Merge pull request #1476 from thecodingmachine/fixCustomWoka

FIX: added another catch case for default model
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Kharhamel 2021-09-21 17:45:31 +02:00 committed by GitHub
commit ccea46fe2b
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@ -10,6 +10,7 @@ import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager"; import { waScaleManager } from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js"; import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore"; import { isSilentStore } from "../../Stores/MediaStore";
import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
const playerNameY = -25; const playerNameY = -25;
@ -57,10 +58,17 @@ export abstract class Character extends Container {
this.sprites = new Map<string, Sprite>(); this.sprites = new Map<string, Sprite>();
//textures are inside a Promise in case they need to be lazyloaded before use. //textures are inside a Promise in case they need to be lazyloaded before use.
texturesPromise.then((textures) => { texturesPromise
this.addTextures(textures, frame); .then((textures) => {
this.invisible = false; this.addTextures(textures, frame);
}); this.invisible = false;
})
.catch(() => {
return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
this.addTextures(textures, frame);
this.invisible = false;
});
});
this.playerName = new Text(scene, 0, playerNameY, name, { this.playerName = new Text(scene, 0, playerNameY, name, {
fontFamily: '"Press Start 2P"', fontFamily: '"Press Start 2P"',