Update Companion Scene for mobile
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front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
125
front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
@ -0,0 +1,125 @@
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<style>
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#selectCompanionScene {
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background: #0000;
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/*border: 1px solid #ebeeee;*/
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border-radius: 6px;
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margin: 10px auto 0;
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color: #ebeeee;
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max-height: 40vh;
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overflow: scroll;
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max-width: 300px;
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width: 40vw;
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}
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#selectCompanionScene h1 {
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background-image: linear-gradient(top, #f1f3f3, #d4dae0);
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border-bottom: 1px solid #a6abaf;
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border-radius: 6px 6px 0 0;
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box-sizing: border-box;
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color: #727678;
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display: block;
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height: 43px;
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padding-top: 10px;
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margin: 0;
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text-align: center;
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text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
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}
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#selectCompanionScene input {
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font-size: 70%;
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background: linear-gradient(top, #d6d7d7, #dee0e0);
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border: 1px solid #a1a3a3;
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border-radius: 4px;
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box-shadow: 0 1px #fff;
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box-sizing: border-box;
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color: #696969;
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height: 30px;
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transition: box-shadow 0.3s;
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width: 100%;
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text-align: center;
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}
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#selectCompanionScene section {
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margin: 10px;
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}
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#selectCompanionScene section.action {
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text-align: center;
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margin: 0;
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margin-top: 20vh;
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}
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#selectCompanionScene button {
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margin: 10px 4px;
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background-color: black;;
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color: #ebeeee;
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border-radius: 7px;
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padding-bottom: 4px;
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width: 100px;
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}
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#selectCompanionScene button#selectCompanionSceneFormCancel {
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background-color: #aca6a600;
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color: #292929;
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}
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#selectCompanionScene section h6,
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#selectCompanionScene section h5{
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margin: 1px;
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}
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#selectCompanionScene section.text-center{
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text-align: center;
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}
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#selectCompanionScene section a{
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font-size: 14px;
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text-decoration: underline;
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color: #ebeeee;
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}
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#selectCompanionScene section a:hover{
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font-weight: 700;
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}
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#selectCompanionScene section p{
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text-align: left;
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font-size: 8px;
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margin: 10px 10px;
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}
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#selectCompanionScene section p.err{
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color: red;
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text-align: center;
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}
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#selectCompanionScene section p.info{
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display: none;
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text-align: center;
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}
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#selectCompanionScene section input#selectCompanionSceneLink{
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background-color: #a1a3a3;
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}
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#selectCompanionScene section img{
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width: 160px;
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margin: 20px 0;
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}
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#selectCompanionScene section button.selectCharacterButton{
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position: absolute;
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top: 20vh;
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margin: 0;
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width: 25px;
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}
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#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
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left: 1vw;
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}
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#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
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right: 1vw;
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}
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#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
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font-size: 14px;
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width: auto;
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margin-top: -2px;
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background-color: #ffd700;
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color: black;
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}
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</style>
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<form id="selectCompanionScene" hidden>
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<section class="text-center">
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<h5>Select your WOKA</h5>
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<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
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<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
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</section>
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<section class="action">
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<a herf="#" id="selectCompanionSceneFormBack">Back</a>
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<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
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</section>
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</form>
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@ -169,6 +169,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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private defineSetupPlayer(numero: number){
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const deltaX = 30;
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const deltaY = 2;
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let [playerX, playerY] = this.getCharacterPosition();
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let playerVisible = true;
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let playerScale = 1.5;
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@ -177,24 +178,28 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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playerVisible = false;
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}
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if( numero === (this.currentSelectUser + 1) ){
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playerY -= deltaY;
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playerX += deltaX;
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser + 2) ){
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playerY -= deltaY;
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playerX += (deltaX * 2);
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser - 1) ){
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playerY -= deltaY;
