Adding a warning when editing a map locally.
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@ -9,6 +9,7 @@ import {
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BatchToPusherMessage,
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BatchToPusherRoomMessage,
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EmoteEventMessage,
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ErrorMessage,
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JoinRoomMessage,
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SubToPusherRoomMessage,
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VariableMessage,
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@ -24,6 +25,7 @@ import { mapFetcher } from "../Services/MapFetcher";
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import { VariablesManager } from "../Services/VariablesManager";
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import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
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import { LocalUrlError } from "../Services/LocalUrlError";
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import { emitErrorOnRoomSocket } from "../Services/MessageHelpers";
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export type ConnectCallback = (user: User, group: Group) => void;
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export type DisconnectCallback = (user: User, group: Group) => void;
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@ -452,10 +454,16 @@ export class GameRoom {
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// If we are trying to load a local URL, we are probably in test mode.
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// In this case, let's bypass the server-side checks completely.
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// FIXME: find a way to send a warning to the client side
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// FIXME: find a way to send a warning to the client side
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// FIXME: find a way to send a warning to the client side
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// FIXME: find a way to send a warning to the client side
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// Note: we run this message inside a setTimeout so that the room listeners can have time to connect.
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setTimeout(() => {
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for (const roomListener of this.roomListeners) {
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emitErrorOnRoomSocket(
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roomListener,
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"You are loading a local map. If you use the scripting API in this map, please be aware that server-side checks and variable persistence is disabled."
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);
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}
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}, 1000);
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const variablesManager = new VariablesManager(this.roomUrl, null);
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variablesManager
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.init()
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