Merge pull request #129 from thecodingmachine/rework_login_scene
Adding a new SelectCharacterScene
This commit is contained in:
commit
bab833760d
3
front/.gitignore
vendored
3
front/.gitignore
vendored
@ -1,3 +1,6 @@
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/node_modules/
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/dist/bundle.js
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/yarn-error.log
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/dist/webpack.config.js
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/dist/webpack.config.js.map
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/dist/src
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@ -2,8 +2,9 @@
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export class TextInput extends Phaser.GameObjects.BitmapText {
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private underLineLength = 10;
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private underLine: Phaser.GameObjects.Text;
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
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super(scene, x, y, 'main_font', '', 32);
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
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super(scene, x, y, 'main_font', text, 32);
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this.scene.add.existing(this);
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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@ -17,6 +18,7 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
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}
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onChange(this.text);
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});
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}
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@ -38,6 +40,4 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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getText(): string {
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return this.text;
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}
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}
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@ -3,25 +3,25 @@ import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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export const PLAYER_RESOURCES: Array<any> = [
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
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{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
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{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
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{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},
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{name: "male4", img: "resources/characters/pipoya/Male 09-1.png"/*, x: 128, y: 32*/},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
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{name: "male5", img: "resources/characters/pipoya/Male 10-3.png"/*, x: 32, y: 64*/},
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{name: "male6", img: "resources/characters/pipoya/Male 17-2.png"/*, x: 64, y: 64*/},
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{name: "male7", img: "resources/characters/pipoya/Male 18-1.png"/*, x: 96, y: 64*/},
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{name: "male8", img: "resources/characters/pipoya/Male 16-4.png"/*, x: 128, y: 64*/},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
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{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png"/*, x: 32, y: 96*/},
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{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png"/*, x: 64, y: 96*/},
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{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png"/*, x: 96, y: 96*/},
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{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png"/*, x: 128, y: 96*/},
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
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{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png"/*, x: 32, y: 128*/},
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{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png"/*, x: 64, y: 128*/},
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{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png"/*, x: 96, y: 128*/},
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"/*, x: 128, y: 128*/}
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];
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export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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@ -6,12 +6,11 @@ import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connection";
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import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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//playButton = "play_button",
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icon = "icon",
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mainFont = "main_font"
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}
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@ -19,19 +18,18 @@ enum LoginTextures {
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export class LoginScene extends Phaser.Scene {
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private nameInput: TextInput;
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private textField: TextField;
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private playButton: ClickButton;
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private infoTextField: TextField;
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private pressReturnField: TextField;
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private logo: Image;
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private selectedRectangle: Rectangle;
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private selectedPlayer: Phaser.Physics.Arcade.Sprite;
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private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private name: string;
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constructor() {
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super({
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key: LoginSceneName
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});
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if (window.localStorage) {
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this.name = window.localStorage.getItem('playerName') ?? '';
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}
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}
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preload() {
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@ -56,13 +54,16 @@ export class LoginScene extends Phaser.Scene {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.textField.setOrigin(0.5).setCenterAlign()
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this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
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this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4, this.name,(text: string) => {
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this.name = text;
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if (window.localStorage) {
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window.localStorage.setItem('playerName', text);
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}
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});
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
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this.pressReturnField.setOrigin(0.5).setCenterAlign()
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this.selectedRectangle = this.add.rectangle(32, 32, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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@ -70,100 +71,24 @@ export class LoginScene extends Phaser.Scene {
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
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this.input.keyboard.on('keyup-ENTER', () => {
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let name = this.nameInput.getText();
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if (name === '') {
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if (this.name === '') {
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return
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}
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return this.login(name);
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this.login(this.name);
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});
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/*create user*/
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this.createCurrentPlayer();
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cypressAsserter.initFinished();
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}
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update(time: number, delta: number): void {
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if (this.nameInput.getText() == '') {
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if (this.name == '') {
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this.pressReturnField.setVisible(false);
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} else {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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}
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private async login(name: string) {
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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let instanceAndMapUrl = this.findMapUrl();
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if (instanceAndMapUrl !== null) {
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let [mapUrl, instance] = instanceAndMapUrl;
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let key = gameManager.loadMap(mapUrl, this.scene, instance);
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this.scene.start(key);
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return mapUrl;
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} else {
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// If we do not have a map address in the URL, let's ask the server for a start map.
