Merge pull request #666 from thecodingmachine/disablepipeline
Removing pipeline related code
This commit is contained in:
commit
a6a66c7789
@ -43,8 +43,9 @@ export class ActionableItem {
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}
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}
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this.isSelectable = true;
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this.isSelectable = true;
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if (this.sprite.pipeline) {
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if (this.sprite.pipeline) {
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this.sprite.setPipeline(OutlinePipeline.KEY);
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// Commented out to try to fix MacOS issue
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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/*this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
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}
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}
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}
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}
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@ -56,7 +57,8 @@ export class ActionableItem {
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return;
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return;
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}
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}
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this.isSelectable = false;
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this.isSelectable = false;
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this.sprite.resetPipeline();
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// Commented out to try to fix MacOS issue
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//this.sprite.resetPipeline();
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}
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}
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/**
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/**
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@ -93,10 +93,11 @@ const config: GameConfig = {
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},
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},
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callbacks: {
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callbacks: {
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postBoot: game => {
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postBoot: game => {
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const renderer = game.renderer;
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// Commented out to try to fix MacOS bug
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/*const renderer = game.renderer;
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if (renderer instanceof WebGLRenderer) {
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if (renderer instanceof WebGLRenderer) {
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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}*/
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}
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}
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}
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}
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};
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};
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