Refactor to include connexion
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@ -1,3 +1,5 @@
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import {GameManagerInterface} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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import {API_URL} from "./Enum/EnvironmentVariable";
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@ -70,8 +72,11 @@ export class Connexion {
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email : string;
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startedRoom : string;
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constructor(email : string) {
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GameManager: GameManagerInterface;
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constructor(email : string, GameManager: GameManagerInterface) {
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this.email = email;
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this.GameManager = GameManager;
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Axios.post(`${API_URL}/login`, {email: email})
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.then((res) => {
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this.token = res.data.token;
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@ -87,9 +92,8 @@ export class Connexion {
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this.joinARoom(this.startedRoom);
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//share your first position
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this.sharePosition(0, 0);
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this.sharePosition(this.startedRoom, 0, 0);
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//create listen event to get all data user shared by the back
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this.positionOfAllUser();
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this.errorMessage();
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@ -114,8 +118,8 @@ export class Connexion {
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* @param x
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* @param y
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*/
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sharePosition(x : number, y : number){
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let messageUserPosition = new MessageUserPosition(this.email, this.startedRoom, new Point(x, y));
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sharePosition(roomId : string, x : number, y : number){
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let messageUserPosition = new MessageUserPosition(this.email, roomId, new Point(x, y));
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this.socket.emit('user-position', messageUserPosition.toString());
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}
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@ -135,8 +139,10 @@ export class Connexion {
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**/
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positionOfAllUser(){
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this.socket.on("user-position", (message : string) => {
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//TODO show all user in map
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console.info("user-position", message);
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let data = JSON.parse(message);
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data.forEach((UserPositions : any) => {
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this.GameManager.sharedUserPosition(UserPositions);
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});
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});
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}
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@ -1,7 +1,9 @@
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 2;
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export {
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API_URL,
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RESOLUTION
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RESOLUTION,
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ROOM
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}
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@ -1,5 +1,5 @@
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {MapManagerInterface} from "./MapManager";
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export interface CameraManagerInterface {
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31
front/src/Phaser/Game/GameManager.ts
Normal file
31
front/src/Phaser/Game/GameManager.ts
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@ -0,0 +1,31 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion} from "../../Connexion";
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export let ConnexionInstance : Connexion;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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sharedUserPosition(UserPositions: any): void;
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}
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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constructor() {
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this.configureGame();
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ConnexionInstance = new Connexion("test@gmail.com", this);
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}
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push(newGame);
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});
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}
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sharedUserPosition(UserPositions: any) {
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let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
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Game.sharedUserPosition(UserPositions)
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}
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}
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@ -1,12 +1,19 @@
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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export class GameScene extends Phaser.Scene {
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export interface GameSceneInterface extends Phaser.Scene {
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RoomId : string;
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sharedUserPosition(data : []): void;
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}
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export class GameScene extends Phaser.Scene implements GameSceneInterface{
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private MapManager : MapManagerInterface;
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RoomId : string;
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constructor() {
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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super({
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key: "GameScene"
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});
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this.RoomId = RoomId;
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}
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//hook preload scene
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@ -32,4 +39,9 @@ export class GameScene extends Phaser.Scene {
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update(dt: number): void {
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this.MapManager.update();
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}
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sharedUserPosition(data: []): void {
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//TODO share position of all user
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//console.log("sharedUserPosition", data);
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}
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}
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@ -1,6 +1,7 @@
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameScene, GameSceneInterface} from "./GameScene";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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@ -16,6 +17,7 @@ export interface MapManagerInterface {
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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Scene: GameSceneInterface;
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update(): void;
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}
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export class MapManager implements MapManagerInterface{
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@ -32,12 +34,12 @@ export class MapManager implements MapManagerInterface{
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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Scene: Phaser.Scene;
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: Phaser.Scene){
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constructor(scene: GameSceneInterface){
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this.Scene = scene;
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//initalise map
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@ -1,12 +1,16 @@
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import {MapManagerInterface} from "./MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
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import {MapManagerInterface} from "../Game/MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
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import {Connexion} from "../../Connexion";
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import {GameSceneInterface} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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export class Player extends Phaser.GameObjects.Sprite{
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MapManager : MapManagerInterface;
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PlayerValue : string;
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Connexion: Connexion;
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constructor(
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Scene : Phaser.Scene,
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Scene : GameSceneInterface,
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x : number,
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y : number,
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MapManager: MapManagerInterface,
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@ -69,6 +73,14 @@ export class Player extends Phaser.GameObjects.Sprite{
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}
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if(!haveMove){
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playAnimation(this, PlayerAnimationNames.None);
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}else{
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this.sharePosition();
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}
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}
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private sharePosition(){
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if(ConnexionInstance) {
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ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y);
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}
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}
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@ -1,15 +1,16 @@
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameScene} from "./Phaser/GameScene";
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import {Connexion} from "./Connexion";
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import {GameManager} from "./Phaser/Game/GameManager";
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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let gameManager = new GameManager();
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const config: GameConfig = {
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title: "Office game",
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width: window.innerWidth / RESOLUTION,
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height: window.innerHeight / RESOLUTION,
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parent: "game",
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scene: [GameScene],
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scene: gameManager.GameScenes,
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zoom: RESOLUTION,
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};
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@ -18,5 +19,3 @@ let game = new Phaser.Game(config);
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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const connexion = new Connexion("test@gmail.com");
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