
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positionOfAllUser(): void;
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/*webrtc*/
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sendWebrtcSignal(signal: any, roomId: string, userId?: string, receiverId?: string): void;
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@ -187,7 +162,6 @@ export class Connection implements ConnectionInterface {
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*/
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connectSocketServer(): Promise<ConnectionInterface>{
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//listen event
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this.positionOfAllUser();
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this.disconnectServer();
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this.errorMessage();
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this.groupUpdatedOrCreated();
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@ -256,43 +230,19 @@ export class Connection implements ConnectionInterface {
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this.socket.emit(EventMessage.USER_POSITION, point);
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}
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/**
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* The data sent is an array with information for each user :
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* [
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* {
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* userId: <string>,
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* position: {
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* x : <number>,
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* y : <number>,
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* direction: <string>,
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* moving: <bool>
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* }
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* },
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* ...
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* ]
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**/
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positionOfAllUser(): void {
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this.socket.on(EventMessage.USER_POSITION, (message: string) => {
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let dataList = message;
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let UserPositions : Array<any> = Object.values(dataList);
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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});
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}
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onUserJoins(): void {
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private onUserJoins(): void {
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this.socket.on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => {
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this.GameManager.onUserJoins(message);
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});
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}
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onUserMoved(): void {
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private onUserMoved(): void {
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this.socket.on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => {
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this.GameManager.onUserMoved(message);
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});
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}
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onUserLeft(): void {
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private onUserLeft(): void {
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this.socket.on(EventMessage.USER_LEFT, (userId: string) => {
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this.GameManager.onUserLeft(userId);
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});
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@ -328,13 +278,13 @@ export class Connection implements ConnectionInterface {
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return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback);
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}
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errorMessage(): void {
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private errorMessage(): void {
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this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
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console.error(EventMessage.MESSAGE_ERROR, message);
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})
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}
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disconnectServer(): void {
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private disconnectServer(): void {
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this.socket.on(EventMessage.CONNECT_ERROR, () => {
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this.GameManager.switchToDisconnectedScene();
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});
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@ -13,10 +13,10 @@ import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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export enum StatusGameManagerEnum {
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/*export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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CURRENT_USER_CREATED = 2
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}
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}*/
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export interface HasMovedEvent {
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direction: string;
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@ -31,7 +31,7 @@ export interface MapObject {
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}
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export class GameManager {
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status: number;
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//status: number;
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private ConnectionInstance: Connection;
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private currentGameScene: GameScene;
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private playerName: string;
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@ -39,7 +39,7 @@ export class GameManager {
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private characterUserSelected: string;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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//this.status = StatusGameManagerEnum.IN_PROGRESS;
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}
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connect(name: string, characterUserSelected : string) {
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@ -70,11 +70,11 @@ export class GameManager {
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/**
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* Permit to create player in started room
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*/
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createCurrentPlayer(): void {
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/*createCurrentPlayer(): void {
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//Get started room send by the backend
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this.currentGameScene.createCurrentPlayer();
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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//this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}*/
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joinRoom(sceneKey: string, startX: number, startY: number, direction: string, moving: boolean){
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this.ConnectionInstance.joinARoom(sceneKey, startX, startY, direction, moving);
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@ -98,22 +98,6 @@ export class GameManager {
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this.currentGameScene.removePlayer(userId);
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}
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/**
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* Share position in game
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* @param ListMessageUserPosition
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* @deprecated
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*/
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shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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try {
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this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
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} catch (e) {
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console.error(e);
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}
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}
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initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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// Shall we wait for room to be loaded?
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/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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@ -130,9 +114,9 @@ export class GameManager {
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* Share group position in game
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*/
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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}*/
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try {
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this.currentGameScene.shareGroupPosition(groupPositionMessage)
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} catch (e) {
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@ -141,9 +125,9 @@ export class GameManager {
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}
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deleteGroup(groupId: string): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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}*/
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try {
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this.currentGameScene.deleteGroup(groupId)
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} catch (e) {
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@ -145,7 +145,7 @@ export class GameScene extends Phaser.Scene {
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this.MapPlayers = this.physics.add.group({ immovable: true });
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//notify game manager can to create currentUser in map
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this.GameManager.createCurrentPlayer();
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this.createCurrentPlayer();
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//initialise camera
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this.initCamera();
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@ -362,49 +362,6 @@ export class GameScene extends Phaser.Scene {
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})
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}
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/**
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* Share position in scene
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* @param UsersPosition
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* @deprecated
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*/
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shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void {
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this.updateOrCreateMapPlayer(UsersPosition);
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}
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/**
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* Create new player and clean the player on the map
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* @param UsersPosition
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*/
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updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>){
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if(!this.CurrentPlayer){
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return;
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}
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let currentPlayerId = this.GameManager.getPlayerId();
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//add or create new user
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UsersPosition.forEach((userPosition : MessageUserPositionInterface) => {
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if(userPosition.userId === currentPlayerId){
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return;
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}
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let player = this.findPlayerInMap(userPosition.userId);
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if(!player){
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this.addPlayer(userPosition);
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}else{
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player.updatePosition(userPosition.position);
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}
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});
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//clean map
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this.MapPlayers.getChildren().forEach((player: GamerInterface) => {
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if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){
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return;
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}
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player.destroy();
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this.MapPlayers.remove(player);
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});
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}
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public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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if(!this.CurrentPlayer){
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console.error('Cannot initiate users list because map is not loaded yet')
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