cleaner approach to disable activatablesManager distance check if space-event
This commit is contained in:
@@ -9,4 +9,7 @@ export interface UserInputHandlerInterface {
|
||||
handlePointerUpEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
|
||||
handlePointerDownEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
|
||||
handleSpaceKeyUpEvent: (event: Event) => Event;
|
||||
|
||||
addSpaceEventListener: (callback: Function) => void;
|
||||
removeSpaceEventListner: (callback: Function) => void;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user