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playerX -= deltaX;
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playerScale = 0.8;
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playserOpactity = 0.6;
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playerVisible = true;
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}
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if( numero === (this.currentSelectUser - 2) ){
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playerY -= deltaY;
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playerX -= (deltaX * 2);
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playerScale = 0.8;
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playserOpactity = 0.6;
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@ -3,13 +3,13 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import { addLoader } from "../Components/Loader";
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import { gameManager} from "../Game/GameManager";
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import { ResizableScene } from "./ResizableScene";
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import { TextField } from "../Components/TextField";
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import { EnableCameraSceneName } from "./EnableCameraScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
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import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import { MenuScene } from "../Menu/MenuScene";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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@ -19,19 +19,15 @@ enum LoginTextures {
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mainFont = "main_font"
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}
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const selectCompanionSceneKey = 'selectCompanionScene';
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export class SelectCompanionScene extends ResizableScene {
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private logo!: Image;
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private textField!: TextField;
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private pressReturnField!: TextField;
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private readonly nbCharactersPerRow = 7;
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private selectedRectangle!: Rectangle;
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private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
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private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
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private companionModels: Array<CompanionResourceDescriptionInterface> = [];
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private confirmTouchArea!: Rectangle;
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private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
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private currentCompanion = 0;
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constructor() {
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super({
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@ -42,208 +38,221 @@ export class SelectCompanionScene extends ResizableScene {
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preload() {
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addLoader(this);
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this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
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getAllCompanionResources(this.load).forEach(model => {
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this.companionModels.push(model);
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});
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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addLoader(this);
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}
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create() {
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const middleX = this.getMiddleX();
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this.selectCompanionSceneElement = this.add.dom(middleX, 0).createFromCache(selectCompanionSceneKey);
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MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
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this.selectCompanionSceneElement.addListener('click');
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this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
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event.preventDefault();
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if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
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this.moveToLeft();
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}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
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this.moveToRight();
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}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
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this.nextScene();
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}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
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this._nextScene();
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}
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});
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
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const confirmTouchAreaY = 115 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow);
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this.pressReturnField = new TextField(
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this,
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this.game.renderer.width / 2,
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confirmTouchAreaY,
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'Touch here\n\n or \n\n press enter to start'
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);
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this.confirmTouchArea = this.add
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.rectangle(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
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.setInteractive()
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.on("pointerdown", this.nextScene.bind(this));
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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// input events
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this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
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this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
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this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
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this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
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this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
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this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
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this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
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if(localUserStore.getCompanion()){
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const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
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if(companionIndex > -1 || companionIndex < this.companions.length){
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this.currentCompanion = companionIndex;
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this.selectedCompanion = this.companions[companionIndex];
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}
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}
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localUserStore.setCompanion(null);
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gameManager.setCompanion(null);
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this.createCurrentCompanion();
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this.selectCompanion(this.getCompanionIndex());
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this.updateSelectedCompanion();
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}
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update(time: number, delta: number): void {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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private jumpToPreviousRow(): void {
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const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
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if (index >= 0) {
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this.selectCompanion(index);
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}
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}
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private jumpToNextRow(): void {
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const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
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if (index < this.companions.length) {
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this.selectCompanion(index);
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}
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}
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private selectPrevious(): void {
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const index = this.companions.indexOf(this.selectedCompanion);
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this.selectCompanion(index - 1);
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}
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private selectNext(): void {
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const index = this.companions.indexOf(this.selectedCompanion);
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this.selectCompanion(index + 1);
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}
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private selectCompanion(index?: number): void {
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if (typeof index === 'undefined') {
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index = this.companions.indexOf(this.selectedCompanion);
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}
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// make sure index is inside possible range
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index = Math.min(this.companions.length - 1, Math.max(0, index));
