Merge branch 'develop' of github.com:thecodingmachine/workadventure

This commit is contained in:
_Bastler
2021-11-17 09:28:11 +01:00
14 changed files with 90 additions and 98 deletions
@@ -4,7 +4,6 @@
let gameScene = gameManager.getCurrentGameScene();
let HTMLShareLink: HTMLInputElement;
let expandedMapCopyright = false;
let expandedTilesetCopyright = false;
@@ -38,35 +37,9 @@
}
}
})
function copyLink() {
HTMLShareLink.select();
document.execCommand('copy');
}
async function shareLink() {
const shareData = {url: location.toString()};
try {
await navigator.share(shareData);
} catch (err) {
console.error('Error: ' + err);
copyLink();
}
}
</script>
<div class="about-room-main">
<section class="share-url not-mobile">
<h3>Share the link of the room !</h3>
<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
</section>
<section class="is-mobile">
<h3>Share the link of the room !</h3>
<input type="hidden" readonly bind:this={HTMLShareLink} value={location.toString()}>
<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
</section>
<h2>Information on the map</h2>
<section class="container-overflow">
<h3>{mapName}</h3>
@@ -93,24 +66,6 @@
div.about-room-main {
height: calc(100% - 56px);
section.share-url {
text-align: center;
margin-bottom: 20px;
input {
width: 85%;
border-radius: 32px;
padding: 3px;
}
input::selection {
background-color: #209cee;
}
}
section.is-mobile {
display: none;
}
h2, h3 {
width: 100%;
text-align: center;
@@ -126,21 +81,11 @@
margin: 0;
padding: 0;
overflow-y: auto;
}
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
div.about-room-main {
section.share-url.not-mobile {
display: none;
}
section.is-mobile {
display: block;
text-align: center;
margin-bottom: 20px;
}
section.container-overflow {
height: calc(100% - 120px);
}
@@ -1,8 +1,8 @@
<script lang="ts">
let HTMLShareLink: HTMLInputElement;
function copyLink() {
HTMLShareLink.select();
const input: HTMLInputElement = document.getElementById('input-share-link') as HTMLInputElement;
input.focus();
input.select();
document.execCommand('copy');
}
@@ -22,12 +22,12 @@
<section class="container-overflow">
<section class="share-url not-mobile">
<h3>Share the link of the room !</h3>
<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
<input type="text" readonly id="input-share-link" value={location.toString()}>
<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
</section>
<section class="is-mobile">
<h3>Share the link of the room !</h3>
<input type="hidden" readonly bind:this={HTMLShareLink} value={location.toString()}>
<input type="hidden" readonly id="input-share-link" value={location.toString()}>
<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
</section>
</section>
+2 -2
View File
@@ -227,7 +227,7 @@ class ConnectionManager {
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
this.localUser = new LocalUser(data.userUuid, []);
this.localUser = new LocalUser(data.userUuid, [], data.email);
this.authToken = data.authToken;
if (!isBenchmark) {
// In benchmark, we don't have a local storage.
@@ -315,7 +315,7 @@ class ConnectionManager {
}
}
const { authToken, userUuid, textures, email, username } = await Axios.get(`${PUSHER_URL}/login-callback`, {
params: { code, nonce, token },
params: { code, nonce, token, playUri: this.currentRoom?.key },
}).then((res) => res.data);
localUserStore.setAuthToken(authToken);
this.localUser = new LocalUser(userUuid, textures, email);
+30 -20
View File
@@ -14,7 +14,7 @@ export interface RoomRedirect {
export class Room {
public readonly id: string;
public readonly isPublic: boolean;
private _authenticationMandatory: boolean = DISABLE_ANONYMOUS as boolean;
private _authenticationMandatory: boolean = DISABLE_ANONYMOUS;
private _iframeAuthentication?: string = OPID_LOGIN_SCREEN_PROVIDER;
private _mapUrl: string | undefined;
private _textures: CharacterTexture[] | undefined;
@@ -89,27 +89,37 @@ export class Room {
}
private async getMapDetail(): Promise<MapDetail | RoomRedirect> {
const result = await Axios.get(`${PUSHER_URL}/map`, {
params: {
playUri: this.roomUrl.toString(),
authToken: localUserStore.getAuthToken(),
},
});
try {
const result = await Axios.get(`${PUSHER_URL}/map`, {
params: {
playUri: this.roomUrl.toString(),
authToken: localUserStore.getAuthToken(),
},
});
const data = result.data;
if (data.redirectUrl) {
return {
redirectUrl: data.redirectUrl as string,
};
const data = result.data;
if (data.redirectUrl) {
return {
redirectUrl: data.redirectUrl as string,
};
}
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
this._mapUrl = data.mapUrl;
this._textures = data.textures;
this._group = data.group;
this._authenticationMandatory = data.authenticationMandatory || DISABLE_ANONYMOUS;
this._iframeAuthentication = data.iframeAuthentication || OPID_LOGIN_SCREEN_PROVIDER;
this._contactPage = data.contactPage || CONTACT_URL;
return new MapDetail(data.mapUrl, data.textures);
} catch (e) {
console.error("Error => getMapDetail", e, e.response);
//TODO fix me and manage Error class
if (e.response?.data === "Token decrypted error") {
localUserStore.setAuthToken(null);
window.location.assign("/login");
}
throw e;
}
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
this._mapUrl = data.mapUrl;
this._textures = data.textures;
this._group = data.group;
this._authenticationMandatory = data.authenticationMandatory || (DISABLE_ANONYMOUS as boolean);
this._iframeAuthentication = data.iframeAuthentication || OPID_LOGIN_SCREEN_PROVIDER;
this._contactPage = data.contactPage || CONTACT_URL;
return new MapDetail(data.mapUrl, data.textures);
}
/**
+1 -1
View File
@@ -23,7 +23,7 @@ export const CONTACT_URL = process.env.CONTACT_URL || undefined;
export const PROFILE_URL = process.env.PROFILE_URL || undefined;
export const POSTHOG_API_KEY: string = (process.env.POSTHOG_API_KEY as string) || "";
export const POSTHOG_URL = process.env.POSTHOG_URL || undefined;
export const DISABLE_ANONYMOUS = process.env.DISABLE_ANONYMOUS || false;
export const DISABLE_ANONYMOUS: boolean = process.env.DISABLE_ANONYMOUS === "true";
export const OPID_LOGIN_SCREEN_PROVIDER = process.env.OPID_LOGIN_SCREEN_PROVIDER;
export const isMobile = (): boolean => window.innerWidth <= 800 || window.innerHeight <= 600;
+3 -1
View File
@@ -88,6 +88,7 @@ import { analyticsClient } from "../../Administration/AnalyticsClient";
import { get } from "svelte/store";
import { contactPageStore } from "../../Stores/MenuStore";
import { GameMapProperties } from "./GameMapProperties";
import SpriteSheetFile = Phaser.Loader.FileTypes.SpriteSheetFile;
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@@ -295,7 +296,8 @@ export class GameScene extends DirtyScene {
}
//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
if (this.preloading) {
//if SpriteSheetFile (WOKA file) don't display error and give an access for user
if (this.preloading && !(file instanceof SpriteSheetFile)) {
//remove loader in progress
removeLoader(this);
+1
View File
@@ -91,6 +91,7 @@ export function checkSubMenuToShow() {
}
subMenusStore.removeMenu(SubMenusInterface.aboutRoom);
subMenusStore.removeMenu(SubMenusInterface.invite);
}
export const customMenuIframe = new Map<string, { url: string; allowApi: boolean }>();