Fix linting errors
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748f0fc81f
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@ -38,7 +38,6 @@ import {
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PlayerDetailsUpdatedMessage,
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GroupUsersUpdateMessage,
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LockGroupPromptMessage,
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RoomMessage,
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} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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@ -224,7 +224,6 @@ export class GameScene extends DirtyScene {
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private firstCameraUpdateSent: boolean = false;
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private currentPlayerGroupId?: number;
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private showVoiceIndicatorChangeMessageSent: boolean = false;
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private currentPlayerGroupId?: number;
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private jitsiDominantSpeaker: boolean = false;
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private jitsiParticipantsCount: number = 0;
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public readonly superLoad: SuperLoaderPlugin;
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@ -1,6 +1,6 @@
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import { v4 } from "uuid";
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import { BaseHttpController } from "./BaseHttpController";
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import { adminApi, FetchMemberDataByUuidResponse } from "../Services/AdminApi";
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import { adminApi } from "../Services/AdminApi";
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import { AuthTokenData, jwtTokenManager } from "../Services/JWTTokenManager";
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import { parse } from "query-string";
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import { openIDClient } from "../Services/OpenIDClient";
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@ -7,8 +7,11 @@ import { AdminInterface } from "./AdminInterface";
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class LocalAdmin implements AdminInterface {
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fetchMemberDataByUuid(
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userIdentifier: string,
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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playUri: string,
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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ipAddress: string,
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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characterLayers: string[]
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): Promise<FetchMemberDataByUuidResponse> {
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return Promise.resolve({
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