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if (this.selectedCompanion === this.companions[index]) {
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return;
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}
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this.selectedCompanion.anims.pause();
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this.selectedCompanion = this.companions[index];
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this.redrawSelectedRectangle();
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const model = this.companionModels[index];
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if (model !== null) {
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this.selectedCompanion.anims.play(model.name);
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}
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}
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private redrawSelectedRectangle(): void {
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this.selectedRectangle.setVisible(true);
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this.selectedRectangle.setX(this.selectedCompanion.x);
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this.selectedRectangle.setY(this.selectedCompanion.y);
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this.selectedRectangle.setSize(32, 32);
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}
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private storeCompanionSelection(): string|null {
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const index = this.companions.indexOf(this.selectedCompanion);
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const model = this.companionModels[index];
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const companion = model === null ? null : model.name;
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localUserStore.setCompanion(companion);
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return companion;
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const middleX = this.getMiddleX();
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this.tweens.add({
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targets: this.selectCompanionSceneElement,
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x: middleX,
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duration: 1000,
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ease: 'Power3'
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});
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}
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private nextScene(): void {
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const companion = this.storeCompanionSelection();
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localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
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gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
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this._nextScene();
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}
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private _nextScene(){
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// next scene
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this.scene.stop(SelectCompanionSceneName);
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gameManager.setCompanion(companion);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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this.scene.remove(SelectCompanionSceneName);
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}
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private createCurrentCompanion(): void {
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for (let i = 0; i < this.companionModels.length; i++) {
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const companionResource = this.companionModels[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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const [x, y] = this.getCharacterPosition(col, row);
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let name = "null";
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if (companionResource !== null) {
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name = companionResource.name;
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}
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const companion = this.physics.add.sprite(x, y, name, 0);
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companion.setBounce(0.2);
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companion.setCollideWorldBounds(true);
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if (companionResource !== null) {
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const companionResource = this.companionModels[i]
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const [middleX, middleY] = this.getCompanionPosition();
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const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
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this.setUpCompanion(companion, i);
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this.anims.create({
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key: name,
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frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
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key: companionResource.name,
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frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
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frameRate: 10,
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repeat: -1
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});
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}
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companion.setInteractive().on("pointerdown", () => {
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this.selectCompanion(i);
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this.currentCompanion = i;
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this.updateSelectedCompanion();
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});
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this.companions.push(companion);
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}
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this.selectedCompanion = this.companions[0];
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}
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private getCharacterPosition(x: number, y: number): [number, number] {
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return [
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this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
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y * 32 + 90
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];
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this.selectedCompanion = this.companions[this.currentCompanion];
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}
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public onResize(ev: UIEvent): void {
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this.textField.x = this.game.renderer.width / 2;
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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this.moveCompanion();
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for (let i = 0; i < this.companionModels.length; i++) {
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const middleX = this.getMiddleX();
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this.tweens.add({
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targets: this.selectCompanionSceneElement,
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x: middleX,
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duration: 1000,
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ease: 'Power3'
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});
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}
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private updateSelectedCompanion(): void {
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this.selectedCompanion?.anims.pause();
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const companion = this.companions[this.currentCompanion];
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companion.play(this.companionModels[this.currentCompanion].name);
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this.selectedCompanion = companion;
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}
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private moveCompanion(){
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for(let i = 0; i < this.companions.length; i++){
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const companion = this.companions[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
companion.x = x;
|
||||
companion.y = y;
|
||||
this.setUpCompanion(companion, i);
|
||||
}
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
this.redrawSelectedRectangle();
|
||||
private moveToLeft(){
|
||||
if(this.currentCompanion === 0){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion -= 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private getCompanionIndex(): number {
|
||||
const companion = localUserStore.getCompanion();
|
||||
|
||||
if (companion === null) {
|
||||
return 0;
|
||||
private moveToRight(){
|
||||
if(this.currentCompanion === (this.companions.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion += 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
return this.companionModels.findIndex(model => model !== null && model.name === companion);
|
||||
private defineSetupCompanion(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [companionX, companionY] = this.getCompanionPosition();
|
||||
let companionVisible = true;
|
||||
let companionScale = 1.5;
|
||||
let companionOpactity = 1;
|
||||
if( this.currentCompanion !== numero ){
|
||||
companionVisible = false;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX += deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX += (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCompanionPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
companion.setVisible( companionVisible );
|
||||
companion.setScale(companionScale, companionScale);
|
||||
companion.setAlpha(companionOpactity);
|
||||
companion.setX(companionX);
|
||||
companion.setY(companionY);
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.selectCompanionSceneElement
|
||||
&& this.selectCompanionSceneElement.node
|
||||
&& this.selectCompanionSceneElement.node.getBoundingClientRect().width > 0
|
||||
? (this.selectCompanionSceneElement.node.getBoundingClientRect().width / 4)
|
||||
: 150
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user