made the player pushable by other models
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@ -103,6 +103,10 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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let eventList = this.userInputManager.getEventListForGameTick();
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this.player.move(eventList);
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this.otherPlayers.getChildren().forEach((otherPlayer: NonPlayer) => {
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otherPlayer.setVelocity(20, 5);
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})
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}
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sharedUserPosition(data: []): void {
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@ -8,7 +8,7 @@ export class Player extends PlayableCaracter{
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, Textures.Player, 26);
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this.setImmovable(false);
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this.setImmovable(false); //the current player model should be push away by other players to prevent conflict
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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}
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