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return gameManager.loadStartMap().then((scene : any) => {
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if (!scene) {
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return;
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}
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let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
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this.scene.start(key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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/**
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* Returns the map URL and the instance from the current URL
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*/
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private findMapUrl(): [string, string]|null {
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let path = window.location.pathname;
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if (!path.startsWith('/_/')) {
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return null;
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}
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let instanceAndMap = path.substr(3);
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let firstSlash = instanceAndMap.indexOf('/');
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if (firstSlash === -1) {
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return null;
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}
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let instance = instanceAndMap.substr(0, firstSlash);
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return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
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}
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Map: Phaser.Tilemaps.Tilemap;
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initAnimation(): void {
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throw new Error("Method not implemented.");
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}
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createCurrentPlayer(): void {
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for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
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let playerResource = PLAYER_RESOURCES[i];
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let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
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player.setBounce(0.2);
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player.setCollideWorldBounds(true);
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this.anims.create({
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key: playerResource.name,
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frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
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frameRate: 10,
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repeat: -1
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});
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player.setInteractive().on("pointerdown", () => {
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this.selectedPlayer.anims.pause();
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this.selectedRectangle.setY(player.y);
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this.selectedRectangle.setX(player.x);
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player.play(playerResource.name);
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this.selectedPlayer = player;
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});
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this.players.push(player);
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}
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this.selectedPlayer = this.players[0];
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this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
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private login(name: string): void {
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this.scene.start(SelectCharacterSceneName, { name } as SelectCharacterSceneInitDataInterface);
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}
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}
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214
front/src/Phaser/Login/SelectCharacterScene.ts
Normal file
214
front/src/Phaser/Login/SelectCharacterScene.ts
Normal file
@ -0,0 +1,214 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon",
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mainFont = "main_font"
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}
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export interface SelectCharacterSceneInitDataInterface {
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name: string
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}
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export class SelectCharacterScene extends Phaser.Scene {
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private readonly nbCharactersPerRow = 4;
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private textField: TextField;
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private pressReturnField: TextField;
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private logo: Image;
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private loginName: string;
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private selectedRectangle: Rectangle;
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private selectedRectangleXPos = 0; // Number of the character selected in the rows
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private selectedRectangleYPos = 0; // Number of the character selected in the columns
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private selectedPlayer: Phaser.Physics.Arcade.Sprite;
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private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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constructor() {
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super({
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key: SelectCharacterSceneName
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});
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}
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init({ name }: SelectCharacterSceneInitDataInterface) {
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this.loginName = name;
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}
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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//add player png
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PLAYER_RESOURCES.forEach((playerResource: any) => {
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this.load.spritesheet(
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playerResource.name,
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playerResource.img,
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{frameWidth: 32, frameHeight: 32}
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);
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});
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}
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
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this.textField.setOrigin(0.5).setCenterAlign()
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 230, 'Press enter to start');
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this.pressReturnField.setOrigin(0.5).setCenterAlign()
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let rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
|
