FEATURE: added the possibility toplay emotes
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@@ -2,6 +2,10 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type {CharacterTexture} from "../../Connexion/LocalUser";
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import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
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export interface FrameConfig {
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frameWidth: number,
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frameHeight: number,
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}
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export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
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const returnArray:BodyResourceDescriptionInterface[][] = [];
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@@ -26,7 +30,10 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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});
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}
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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@@ -36,7 +43,10 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
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//TODO refactor
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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}));
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}
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}catch (err){
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console.error(err);
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@@ -69,15 +79,12 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
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throw 'Could not find a data for texture '+textureName;
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}
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const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
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export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor);
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}
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {
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frameWidth: 32,
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frameHeight: 32
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});
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
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loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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});
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}
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