Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
@@ -4,7 +4,6 @@
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let gameScene = gameManager.getCurrentGameScene();
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let HTMLShareLink: HTMLInputElement;
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let expandedMapCopyright = false;
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let expandedTilesetCopyright = false;
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@@ -38,35 +37,9 @@
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}
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}
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})
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function copyLink() {
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HTMLShareLink.select();
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document.execCommand('copy');
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}
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async function shareLink() {
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const shareData = {url: location.toString()};
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try {
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await navigator.share(shareData);
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} catch (err) {
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console.error('Error: ' + err);
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copyLink();
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}
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}
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</script>
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<div class="about-room-main">
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<section class="share-url not-mobile">
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<h3>Share the link of the room !</h3>
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<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
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<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
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</section>
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<section class="is-mobile">
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<h3>Share the link of the room !</h3>
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<input type="hidden" readonly bind:this={HTMLShareLink} value={location.toString()}>
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
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</section>
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<h2>Information on the map</h2>
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<section class="container-overflow">
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<h3>{mapName}</h3>
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@@ -93,24 +66,6 @@
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div.about-room-main {
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height: calc(100% - 56px);
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section.share-url {
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text-align: center;
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margin-bottom: 20px;
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input {
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width: 85%;
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border-radius: 32px;
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padding: 3px;
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}
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input::selection {
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background-color: #209cee;
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}
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}
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section.is-mobile {
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display: none;
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}
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h2, h3 {
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width: 100%;
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text-align: center;
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@@ -126,21 +81,11 @@
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margin: 0;
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padding: 0;
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overflow-y: auto;
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}
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}
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}
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@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
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div.about-room-main {
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section.share-url.not-mobile {
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display: none;
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}
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section.is-mobile {
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display: block;
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text-align: center;
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margin-bottom: 20px;
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}
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section.container-overflow {
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height: calc(100% - 120px);
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}
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@@ -1,8 +1,8 @@
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<script lang="ts">
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let HTMLShareLink: HTMLInputElement;
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function copyLink() {
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HTMLShareLink.select();
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const input: HTMLInputElement = document.getElementById('input-share-link') as HTMLInputElement;
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input.focus();
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input.select();
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document.execCommand('copy');
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}
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@@ -22,12 +22,12 @@
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<section class="container-overflow">
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<section class="share-url not-mobile">
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<h3>Share the link of the room !</h3>
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<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
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<input type="text" readonly id="input-share-link" value={location.toString()}>
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<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
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</section>
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<section class="is-mobile">
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<h3>Share the link of the room !</h3>
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<input type="hidden" readonly bind:this={HTMLShareLink} value={location.toString()}>
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<input type="hidden" readonly id="input-share-link" value={location.toString()}>
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
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</section>
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</section>
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@@ -227,7 +227,7 @@ class ConnectionManager {
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, []);
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this.localUser = new LocalUser(data.userUuid, [], data.email);
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this.authToken = data.authToken;
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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@@ -315,7 +315,7 @@ class ConnectionManager {
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}
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}
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const { authToken, userUuid, textures, email, username } = await Axios.get(`${PUSHER_URL}/login-callback`, {
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params: { code, nonce, token },
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}).then((res) => res.data);
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localUserStore.setAuthToken(authToken);
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this.localUser = new LocalUser(userUuid, textures, email);
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+30
-20
@@ -14,7 +14,7 @@ export interface RoomRedirect {
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export class Room {
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public readonly id: string;
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public readonly isPublic: boolean;
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private _authenticationMandatory: boolean = DISABLE_ANONYMOUS as boolean;
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private _authenticationMandatory: boolean = DISABLE_ANONYMOUS;
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private _iframeAuthentication?: string = OPID_LOGIN_SCREEN_PROVIDER;
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private _mapUrl: string | undefined;
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private _textures: CharacterTexture[] | undefined;
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@@ -89,27 +89,37 @@ export class Room {
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}
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private async getMapDetail(): Promise<MapDetail | RoomRedirect> {
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const result = await Axios.get(`${PUSHER_URL}/map`, {
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params: {
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playUri: this.roomUrl.toString(),
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authToken: localUserStore.getAuthToken(),
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},
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});
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try {
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const result = await Axios.get(`${PUSHER_URL}/map`, {
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params: {
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playUri: this.roomUrl.toString(),
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authToken: localUserStore.getAuthToken(),
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},
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});
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const data = result.data;
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if (data.redirectUrl) {
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return {
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redirectUrl: data.redirectUrl as string,
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};
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const data = result.data;
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if (data.redirectUrl) {
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return {
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redirectUrl: data.redirectUrl as string,
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};
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}
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console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
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this._mapUrl = data.mapUrl;
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this._textures = data.textures;
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this._group = data.group;
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this._authenticationMandatory = data.authenticationMandatory || DISABLE_ANONYMOUS;
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this._iframeAuthentication = data.iframeAuthentication || OPID_LOGIN_SCREEN_PROVIDER;
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this._contactPage = data.contactPage || CONTACT_URL;
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return new MapDetail(data.mapUrl, data.textures);
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} catch (e) {
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console.error("Error => getMapDetail", e, e.response);
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//TODO fix me and manage Error class
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if (e.response?.data === "Token decrypted error") {
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localUserStore.setAuthToken(null);
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window.location.assign("/login");
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}
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throw e;
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}
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console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
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this._mapUrl = data.mapUrl;
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this._textures = data.textures;
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this._group = data.group;
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this._authenticationMandatory = data.authenticationMandatory || (DISABLE_ANONYMOUS as boolean);
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this._iframeAuthentication = data.iframeAuthentication || OPID_LOGIN_SCREEN_PROVIDER;
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this._contactPage = data.contactPage || CONTACT_URL;
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return new MapDetail(data.mapUrl, data.textures);
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}
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/**
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@@ -23,7 +23,7 @@ export const CONTACT_URL = process.env.CONTACT_URL || undefined;
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export const PROFILE_URL = process.env.PROFILE_URL || undefined;
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export const POSTHOG_API_KEY: string = (process.env.POSTHOG_API_KEY as string) || "";
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export const POSTHOG_URL = process.env.POSTHOG_URL || undefined;
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export const DISABLE_ANONYMOUS = process.env.DISABLE_ANONYMOUS || false;
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export const DISABLE_ANONYMOUS: boolean = process.env.DISABLE_ANONYMOUS === "true";
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export const OPID_LOGIN_SCREEN_PROVIDER = process.env.OPID_LOGIN_SCREEN_PROVIDER;
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export const isMobile = (): boolean => window.innerWidth <= 800 || window.innerHeight <= 600;
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@@ -88,6 +88,7 @@ import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { get } from "svelte/store";
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import { contactPageStore } from "../../Stores/MenuStore";
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import { GameMapProperties } from "./GameMapProperties";
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import SpriteSheetFile = Phaser.Loader.FileTypes.SpriteSheetFile;
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@@ -295,7 +296,8 @@ export class GameScene extends DirtyScene {
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}
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//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
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if (this.preloading) {
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//if SpriteSheetFile (WOKA file) don't display error and give an access for user
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if (this.preloading && !(file instanceof SpriteSheetFile)) {
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//remove loader in progress
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removeLoader(this);
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@@ -91,6 +91,7 @@ export function checkSubMenuToShow() {
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}
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subMenusStore.removeMenu(SubMenusInterface.aboutRoom);
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subMenusStore.removeMenu(SubMenusInterface.invite);
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}
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export const customMenuIframe = new Map<string, { url: string; allowApi: boolean }>();
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