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this.input.keyboard.on('keyup-ENTER', () => {
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return this.login(this.loginName);
|
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});
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||||
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this.input.keyboard.on('keydown-RIGHT', () => {
|
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if (this.selectedRectangleXPos < this.nbCharactersPerRow - 1) {
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this.selectedRectangleXPos++;
|
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}
|
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this.updateSelectedPlayer();
|
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});
|
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this.input.keyboard.on('keydown-LEFT', () => {
|
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if (this.selectedRectangleXPos > 0) {
|
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this.selectedRectangleXPos--;
|
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}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
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if (this.selectedRectangleYPos < Math.ceil(PLAYER_RESOURCES.length / this.nbCharactersPerRow) - 1) {
|
||||
this.selectedRectangleYPos++;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
if (this.selectedRectangleYPos > 0) {
|
||||
this.selectedRectangleYPos--;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
|
||||
/*create user*/
|
||||
this.createCurrentPlayer();
|
||||
|
||||
if (window.localStorage) {
|
||||
let playerNumberStr: string = window.localStorage.getItem('selectedPlayer') ?? '0';
|
||||
let playerNumber: number = Number(playerNumberStr);
|
||||
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
||||
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private async login(name: string) {
|
||||
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
let instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
let [mapUrl, instance] = instanceAndMapUrl;
|
||||
let key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key);
|
||||
return mapUrl;
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((scene : any) => {
|
||||
if (!scene) {
|
||||
return;
|
||||
}
|
||||
let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
|
||||
this.scene.start(key);
|
||||
return scene;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the map URL and the instance from the current URL
|
||||
*/
|
||||
private findMapUrl(): [string, string]|null {
|
||||
let path = window.location.pathname;
|
||||
if (!path.startsWith('/_/')) {
|
||||
return null;
|
||||
}
|
||||
let instanceAndMap = path.substr(3);
|
||||
let firstSlash = instanceAndMap.indexOf('/');
|
||||
if (firstSlash === -1) {
|
||||
return null;
|
||||
}
|
||||
let instance = instanceAndMap.substr(0, firstSlash);
|
||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
||||
let playerResource = PLAYER_RESOURCES[i];
|
||||
|
||||
let col = i % this.nbCharactersPerRow;
|
||||
let row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
let [x, y] = this.getCharacterPosition(col, row);
|
||||
let player = this.physics.add.sprite(x, y, playerResource.name, playerResource.name);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
player.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleXPos = col;
|
||||
this.selectedRectangleYPos = row;
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.players.push(player);
|
||||
}
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCharacterPosition(x: number, y: number): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
|
||||
y * 32 + 90
|
||||
];
|
||||
}
|
||||
|
||||
private updateSelectedPlayer(): void {
|
||||
this.selectedPlayer.anims.pause();
|
||||
let [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||
this.selectedRectangle.setX(x);
|
||||
this.selectedRectangle.setY(y);
|
||||
let playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||
let player = this.players[playerNumber];
|
||||
player.play(PLAYER_RESOURCES[playerNumber].name);
|
||||
this.selectedPlayer = player;
|
||||
if (window.localStorage) {
|
||||
window.localStorage.setItem('selectedPlayer', String(playerNumber));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,5 @@
|
||||
import {Textures} from "../Game/GameScene";
|
||||
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
frameRate: number;
|
||||
repeat: number;
|
||||
frameModel: string; //todo use an enum
|
||||
frameStart: number;
|
||||
frameEnd: number;
|
||||
}
|
||||
|
||||
export enum PlayerAnimationNames {
|
||||
WalkDown = 'down',
|
||||
WalkLeft = 'left',
|
||||
@ -16,34 +7,4 @@ export enum PlayerAnimationNames {
|
||||
WalkRight = 'right',
|
||||
}
|
||||
|
||||
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
|
||||
return [{
|
||||
key: `${name}-${PlayerAnimationNames.WalkDown}`,
|
||||
frameModel: name,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
|
||||
frameModel: name,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkRight}`,
|
||||
frameModel: name,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkUp}`,
|
||||
frameModel: name,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}];
|
||||
};
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {getPlayerAnimations, PlayerAnimationNames} from "./Animation";
|
||||
import {PlayerAnimationNames} from "./Animation";
|
||||
import {GameScene, Textures} from "../Game/GameScene";
|
||||
import {MessageUserPositionInterface, PointInterface} from "../../Connection";
|
||||
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
@ -17,6 +17,16 @@ export interface GamerInterface extends PlayableCaracter{
|
||||
say(text : string) : void;
|
||||
}
|
||||
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
frameRate: number;
|
||||
repeat: number;
|
||||
frameModel: string; //todo use an enum
|
||||
frameStart: number;
|
||||
frameEnd: number;
|
||||
}
|
||||
|
||||
|
||||
export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
|
||||
userId: string;
|
||||
userInputManager: UserInputManager;
|
||||
@ -49,7 +59,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
}
|
||||
|
||||
private initAnimation(): void {
|
||||
getPlayerAnimations(this.PlayerTexture).forEach(d => {
|
||||
this.getPlayerAnimations(this.PlayerTexture).forEach(d => {
|
||||
this.scene.anims.create({
|
||||
key: d.key,
|
||||
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
|
||||
@ -59,6 +69,38 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
})
|
||||
}
|
||||
|
||||
private getPlayerAnimations(name: string): AnimationData[] {
|
||||
return [{
|
||||
key: `${name}-${PlayerAnimationNames.WalkDown}`,
|
||||
frameModel: name,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
|
||||
frameModel: name,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkRight}`,
|
||||
frameModel: name,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkUp}`,
|
||||
frameModel: name,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}];
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
//if user client on shift, camera and player speed
|
||||
let direction = null;
|
||||
|
@ -5,13 +5,14 @@ import {cypressAsserter} from "./Cypress/CypressAsserter";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {gameManager} from "./Phaser/Game/GameManager";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
|
||||
const config: GameConfig = {
|
||||
title: "Office game",
|
||||
width: window.innerWidth / RESOLUTION,
|
||||
height: window.innerHeight / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [LoginScene, ReconnectingScene],
|
||||
scene: [LoginScene, SelectCharacterScene, ReconnectingScene],
|
||||
zoom: RESOLUTION,
|
||||
physics: {
|
||||
default: "arcade",
|
||||
|
Loading…
Reference in New Issue
Block a user